The Last Guardian Review

I remember I sort of looked over The Last Guardian despite the fact I have played ICO and Shadow of Colossus and enjoyed them very much. Somehow, I was distracted by Dark Souls III, which was released earlier that year and unfortunately I did not enjoy it as much. Also, I remember I was anticipating the release of Nier Automata in Feb. 2017–that too I didn’t enjoy as much. I think I was just burnt out from work and personal life to enjoy games despite my best effort to play them. If I were in the right mental state, I think I would have picked up The Last Guardian on launch day.

Patience is really a virtue. The game took 9 years to develop and it did not fail to meet my expectation. In fact, I love it so much more than ICO and Shadow Colossus. They were great games but they didn’t deliver an emotional punch like how this game did to me: 1) I love puzzles; 2) I love animals; 3) I love exploring; 4) I love ancient civilizations; and 5) I love the solitary atmosphere. But most importantly, it’s in its execution that made this game an overall powerful experience. I sympathize with the beast-like creature, Trico! He is the ultimate pet. Sometimes he reminds me of a dog,cat,bird,ferret,duck, rat etc. He is a special creature indeed.

Tricois free from shackles
We are free now! Not really….

You can already tell that my review of this game is already heavily biased. So, instead of writing a traditional review where I review “objectively”, I will write a review in response to the AI’s review for this game using the AI experimental paragraph:

The Last Guardian certainly stands out from the crowd, and it’s no wonder that it’s one of the most talked about games of the year. It’s an emotionally engaging experience and one that doesn’t provide a “gaming experience” as much as provide a narrative journey. The game follows the young boy, Trico and his unlikely ally, the guardian from a long-forgotten civilization. Together, they must make their way across a ruined world filled with obstacles, puzzles and danger. Even with its narrative strengths, The Last Guardian sadly has more than its fair share of faults. The most glaring of these is that it is a puzzle game at heart and the player must often spend more time working out how to make their way through the game’s puzzles than they do actually playing it. The puzzles themselves are often creative and interesting, but the lengthy process of trial and error can become tiresome at times. Additionally, while the later sections of the game are visually impressive, the game as a whole cannot compare to other adventures in the genre in terms of cinematography, visuals or sound.

The story of The Last Guardian can be credited for being extremely well written, as the main characters, the boy and Trico, go on a journey through a beautiful yet dangerous world along with the help of their new-found bond. With the boy being mute, the game does an amazing job of conveying the inner motives of Trico and vice versa. The puzzle-solving element of this game is also enjoyable, though at times it can be a little difficult, with some solutions seeming quite unreasonable or overly-complicated.

I must say I am pretty impressed with the AI’s review, but did the AI really play the game? I could have just left it there for the AI to do all the work but that defeats the purpose of this blog. I enjoy writing and crafting blog posts. Plus, the AI don’t speak for me entirely on how I feel toward this game. For one, I don’t see this game as inferior to other cinematic, adventure games. While I enjoyed the Last of Us and Until Dawn to some extent, I am not all that into cinematic games because I find them lacking in the gameplay department, which is an important factor in a video game to me. Secondly, I did not find the puzzles in The Last Guardian tiresome, complicated, or lengthy. The pacing of the game was quite nice and seamless (if you know how to solve the puzzles). Compared to Shadow of Colossus, this game is quite generous. In Shadow of Colossus, you have to know when to push X and R2 to grab onto the colossus on top of the fact you have to know how to get to its weak spot. The only challenging thing about The Last Guardian gameplay I can think of is executing the command to Trico. Sometimes he doesn’t always follow through. There were times when I got motion sickness from moving the camera to find clues on where to go next, and there were times I simply had to take a break because my mind couldn’t think clearly (I noticed when my mind is recharged, the puzzles are easier to solve). Despite that, it’s not entirely a bad experience. In fact, I found myself smiling and being charmed by Trico more than feeling frustrated. So, when the game did end, I did cry. It was hard to part with the beast-like creature who gave me a memorable, fond experience.

