Shenmue III Is Disappointingly Fun

Previously on my blog, I mentioned that I am replaying Shenmue III. Now I explain why it is not as good as its predecessors.

One unique trait about me is that I can find entertainment in the most mundane things in life. For example, I enjoy reading equipment operation manuals for work.  Why?  Because I have to amuse myself if I want to retain boring information. The more I understand how things operate, the higher the chance I will do my job well. I can also tackle the unpredictability when I do face a problem. Like Ryo Hazuki, the protagonist in Shenmue III, sometimes you have to take matters into your own hands. It’s necessary whether you like it or not. Of course, I am speaking figuratively. In real life, I can barely handle a screwdriver to unscrew a machine. I am sure that with a little practice, I can become a pro in no time.

Ryo never giving up
I love the determination!

However, being determined and goal-oriented is a double-edged sword. You may fall into the things you despise when you are too fixated on a goal. Ryo is determined to avenge his father’s death. He doesn’t realize he is becoming Lan Di. Lan Di is the main villain in the game.

Lan Di doing martial arts
Is Lan Di really a bad guy?

In Shenmue II, Ryo is greeted with a question. A man asked him where do rivers go. The answer is the ocean, its mother. It means it is better to take the natural course and enjoy the journey. Death will come naturally. No need to speed it up.  That’s just about what you do in Shenmue. You go with the flow. Sometimes, I forget Ryo is an angry teenage boy who is grieving about his father’s murder. The pursuit to hunt down Lan Di becomes an enlightening adventure. Shenmue and Shenmue II illustrate that point clearly in game design, which I will go into detail later. For now, I will mainly talk about Shenmue III.

Winner
One more game at the arcade

Having spent 30 hours in Bailu, the first section of Shenmue III, I did everything I could.  This was the section I liked most in the entire game. I enjoyed the escape from city life. I felt the developers concentrated on this first area more than the second half. Everything flows well. Side games and side quests didn’t feel unnecessary as they incorporated well with the main plot. I thought the game should have ended here. Ryo’s story ends when he stops pursuing Lan Di. He realizes there is more to life than falling into a cycle of revenge.

Shenhua and Ryo staring at the river
Peaceful

Unfortunately, the saga doesn’t end simply because Ryo found wisdom. Ryo is too young to walk the path of enlightenment.  If I can recall, the ending to this game wasn’t satisfying. I beat the game back in 2019. This left me not caring if there will be a Shenmue IV. The story could have ended with a nice date. You finally have a conversation with the mysterious girl you kept seeing in the first game. And that’s where Shenmue III went wrong. Once Ryo enters the city, the story becomes cliché.

Ryo speaking to shenhua
Hard to follow story with all the mini game distractions

I wouldn’t necessarily call a game bad because of its weak plot. A game can still be good for its gameplay. However, it could be a problem when it disrupts the flow of the story. In this case, the game becomes less cinematic. It turns more into a dumping ground for miniature games. It reminds me a lot of a slot machine. Most of the time, you need a little luck even to win the smallest prize. Completing capsule sets and winning Lucky Hit can be such a pain. Sometimes, hard work gets you nowhere. Winning the grand prize is based on chance. I do feel like a gamer in this game. I’m gambling with my time and that is not a good thing.

Chobu-chan wanted poster
Another mini game where you hunt for this little guy.

You see, in Shenmue II, the concept of slowing down makes a lot of sense. There were many occasions when Ryo had to stop what he was doing. He needed to get a job, gamble, chase someone down, and complete errands. I can see how gamers complained about working inside a video game. It can get mundane. In Shenmue I and II, I didn’t mind so much. But in Shenmue III, it started to bother me. Nothing new was introduced in the second half portion of the game. The only positive addition to the franchise is chopping wood. At least you get the acknowledgment and recognition for your hard work. You receive praise every time you successfully chop wood, and the background music elevates your mood. Who wouldn’t want to go to work feeling like a winner? 

You have to work inside a video game. You also have to learn patience. This relates to the earlier concept I mentioned about following the natural course in life. Without discipline and patience, he cannot master a martial art skill.   In Shenmue II, you see Ryo dusting off books. He also catches leaves at Man Ho Temple. These activities serve as a distraction from pursuing vengeance. Cleaning is a meditation process for emotional healing.  Likewise, in Shenmue III, Ryo must complete Master Feng’s errands. Only then does Master Feng teach a new martial arts skill to Ryo. This skill is needed for the story to progress.

reaching out for steam buns and wine
Steam buns are a form of currency

The first step is to bring him a bottle of wine and steam buns. He only talks if there is wine and a steam bun. Once you complete the task. Then he wants to drink an expensive wine that costs 2000 yuan. Luckily, you don’t have to grind for money by chopping wood, a gaming mechanic introduced early in the game. You can sell the fish, pawn items, gamble, and sell herbs to complete the task. It’s the game’s way of directing players to try out all the mini-games within the game. Earning 2000 yuan is a challenge but not impossible.  Another important aspect of the game is leveling up martial arts skills: Attack, Endurance, and Kung Fu. Ryo needs to be strong. That is why Master Feng made him catch ducks as a training exercise.  He needs to take one step at a time before he can face his opponent.

