What Do Damsel in Distress and Bad Boy Tropes Have in Common?

Glad the title caught your attention. If you want a quick answer, they are both annoying. I’m kidding. Please continue reading. It took me a great amount of time to reflect on this subject. Hopefully, you will learn something because I did.

I don’t hate the damsel in distress. I think some of them are quite intelligent and resourceful like Elena from Pandora Tower (Nintendo Wii).  What she lacks in physical strength she makes it up with brains. She balances out the protagonist pretty well. Contrary to what most people think of the damsel of distress, it’s not her timid personality or lack of backbone that bothers me, although that can be equally as annoying when she expects everyone to rescue her. However, it’s her unwillingness to help herself sort out her emotions is what I don’t like. My definition of the damsel in distress might look very much like the character, Juno, from the anime Beastars who barks and demands things to go her way. Why does she need to prove herself to society? She is already on top of the food chain. She is strong. So why does she need a man to protect her unless she doesn’t feel that she is enough? Another example is Aelinore, the queen from Dragon Dogma (PS3). I remember one quest called the Duchess in Distress, I had to carry her because she doesn’t want to get her feet wet! It’s so off-putting, and it must be a joke to the ambitious men who will do anything to climb the hierarchy class. I get the humor. I remember I laughed. However, as a woman, assisting Aelinore was twice the work, twice the burden. No reward other than me being closer to a dead weight myself.

Surprisingly, the same thing can be said about male characters, the bad boy type. The guy needs a woman to help him navigate through the world because he can’t rationalize and reason with himself to see the world in a better light. He needs a woman to save him from his wrath. These types of men were typically raised by strong women when the father figure is on the passive side or completely absent from their lives. I sympathize with the situation. However, they can’t possibly expect the woman to save them from their short falling, do they?

Maybe he is not necessarily a bad boy…but his pouty personality was always a turn-off for me.

In video games (mainly Japanese games), I rarely see games played from the perspective of a woman, and not having male traits with a woman’s body like 2b from Nier Automata does not justify a solid woman’s character. Well, duh…she is an android. So, it’s hard to pull an example from video games on what bad boys are like when you’re always playing from a guy’s perspective, and if you are a guy, you always think you are right. Take Ryo Hazuki from the Shenmue franchise as an example, he travels to Hong Kong so he can kill the guy who has murdered his dad! That doesn’t seem like a good guy’s trait! But he is surprisingly a nice guy who just needs a little guidance. Don’t we all do?

Ryo gambling
Um…what are you doing Ryo? Dropped out of school, and now gambling for big money in the shady part of Hong Kong? Well, at least you stick to a goal. It’s better than being an indecisive guy.

But if you want to analyze the bad boy on a deep level, you’d find more of them in books written by women. Think of Beauty and the Beast as an example. Unlike the damsel in distress, the bad boy doesn’t seem to be a burden. Instead, he brings out the nurturing side of the woman, and thus it elevates her. Have you ever wondered why so many intelligent women end up with the wrong guy? Well, it’s a classic tale. By saving the bad boy–she feels as if she has won a trophy that set her apart from other women. Sadly, she is mistaken. It’s an imbalance relationship dynamic. When the story is told from a woman’s perspective, the bad boy trope is the same as the damsel in distress when we flip the script. It’s a one-sided relationship when one partner is objectified to make another feel superior while the other is being used because the partner feels incapable of helping him or herself. It’s nothing more than a self-centered relationship for both parties, the more I look at it.

So, what do these two have in common? Well, other than the fact they need constant saving, they are tropes used to mask the rescuer’s deep-rooted insecurity which is self-worth. As the saying goes, it takes two to tango. The rescuer loses his or her self-worth when there are no more people to save. It may be a noble characteristic, but a detrimental one, especially when one is being used by the cry of distress. Now you know why I don’t like these tropes. Their distress may very well be just another form of control (a.k.a. emotional abuse). Sadly, it’s the rescuer who becomes the victim, not the distress.

3 Fashionable JRPG Video Games (PS3)

I have been feeling nostalgic about the Playstation3, the console that started to show a decline in good games and started to behave like a social platform (PC). Whatever little hope I have left, I did try to scout out those hidden gems. Today, I would like to share three fashionable JRPG video games that I enjoyed on the PS3 and I just realized that I platinum all 3 of them!

