My Notes on Nier Automata

Originally posted 6/18/2017. Re-blogging in celebration of one of my all-time favorite games–Nier Replicant Ver.1.22474487139 which will be released 4/23/2021. 

I highly recommend playing the game before reading this post.  I will not elaborate on the storyline in detail.  My intention is to share my summary of the game which may differ from yours.

Those who followed this blog from the beginning probably knew that I was anticipating Nier Automata (2017) ever since its announcement.  In fact, I was very hungry to play another game like Nier (2010) and was hoping Drakengard III (2013) would be just as good. To my disappointment, I didn’t enjoy it as much mainly because of the frustrating gaming mechanics (I didn’t enjoy flying the dragon).  And yet I stuck with it because of the storyline and its humorous dialogue.  I have not reached the ultimate, final boss yet which I heard was difficult.

I had to stop the game because I couldn’t understand Zero’s (the protagonist) cruel intention to kill all her sisters. The character was hard for me to relate.  I was definitely playing a killer.  But after I watched Yoko Taro’s interview Philosophy of Violence, I learned to appreciate his approach to storytelling and the concept behind it.  I realized Zero’s behavior is natural, but primitive.  Instinctively we want to remove whatever is in our path.  Defeating our obstacles gives us a sense of control and removes all of our competition.  However, if we killed everyone in our way, we would end up dying alone and the aftermath would be Nier Automata.

I came to conclusion because I had to grasp my head around this killing frenzy around Yoko Taro’s games, so I categorize the three games that I played into the following:

  • Drakengard III- killing to be the only one
  • Nier Gestalt- killing is justified as long as you think it is right
  • Nier Automata- killing loneliness

*One important thing to note, this is just my notes for the time being.  I really would like to complete the Drakengard series *

Onward to the main topic,so when I started Nier Automata, I already knew it was about killing.  The game started off strong, which reminded me of Xenoblade Chronicles’ introduction where the characters are thrown into battle against the machines.   Once I arrived at a safe place (a city reclaimed by Mother Nature), I sensed that I was entering a world where a great civilization (mankind in general) once stood, but mysteriously drove itself to extinction.

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All we have left are machines and androids fighting one another.  In some ways, the game has a particular viewpoint about existence, which is hard not to notice if you do the side quests. It clearly pointed out that all lifeforms don’t want to fight all the time– they just want to co-exist. What meaning is there to killing? Why?

The real motive behind all the killing is more than just impaired thinking–it’s loneliness.   In the end, no one stands. But the tragedy is not the cycle of destruction, it’s actually the inability to view the world harmoniously, which is probably why 2B and 9S wear blindfolds. They exist to take orders without comprehending their actions.

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I won’t go any further into details about the game’s concept because I am beginning to develop my own theory, which is probably not what the game intended.  I do just want to mention my overall experience with the game is good, but it is not one of my favorites. I like the first installment more partly due to nostalgia. Even though I did not enjoy the game as much, the game made me want to play Ikaruga, which has been sitting in my backlog of games to play.

Lastly, my final thought in regards to Nier Automata, I’m starting to understand that it’s difficult to introduce big ideas and incorporate gameplay due to unforeseen limitations (e.g, technical, budget, translation, etc.).  So I really do appreciate it when game developers attempt to give meaning to their creations.

Well, that is it for now. Thanks for reading guys. Until next time, take care!

P.S.

Think I will play Fragile Dreams: Farewell Ruins of the Moon next to clear my backlog before I jump into a new game.  My backlog began to grow back in 2010-2011 when I started playing co-op/multiplayer games. It is time to seriously tackle the single-player games list!

Dark Souls: What the Bonfire Says about Humanity

Dark Souls sounds pretty dark, so dark that my non-gaming friend asked me why I play such a satanic game. Her question made me probe about my obsession with it. So, I googled Dark Souls content on the internet. What was the result that stood out to me the most? The word masochist. In fact, I didn’t know that word exist. Dark Souls players are masochists. According to Google dictionary, a masochist is

a person who derives sexual gratification from their own pain or humiliation.” the roles of masochist and mistress (in general use) are a person who enjoys an activity that appears to be painful or tedious.”

Feeling self-conscious about myself, I begin to ponder my true nature as a human being. So, I start to reflect on what Dark Souls really mean.

From Dark Souls prologue, we know that fire gives life, but “from the dark they came and found the souls within the flame.” Whatever this darkness is, it causes something to ignite within the life form–which drives living things to action and eventually to madness. So to prevent going Hollow (cold), players have to reach the bonfire. The game design is very addictive. So, addictive that I couldn’t play any other games for a long while. I was possessed by the satanic game!

If you look at the bonfire closely, it is not just a mere bonfire. A sword thrusts into the flames of the human ash. This implies the continuous cycle of life and death. A place for the souls to resurrect. Once a player dies, they come back alive at the bonfire. Think bonfire as a home–where you rest and prepare yourself for tomorrow’s battle.

All undeads, including you as the player, are naturally attracted to the flames because that is where you came to exist. Going without flame for too long, you will die and eventually lose your humanity. The result is Hollow. I like to think of Hollows as corrupted politicians. I think every politician started out with good intentions, but the more power he/she has, the more abuse he/she can do without having remorse.

So time, again and again, you’d hear the phrase: “May the Flames Guide Thee” in the game. It is a reminder to the undead to cling to the warmth within them. By doing so, the bonfires are not just checkpoints to meet the final destination. The bonfires play a significant role in the story because they are “corporeal manifestation” of each Fire keepers’ soul, the protector of life. She attends to the bonfire, protecting the flame from dying so that the player does not “gradually loses his humanity until his wits degrade completely (Lucatiel’s quote from Dark Souls II).”

So this brought me to the question: Am I a masochist for liking Dark Souls? The answer is no, but I can be corruptible–in fact, everyone can. The Souls series is like a video game bible. It preaches its story through gaming mechanics. That’s why players eventually turn into ugly skeletons. I remember when I created my character, I want it to look beautiful, but then I quit caring about my appearance when I kept turning ugly! I then turn all of my attention to reaching the next bonfire at all costs. I was literally in fact, on my way to turning Hollow (mad).

You might think it’s all dark, but the ability to grasp that one can lose sight of what it truly means to live means that there is also a lot of warmth in this game. It wants to teach us how to think. That’s why I enjoyed this game a lot.

DARK SOULS™ II: Scholar of the First Sin

Civilizations rise then fall and fire begins it all. We are built with an understanding and respect for the needs of every human beings. That is humanity. I think this is the reason why the Greek god Zeus, protector of guests, favors hosts that provide good hospitality. To be human is to offer warmth. Without warmth, the flame, we are dead both physically and mentally.  And according to an item description in Dark Souls, “the soul is the source of life and whether Undead or even Hollow, one continues to seek them.” What are we without the soul? We cease to exit. So yes, the game is about dark souls. We kill others for their humanity until there is no point of return. We kill others to survive. No wonder my friend called it a satanic game.