All of these errands lead to a conclusion about the game. Players must work hard. You need to put in the time if you want to make things happen. You have to be careful because you can end up as a wandering martial artist or, even worse, a murderer. In the second half of the game, I did not find a purpose to all the mini-game distractions. The magic of Shenmue seems to be missing in the third installment.

Shenhua reading
Maybe I am reading way too hard between the lines

It made me wonder whether Shenmue IV is necessary. What will Ryo do once he defeats Lan Di? Have you played this game? Let me know your thoughts.

Do You Play Games? Sometimes

I was notified that my blog turned 6 years old a month ago. I did not realize it had been that long. Perhaps that’s why my passion for blogging seems to die down a bit like everyone else who came before and after me, but that’s not entirely the case with me. There were some drastic changes made to my personal and work life, which prevented me from blogging like I used to. My passion for writing never ceased though!

As mentioned before on this blog, I moved away from publishing weekly, but I did not mention it partially because my passion for games is winding down a bit. I wonder if it’s because of the new environment. Well, to be honest, my health hasn’t been good these past few years.  So gaming hasn’t always been enjoyable, but they do keep me sane. The most recent game I finished is Ghost of Tsushima. I enjoyed it very much. I like the subtleness of the story. There was a lot of room for imagination, learning bits and pieces about the characters. Will I write a review? No. Just take my word for it. It’s a great game! Anyway since then, I have not bought or added new games to my backlog because I find myself increasingly reluctant to play long games. There are several reasons why I do not want to add more games to my backlog: the most important one is the lack of respect for the player’s time. Side quests that have nothing to do with the story and silly repetitive missions can get quite old. I would rather tackle unpleasant errands in life than spend time completing pointless quests just to get a checkmark. Secondly, nihilistic plot. I am so tired of dark, depressing stories. That’s all I see in the news these days. There have to be some good things happening in the world, too. Thirdly, call it maturity, or just emotionally evolved, I don’t care about leaderboard and hi-scores (I’m not going to lie, it’s a nice ego boost when you are good at it). I play because I like the creativity behind the game design, and I also play to unwind (Wow, I just ryhmed!).

standing below the shenmue tree
I like staring at trees in real life and in virtual reality

If you haven’t already noticed what game I am currently playing based on the featured image, I am re-playing Shenmue III on the PC. I love the Shenmue franchise. It’s one of my all-time favorite games. I have been a fan of martial arts movies/series since my earliest memory. So when there is a game about martial arts, instantly I feel connected. I play Shenmue III casually, though. The mini-games within the game are entertaining: virtual fighting, arcade games, gambling, fishing, QTEs, sparring, collecting items, and exchanging items in the pawn shop. Plus, I like the soundtrack. I feel as if I have been transported into a different country – one that I feel closely connected to, although I have never been to China. I just like learning about its literature and its intriguing culture.

Another reason why my gaming sessions have decreased is largely due to making time for books. In the last few weeks, I have finished three books. Only one book out of three, I genuinely enjoyed. With all of this being said, I do have my eyes on Eiyuden Chronicle: Hundred Heroes and Elden Ring’s DLC as the most anticipated games to play this year. Hopefully, I don’t get too sucked into it. With my new schedule, I don’t want to dedicate a chunk of my time to gaming. I want to make sure I make time for relaxing.

Elden Ring: Been Climbing Mountains

Since my last adventure in Elden Ring, I raided catacombs and caves; climbed up mountains; defeat some dragons; and discovered new areas. I had to use markers to mark places that I wish to come back to at a later time. Quite frankly, I don’t enjoy having my attention pulled in so many different directions–especially not for task-oriented folks like myself. So, I can see why some people are just turned off by this game. At the same time, I can see why some people brag about beating the Souls’ games: it requires a lot of patience and perseverance to learn the gaming mechanics. But as the saying goes, to each their own. Some adults just don’t have that much time to invest in such a game. As for me, my life is as eventful as the monotonous prairie, which is relaxing but can be quite awfully still. Well, it’s beautiful when the wind is blowing through the tall grasses against the wide, endless blue sky until the storm is approaching. One moment it’s bliss, and then the other it’s a whirlwind madness. When it rains it pours and depending on your preference that could be a lovely thing. Similarly, the same thing can be said about Elden Ring, which perfectly describes my current emotional state. Plus, I like some of the scenery in the game. There’s something soothing about cathedrals, castles, churches, and ruins.