So, to celebrate some special moments with this game, I am attaching some pictures from my playthrough which don’t even do justice to how great the game is. If you haven’t played this game, give it a try. or if you don’t have access to Playstation, you can also watch someone stream on Youtube. The game is a masterpiece. Now, I am looking forward to the developer’s next project. Hopefully, during the time of its release, I won’t be too distracted by other major titles and that I am in the right mental state. I believe all creative works derserve careful attention. Well, as a blogger that is what I would like from my readers.

Boy on rope while Trico staring up from below
Boy blasting eye glass while standing on top of Trico's head
Boy and Trico in pretty light shimmering
Trico trying to save boy
Boy clinging onto Trico's tail
boy sleeping next Trico
boy building a bond with Trico

Elden Ring Impression: I’m the Bored Centaur Who Likes to Explore

I remember one of my favorite pastimes is exploring the Dark Souls universe and I am surprised by this blog; I discontinued my adventure for Dark Souls prepare to die edition. Should I resume my half-finished journey? That was many years ago when I started dabbing my feet into blogging. Met a few gaming bloggers for sure, but most of them have abandoned their blogs and/or have moved on with their lives. I don’t blame them. All things have an expiration date. Even I deleted my old blog when I lost the motivation and the inspiration to write. My naïve self didn’t realize that by nature, gamers are overall just competitive folks, or perhaps as my friend said, people are just more honest and open to how they really feel online, which most of the time really has nothing to do with anyone but the individual. I wish I understood this sooner. My blogging journey would have been more of a pleasant experience. Writing about my gaming adventures was one of my favorite things about blogging but it’s also the least popular among readers. Somewhere along the way, someone is going to get offended and that is something I cannot control.

So here I am now continuing my adventures. If anyone enjoys this sort of content, welcome. Happy you are joining me. I decided to play Elden Ring. By now, most” hardcore souls/borne fans” have probably already completed the game. Once upon a time, I was a Fromsoftware enthusiast too. I once resonate with the game developer as being a tiny entity that rose from the ground and came on top. It makes a great tale. In fact, it’s a classic tale that works pretty well in video games even in books and it speaks a lot to those who enjoy those types of games. It does give you a sense of tremendous amount of achievement when you defeat all odds. For someone like myself who often got overshadowed by my peers for having neonate features that made me look a lot younger than my actual age, it felt really good to say I beat Dark Souls and got the platinum trophy, although it was my patience more than skills that got me through.

Fromsoftware brands itself for making difficult games and what you buy is what you get. You buy games to get slapped in the face repetitively. Now that doesn’t sound fun. But for some people, they like a good slap in the face, a challenge that reminds them they are not dead. Not just yet. It feels good to feel pain and overcome hardship. Well, that’s just my opinion, but is it?

Quote from an Interview done by The New Yorker

I bet Rooney, the suicidal girl from the survival horror game Nightcry would do well with Fromsoftware games. Only when our lives are threatened, that’s when we fight for it with all our might! Yes, go ahead and laugh at people like me. I suppose me and Rooney are the same. I don’t think I ever said I was sane. I mean “It’s okay to be undead just have a level head,” I quote the Blacksmith from Dark Souls II. Not everyone is fit for this type of game. Not everyone is born with perseverance. So, no hard feelings. Just move on and stop being a hater.

Drawing of Rooney from NightCry
Rooney from Nightcry picture source
So, what there's not to love about Elden Ring? It's a massive fantasy open-world game that got me just aimlessly exploring.  In fact, I don't know if I am going to the right place. That is a bit of a problem in my book. I'm not a fan of open-world games.  There's no sequence to anything. I just roam the landscape and pick up plants for crafting.  Certain areas made me feel as if I am in heaven. Some pretty sights to see over the cliff by the sea.
Looking over the sea in Elden Ring
I feel as if I am already on top of the world even though I haven’t beat the game yet!
Standing by the bald evil in Elden Ring
Standing next to the bald eagle. At least I got more than one companion. Did I ever mention I love trees?

