I highly recommend playing the game before reading this post. My intention is to share my interpretation of the game which may differ from yours.
I bought this game seven years ago and I finally beat it. The content of this game is quite mature but with light gameplay, which is both suitable for adults and children. Perhaps, I am a child at heart but I really prefer the simplistic gameplay approach, especially when the story is the focal point. Fragile Dreams: Farewell Ruins of the Moon is about a boy’s journey towards finding warmth in the post-apocalyptic world. It has a typical story but it took advantage of the video game medium to produce a unique experience.
What I enjoyed about the game is that it’s beautiful and atmospheric. I found some of the enemies quite interesting and eerie, although this game is not a horror game. I might do a separate post about this topic for in depth analysis. Gameplay wise, I personally think it’s a child version of Dark Souls. In fact the bonfire and some enemies do have a strong resemblance to the Souls series. I don’t know much about the background for the development of making this game, but perhaps Fragile Dreams: Farewell Ruins of the Moon had some influences on the making of Dark Souls. Again, I will leave that for a different post after I gather some actual facts.
For now, I’d like to discuss Seto’s (the protagonist) journey. Throughout the game, Seto is accompanied by caring loving companions who are not humans. About midway, Seto comes across an interesting character named Crow, who appears to be a big tea drinker like myself based on his clothes. This section, which may seem like a side track, is my favorite part of the game.
I enjoyed chasing and hunting down Crow because it reminded me of playing hide and a seek and playing tag. For a moment, I didn’t mind taking a break from trying to find the silver hair girl. This section of the game illustrated an important point made by one of the characters, Chiyo : “It’s the sunbeams, the wind rolling over grass and the idle chit chat with friends [are] the gems of life.” That moment where Seto chased Crow to get his locket back is special. We must not forget during our journey to enjoy the moment we are in. That is called living.
However, the game also wanted to make an another important point: Crow is a robot. Even if we find happiness in the substitution of artificial life, including digital ones–it does not replace the real life human interaction. Thus, it’s the silver hair girl that can offer Seto the real authentic relationship even if it involves conflict and misunderstanding between both people. And Sai, one of the main supporting characters, helped me understand that words may not always be the best form of expression, but it’s not entirely useless. Words fill in part where visual cue fails to communicate simple things such as Seto wants Ren, the silver hair girl, to be his girlfriend. He is tired of being alone.
A little off topic here, but I think everyone is alone because someone once told me that feelings are personal. We are so focused on our feelings most of the time that we forget other people have feelings too. There is a tendency to lack empathy for others and most of the time it’s unintentional. This lead to much hurt and destruction in the human society. The game really wanted to point out that the lack of empathy causes pain.
Overall, the game provided a philosophical explanation for the continuation of existence, despite the dark side of humanity. If you haven’t play this game already, check it out. And if you have played it, let me know what you think. I’d love to hear them.
My next post most likely will be about Root Letter. I feel inspired by The Otaku Judge to get all the endings. Then I will play Zero Escape: Nonary Games probably towards the end of this year.
Thanks for reading! Until next time, take care guys.