A sense of big relief every time I reached a site grace

So far, I have already clocked in 100 hours and I feel like I am not near the end of the tunnel. There are still some mini-bosses that I still have to tackle; tower puzzles I have yet to solve; and questlines I need to complete. Slowly, I am starting to piece the story together, but it remains convoluted. However, I did learn a bit about Queen Rennala and her tragedy which ties in with the story. So far, the battle with Queen Rennala was one of the most impressive battles I have seen in a game. I also learned that she is an optional boss as well.

Queen rennala standing in front of the moon
Queen Rennala

The good thing though if you do defeat her is that she reallocates your skill trees if you don’t like your current build. I haven’t tried it myself because I am quite content playing as a mage. But it was a real pain trying to defeat Queen Rennala as a mage since she is also a sorcerer. Longswords folks had it easier from what I’ve seen online. But if you are wondering how I survived as a mage class in the battle, I used Magic Fortification Incantation which increases magic damage negation. Her one-shot magic blast was brutal for me even when I equipped an armor with high magic defense. I believe if you upgrade your Arcane Stat it would also boost your vitality and negate some of that damage, which is something I learned later on in the game. I also summoned Lone Wolf Ashes to distract the boss and blasted her with a Rock Sling Sorcery spell. The spell can be located in the Street of Sages Ruins. Anyway, just some tips for players who might be struggling like I did in Phase II of the battle.

This game is indeed massive and the open world can be overwhelming, but I am learning more about its universe as I play. I wonder what purpose Minor Edrees serve. They are located throughout the map. I also wonder why the NPCs tend to be in mourning status rather than hostile toward intruders like myself. Everything and everyone seems to protect something and I am not sure if I am playing as the good guy. Well, I don’t think I am all that good if I am carving a path toward becoming the Elden Lord, which has to do with the big Yellow tree. Personally, I don’t care about ruling and establishing order if that is what it takes to be Elden Lord, although I do believe in some sort of structure in real life, but in video game life not so much. I just like adventure and beating bosses. I suppose that is why I decided to pursue Lady Ranni’s quest. She is the daughter of Queen Rennala. I am so curious why she decided to walk the dark path. She doesn’t seem so dark to me…It can’t be that bad being in a doll body on top of a tower with plenty of books to read. Is it?

Ranni the Witch sitting
She looks cold but she seems warm. Does that even make sense? I suppose everyone has two sides to them.

Well, I am off to the Mistwood Ruins area to meet up with Ranni’s stepbrother Blaidd who can be found below Siofra River Well. Oh so exciting! More adventures to come! This game feels like playing inside a fantasy book. It’s a work of art!

P.S.

The smirk on her face while going through Gelmir Hero’s Grave is timeless. Took me a moment to get through this brutal area…but that’s my expression when I play Elden Ring.

Lorelai Review

It’s good karma to give back to the universe by writing reviews and why not write one for Lorelai, a game released back in 2019, developed by Harvester Games, published by Screen 7. So let me spread the news about this game!

Great indie horror games that deserve more attention

This game may not be flashy and sophisticated like those Triple AAA titles, but it sure has a lot of soul and depth than a lot of these pretty-face remake games (I am referring to Final Fantasy VII. Better not throw eggs at me now). I suppose saving time and energy by making remasters and remakes than coming up with something original is the wiser route to avoid commercial failure. Well, I am not entirely against the business practice. Look at the Shenmue series for instance. It’s one of my favorite games and in terms of grandness, this game blew my mind away. However, sadly, it was a commercial failure. Creating new things is quite risky even if it sounds like a good idea. But let’s get this straight, I am not comparing Lorelai to Shenmue. No way! My point is that I am quite sad that passionate video game creators often don’t get enough recognition even if they put all their heart and soul into making a video game. Clearly, the creator of Lorelai has the ability to make things interesting, but without advertisement–sometimes good things will never be known because if there is one thing this game has that other popular gaming titles don’t have is taking risks. Aren’t gamers a bit of a gambler themselves? It’s no fun to play it safe all the time (wow, I sound so dangerous).

Minor spoilers alert!

So, I will tell you why I like Lorelai and why you should play it too! One, Lorelai, the protagonist, is not a princess because we all know that princesses rarely do the saving in video games. She’s a fighter, which makes perfect sense since she is “a powerful unstoppable being”. Hey! Anything that endorses female empowerment is cool in my book because I like feeling strong.