So far, I defeated a few optional bosses found in the caves; one field boss named Tibia Mariner which wasn’t all that difficult and Margit, the Fell Omen. All the other boss fights are too difficult for my under-level character at the moment. I really don’t want to have to summon other players to help defeat a boss. It can be quite fun if you are into multiplayer games, but not for those who play for the atmosphere. Luckily, you can always summon NPC if it’s available.

I wonder why this game is not called Dark Souls 4? It kind feels like a souls game. Just look at the picture below. I suppose this one feels like you are playing inside a fantasy instead of a fairy-tale book.

Views from the Cave in SIOFRA RIVER
View from the cave in SIOFRA RIVER. I wish I could live there. I am already somewhat of a cave woman anyway.

It’s so magical and I love that! I could just escape to its world and never come back to reality. As I mentioned before in my blog, I love books and games. Plus, the monster designs are actually pretty impressive and fun to battle with.

hawk-like animal in Elden Ring attacking player fiercely
The monsters in Elden Ring feel very real at the same time fantasy-like. If you look closely, it’s clutching two blades with its feet.

It’s like going to a zoo–except that I get to be more interactive and engaging with the environment. How awesome is that? And yet, I still don’t know if I will ever complete the game. All it is, it’s just a polished souls’ game, which is a great thing. However, this game requires massive time investment if you want to enjoy it to its max. And I wonder is that why I had the game sitting on the shelf for almost a year now? I’m not ready to invest my time in it. In the back of my mind, I feel that my time should be used for something else more worthwhile. But at the same time…it’s a great game to pass time.

Avatar sitting in Elden Ring at Castleward Tunnel

The game has a lot to offer, especially if you love to explore; you’re a lover of fantasy; and you love lore. There really is much to love.

To be continued…

D4: Dark Dreams Don’t Die Review: Just Let Go of the Past

If someone came up to me and ask me what D4: Dark Dreams Don’t Die is about, I would say it’s about letting go of the past, eating and relationships. These are the three themes I noticed quite frequently in the game and the three main ingredients that keep a person functional in the society. This game is about a broken man named David Young who is on a metaphorical journey from death to life.

David Young in D4:Dark Dreams Don't Die falling into the tub

Young lost his wife and we the players become the detective by diving into his dreamlike universe. One moment, we see Young falling into the bathroom, and then we see him reading a magazine on the bed casually, drinking coffee, crushing fortune cookies, changing music records, turning on the T.V, changing clothes, pushing little squirrel off the window etc. Everything seems calm and normal. Until Amanda, his cat, enters the scene. Then I realize, Mister Young is not okay. We are witnessing a man who is undergoing some severe trauma in the head!

Amanda posing in D4:Dark Dreams Don't Die game

And so, Forrest Kaysen (please see the picture below), an important supporting role in the game, is there to guide Young back to life, back to reality, the present moment. If you have played the game, you would notice once Young solved a particular mystery of his past, the memento lose its special power. This is a way for the game to tell the player–mystery solved. Now you can move forward into the present moment. Have you folks ever experienced that? When you are bothered by the past, but there is nothing you can do to change it, but live in regret? Leave it in the past, my friends, leave it in the past.

Kaysen chowing down food in the dinner scenes

Looking closely at Kaysen, he is like a philosopher and sometimes like a twisted version of Little Peggy, the protagonist’s wife. Speaking with him, opens up a dialogue about eating. It is important to nourish the body with food. How can any person function without food? Obviously, the game attempted to point out that people who are consumed by the past do not feed their bodies. Why would they? They are dead inside. So, it’s no surprise to me, when Kaysen confronted Young for not finishing his meal. Kaysen knows that Young has been drinking excessively to drown his misery. He is concerned for his friend’s physical and mental health, but he also wants some acknowledgement for his cooking ability. Did you know it is very rude to ask for a to go box in Japan if you can’t finish your meal in one sitting? Not only do we see Young playing with his food in the dinner scenes as if food is not a valuable source, but he also makes a point about how America is the land of the free. You are not obligated to finish a meal because you have a choice unlike Japan where the behavior is frown upon because it’s a sign of disrespect not only to the Cook but to life itself. This part of the game really highlights the differences between Japanese and American culture on food and the way human interact in a social setting in a twisted way. The game is after all directed by a quirky Japanese game director named Hidetaka Suehiro who is also known as Swery.