Not only do these games are fun to play but they are fashionably cool to look at. I like to dress up my characters quite often which is why I enjoyed Code Vein (2019) a lot for being a Dark Souls (2011) knockoff. They took all the good things and sort of made them into their own, and oddly, it’s not as generic as you might think to take ideas from a great game. Great things inspired after all. As the saying goes, “imitation is a form of compliment.” Style does matter if you want to attract the ladies.

Resonance of Fate (also known as End of Eternity in Japan), NA released date 2010

Why did I pick Resonance of Fate? Well because I like guns and clothes. Okay, that didn’t sound right. I only like guns in video games. This game did make me grind for clothes. The Boutique serves no additional incentive. It’s all just aesthetic, which is perfectly fine by me. The world is much prettier when everyone dresses nicely. I enjoyed shopping for Leanne the most since there are a few nice wardrobes you can dress her in. However, there was one skirt that shows her underwear when she does her flip in the air during battle. Go figure. Nice shot for the male gaze. Despite that, I still thought it was a neat idea. If I am going to grind in a game, I am going to want to look at something pretty. I suppose that was the logic of the game design. Trust me, this game can get repetitive at a certain point. Battle-system wise is not bad. Just time-consuming, but hey I can brag to other gamers that I (a girl) 100%the games, and I deserve a cookie. I did bake myself a batch of cookies. The only person I impressed was me.

White Knight Chronicle’s International Ed, NA release date (2010)

Like many people, I find wide-eye cartoons very cute and attractive. The characters and monsters in this game are nothing but cute. Players are prompted to create an avatar which you could use to play online (Geonet) to complete quests and farm materials. Unfortunately, the server is down. And yet, here in 2022, I still find it an enjoyable game. Combine cuteness with fun gameplay you get an addiction. I spent so many hours on this game grinding for better equipment that I didn’t realize how great the gameplay and stage design are. Sometimes we enjoy things without knowing why; just think of a puppet who is unaware that he or she is being manipulated by its master. Great game design is seamless. I would say this game has a high learning curve that would look pretty impressive on your work resume. For your money’s worth (I spent about 1000 hours), it’s a high-quality game that teaches you to learn a gaming system, which shows off your mental agility and willingness to learn. It offers fun adventure, attractive cutscenes, and addictive gameplay which it’s no mere hack and slash. Quite frankly, I sort of like turned-based games that reward players on their skills in memorizing monsters’ weaknesses and strengths. Some people have argued that the playstyle is a bit too slow. I suppose it’s a matter of preference, but I like to think and strategize my kills and not pray on luck. Isn’t that the point of a game? You can play as LS (Long Sword), SW (Short Sword), Mage (support or offense), Bow, Spear, and Axe. It is so fun to try different classes. You can check out the trailer for the combat system: For a trophy hunter, this game is super addicting and fun.

Dragon’s Dogma, released date 2012 and Dragon’s Dogma Arisen, released date 2013

If you are wondering what’s the difference between the two, well the second one to the right (Dragon’s Dogma Arisen) has additional content. That means more monsters and more dungeons. I platinum the first one which wasn’t so difficult. Just annoying that I traveled so long in the game to reach from point A to point B. I don’t recall that there’s a teleport ability. On the positive side, gameplay-wise, it respects the player’s time. In this game, you create a pawn (avatar) and your pawn can be used by other players as well. I thought it was an interesting game design. If you don’t have a group of gaming buddies to play with like me, it’s hard to find a decent person to play with online. Dragon’s Dogma solves that problem. I could enjoy that multi-player experience at any time of the day–without having to wait on the real-time player to help me complete a quest. On top of that, what I enjoyed about the game is the classes and their customization (skill sets or skill branches). The character’s appearance customization was also attractive. It makes the whole gaming experience personal and well worth the money. Glad this game is finally getting recognition in the gaming community as a hidden gem.

So, what did these games have in common and what did I learn about myself? If the game is visually attractive with addictive gameplay, I would spend hours playing. Don’t underestimate style and aesthetics in games! You have to give credit to those who design these games (Level-5, Sega, Capcom). You can tell there is a lot of thought and craft put into the making of these games, which make them masterpieces to me, and for that, they are my treasures that deserve more recognition.