Playing Horror Indie Game

Secondly, this game is funny! It tackles real life, mundane situations without sugarcoating the brutal truth about how “life is so fu*king hard” without being overly dark even though it’s a horror story. I must admit that the gore is it bit too much for my liking. I rather stare at pretty flowers, but I kept playing this game anyway because of the metaphors and the symbolism. Some of the scenes in this game kept me intrigued and curious because we all know that we don’t always need words to tell a story. For instance, I like how Lorelai’s father is referred to as a scummy pig. In one part, Lorelai has to put a pig’s head on her stepfather’s headless body and then electrocute him with a blow-dryer in the bathroom. I found that scene quite satisfying and a bit disturbing. I can only imagine how often her perverted stepfather walked in on her multiple times while she was taking a bath for Lorelai to wish him a painful death. It’s this type of visual cues that keep the game interesting. I wanted to see her get away from that pig as far as she can with her baby sister even if it was in a dream. The entire game felt like I was going through a surrealist painting.

Strong female protagonist in video game

In the game, Lorelai dies but comes back alive to kill the Queen of Maggots. Along the way she meets interesting people. My favorite chapter has to be Chapter 2 where Lorelai goes to work as a caregiver at a nursing home. It’s a sad but funny scene. My least favorite chapter is when Lorelai tries to break the chef’s spirit at the request of the Queen of Maggots. But there’s an option to save the character as well. I only did it to get the trophy. Why not? It’s achievable and plus I like to extract everything I can from a game.

Strong female lead in video game

Overall, I enjoyed this game. It’s like diving into a friend’s mind and having a personal conversation with someone who knows what it is like to struggle in life. Someone honest and not overly optimistic about living in the clouds (I have nothing against girls in mech suits like in Sakura Wars, it’s just a matter of taste). Someone who can pick herself up and laugh at reality and all of its ugliness because the world is filled with routines and uncertainties. Lorelai is that game. It’s horrifically funny while at the same time adventurous, uncomfortably depressing, but nonetheless charming. There’s plenty of humor mixed with horror and a bit of romance in this game. Just my cup of tea, and hope it would be yours as well.

What I Learned from Playing Fragile Dreams: Farewell Ruins of the Moon

Originally posted on Aug. 24, 2017; Revised Dec. 12, 2021

Perhaps, I am a child at heart but I really prefer the simplistic gameplay approach, especially when the story is the focal point.  The content of this game is quite mature but with light gameplay, which is both suitable for adults and children. Fragile Dreams: Farewell Ruins of the Moon, an action-adventure RPG, developed by Namco and Tri-Crescendo, is about a boy’s journey toward finding warmth in the post-apocalyptic world. It has a typical story but it took advantage of the video game medium to produce a unique experience.

What I enjoyed about the game is that it’s beautiful and atmospheric.  According to the trailer, it is supposed to have horror elements, which ironically, it’s far from scary, but more so cute like Casper the ghost, but a little lonely.  The player plays the protagonist, a young man named Seto who is on the search for human civilization.

Throughout the game, Seto is accompanied by caring loving companions who are not humans.  The most memorable companion to me is Crow, who appears to be a big tea drinker like myself based on his clothes. His encounter with the robot is my favorite part of the game.

It was fun chasing and hunting down Crow because it reminded me of playing hide and seek and playing tag. For a moment, I didn’t mind taking a break from trying to find the silver hair girl.

Fragile Dreams Ren
Ren

That section of the game illustrates an important point made by one of the characters, Chiyo:

“It’s the sunbeams, the wind rolling over grass and the idle chit chat with friends [are] the gems of life.”

The moment where Seto chased Crow to get his locket back is special and left a huge impression on me. It made realized how we must not forget during our journey in life to enjoy the present moments. That is called living. The game also wanted to make another important point: Crow is a robot. Even if we find happiness in the substitution of artificial life, including digital ones–it does not replace real-life human interaction.  Thus, it’s the silver hair girl that can offer Seto a real authentic relationship even if it involves conflict and misunderstanding between both people. Lastly, Sai, one of the main supporting characters, helped me understand that words may not always be the best form of expression, but it’s not entirely useless. Words fill in the part where visual cue fails to communicate simple things such as Seto wanting Ren, the silver hair girl, to be his companion. He wants his memories to live on by sharing them with someone.

Sai

Overall, the game provided a philosophical explanation for the continuation of existence, despite the dark side of humanity where most people would want to withdraw and disconnect from all forms of human interaction. The world would be a pretty lonely place when we only answer to ourselves. I thought the game successfully illustrated these points through gameplay and atmosphere. If you haven’t played this game already, check it out. And if you have played it, let me know what you think. I’d love to hear them.

Credits: Picture sources found at fragiledreams.fandom.com/wiki