I know I mentioned a lot about the plot because I am assuming if you are reading this review then you’re the type of gamer who appreciate a good story. The plot and the colorful characters are definitely stronger than the gameplay; however, don’t be alarmed, the gameplay is creative and entertaining unlike some other cinematic games out there where gameplay is monotonously boring. The stunts with Amanda and the courier are quite funny. But my all-time favorite side game is taking Philip Cheney’s quizzes. His dialogue is interesting and his villain-like approach to the quizzes made me laugh hard. I am not surprised he is the fourth “D.”

Cheney on the plane

And yes, the game ends with a cliffhanger and is too short, but I didn’t mind it at all. The game is jam packed with timeless human drama that made me think even after I am done playing it. It made me think about human relationships as being the most important aspect of human civilization. We are like civilized social animals, resembling cats. According to a scrapbook article I found in the game, cats sacrifice the lone life to move in large group. Doing so will make them achieve social status. Hmm…we are like cats!

Lastly, the game made me think about relationship between lovers as the strongest bond between humans. Some of us argued that we don’t need it, but I think we do. Life seems more enjoyable despite the arguments that come with a relationship. Losing a relationship will drive us crazy as we see it with the Marshal who chases after the courier to avenge his wife’s death. He too, like the protagonist, is living in the past. But perhaps, Little Peggy is right: Things in the past need to stay in the past or else a person cannot move on and live a happy life. The only thing we can do is acknowledge our mistakes and practice for tomorrow as Young once said. Overall, the game gave me a good feeling. Most of the time, I was laughing with the game despite its dark plot.

I am still curious–who killed Little Peggy? I’m hoping for season 2. Let me know what your thoughts are on D4 if you have played it, and thank you for reading! Until next time, take care!

Note: Originally posted on March 4, 2017; revised and edited on August 4, 2022

Hmm… What Are My Top 3 JRPG Games?

I am a bit late with scheduling posts. Just feeling a bit under the weather. Haven’t had much energy to write. I have been playing Tales of Arise off and on though, and I know that I am coming to an end. I have already spent 40 hours plus to know whether I like it or not and I am just unimpressed with the execution so far. I won’t deny though it has a good political statement. Unfortunately, it falls under my Pretty Face but No Character list of games. In other words, it just means that it’s all for show and not much substance. It’s kind of epically disappointing. Let the audience decide if it is an epic tale rather force-feed it to us. I don’t feel immersed in it and I am just waiting until the credits start rolling to give it a fair review. Not sure whether I will take the time to write a review for this game though. I did feel a little deceived by gaming critics for calling it a good game. The hypes always lead to disappointment. Perhaps, I am just not in the right mental state.

So to vent my disappointment with Tales of Arise, I am replacing my negative emotion with the more positive emotion I had with JRPG. So, I present you the list of my 3 top favorite JRPG games. I really had to think about this one since I enjoyed a lot of JRPGs. Unfortunately, Code Vein didn’t make it to my top 3, so if you clicked on this post because of my featured image, I apologize. In no particular order, I make my list:

  1. Suikoden III (PS2)

2 Trinity: Souls of Zill O’LL (PS3)

3) Baten Kaitos: Eternal Wings and the Lost Ocean ( Gamecube)

Honorable mention: Xenoblade Chronicles (Wii)

The trailers can’t capture the scope of these epic games. It was hard trying to find a high-quality trailer because I know some people out there care so much about graphics. Graphics are great but it doesn’t make a game. That’s how I feel about Tales of Arise. If you haven’t played any of these JRPGs, I do recommend them. These are the games that made me fall in love with the genre. Hope you enjoy the list and the game trailers. In the future, I may elaborate on the games above, but for now, making a list will suffice. Until next time, see you!