Spring Reading and Gaming Update

Little leaves sprouting for spring

The sky is blue, the leaves are sprouting, and the birds are chirping. I can’t believe Spring is here, and my blog turned 8 years old! Thanks, WordPress, for the notification. I forgot my own blog’s birthday.

This year feels like I have been reading more, and I like it that way. It’s more calming with a cup of tea–even the games I am playing are less demanding. I completed The Count of Monte Cristo, which I started reading in late December. I could have finished the book sooner, but I was reading other things in between. During that time, I also started reading Claymore, the manga. As for Monster, I stopped at volume 4. I will resume once I have finished the other books. I didn’t like jumping from one book to the next. I realized this method didn’t work for me. I like to take my time to stop and think what I’ve read.

After reading The Count of Monte Cristo, I am going to read something shorter.

On top of my reading list, I have added Jane Eyre, Agnes Grey, and Wuthering Heights. I have yet to read all three books by the Brontë sisters. It’s my way of celebrating International Women’s History Month.

Game Update

I have been eying Undernaunts Labyrinth of the Yomi for a long time… Thanks to my fiancé, I received it as a gift. The problem with Undernaunts physical copy for the PS5 is that I heard there is a bug that prevents players from progressing. I am not sure if it has been fixed as of 2026. Well, I suppose I will have to try! Sometimes I wonder if it’s worth it anymore to buy physical copies. I am sure the Switch version is worth it for gamers who like collecting physical copies.

Instead of being an astronaut, you play as an undernaut. The title is clever.

In addition to my gaming collection, I am currently playing PARANORMASIGHT: The Mermaid’s Curse. So far, I am not liking it as much. The reviews on Steam’s page are over hyped. I wonder if Square Enix staff wrote some of those positive reviews to boost sales. It is a bit disappointing for the price, but I will shut my mouth and try to complete the game. I believe I am near the end.

Stop lying. It’s about the money…

It’s all right. I am not all that angry. We all know these days, everyone is feeling the blow of inflation except for the delusional 1%. But my wallet hurts when I play a subpar adventure game. For $24.99, you could buy several adventurous horror games out there for the price of one during Steam’s sale. I remember for $1.99, I had a blast with The Cat Lady. This visual novel feels like reading an encyclopedia on the historical context surrounding Japanese mermaids. And the over the top theatrical character’s animation is not cutting it. It’s annoying.

Oh, I sure appreciate the subtle insult. Once again another game poking fun at its audience.

That’s a wrap up for my Spring reading and gaming update as of March. Until next time, be well.

The BookWalker Game Review (PC)

I finished the Bookwalker, developed by Do My Best, and published by tinybuild. It’s a narrative, point-and-click game. I would only recommend it to those who want to play something light. Play it for the art, the sound, or for the puns. That was the only thing that kept me going because there was nothing mind-boggling about the plot. It tells the story of a writer experiencing some severe form of writer’s block. Having to write what the publisher wants you to write is imprisonment.

Etienne Quist, the protagonist, is arrested by the Writer Police Department. To remove his writer’s block, he has to undergo a job where he dives into books, stealing unique items to write off his sentences. There are 6 books (chapters) in total minus the epilogue. They don’t take very long to complete. My favorite books were the last two: Timeless Mansion and The Heart of Sand.

Regarding gameplay, it reminds me of mini-quests where the player completes tasks in each book. That part I like. I didn’t like the random battle occurrence. For instance, in the first book, a spider crawled out of nowhere and I had to fight it. Like the character in the game…I wonder what was the purpose of the spider.

It’s an ink eater…[you shudder] they’re found in books, but they’re not part of the plot.

First battle encounter scene

I suppose gamers are used to killing things that if there’s no battle then it’s not a real game. Now that I think of JRPGs, I often kill cute animals without any real reason. At least, this game tried to put things into context, but like many players, I did find the battle system out of place. So, I wonder what the developer’s intentions were when developing the game.  I feel like the game was more about self-expression against the business practice of publishing works that have been done over and over.

Nowadays every jackass with some cash wants to recreate something.

I can sense the frustration…

This is just one quote. There were several more. If you are an elitist indie gamer, or an elitist game developer, then you might find yourself nodding with the game’s message: Yeah, the new generation of writers lacks originality, and the audiences who choose to escape into fantasy books stopped living in reality. I just wanted to argue: What’s the purpose of entertainment if you cannot offer an escape? The game would have been decent if it removed those writer’s inner monologues. It makes the writer of the game sounds like an arrogant, pompous. Why should we play games that insult the audience?

a desk with  and opened notebook and crumbled paper.
Writing for an audience is challenging…

For my final thoughts, as an artistic form of expression, it’s a pretty atmospheric game with a great soundtrack, but it is too short. As I mentioned earlier, one of my favorite books in the game was The Heart of Sand because I thought the stage level was interesting. I was expecting the game to pick up after going through several bland stage levels, listening to the characters bashing booksellers, fantasy readers, writers, and the entire entertainment industry for robbing creativity out of creative individuals. Overall, The Bookwalker could have meant more to me if only it was a good game. I suppose Do My Best gets a cookie for trying to be clever with the book metaphor.

What I am Playing in February

Even though I have over 100 games on my Wishlist and picked up a few games I want to complete this year, I will not complete video games like I am running a marathon. I like to challenge myself, but I know when to be realistic and play games only when I have the energy to play them. So, I have been switching between the following games, reducing my gaming sessions to 1 hour each day. The games I am currently playing are:

Ghost of Tsushima

I enjoy Ghost of Tsushima (2020), a Sucker Punch Production. It’s zenful compared to other samurai games. I would have never picked up this game if my partner had not recommended it. Typically, I don’t like cinematic games, but this game works. It’s beautiful and calming, but tense at certain times! I feel as if I am inside a Kurosawa film!  

Can you feel the wind? I do!

Silent Hill: The Message

Far from calming, I am playing Silent Hill: The Message (2024), a Konami franchise. As a survival horror fan, I had to play this game even though I wasn’t in the mood for horror games. So that’s why there is this disconnect between me and the content of this game. The game isn’t bad though. It’s about teenage girls’ suicides and how it links to social media abuse. It’s a grim topic for entertainment, but an important topic to address. That’s why the game is free and it’s a good one too. The message in the game is clear: You’re not invisible. So, there’s no reason to take your life; and please, think before you speak. We like to think we don’t have emotions, but most of us do.

The library from the game. I thought the books were interestingIt brought me back memories of my middle school days. Bullying can really tear a person down— even the brightest ones.

Mandemon

Lastly Mandemon (2023), a visual novel game created by 致意. I picked up purely based on the illustration. So, far the story is okay. The game takes place during the post war in Japan. I didn’t expect much out of it. At $2.99, the price is reasonable for such a short game. The translation made me laugh though: “Is talking behind someone’s back like a man does?” The sentence is odd, but I get it! 😀

In generaltalking behind people’s backs is a waste of time. 

I can hardly recommend this game despite enjoying dark visual novels. I find the story’s execution a bit immature. Minamoto, a supernatural villain, is so violently cool for coolness’s sake that she becomes childish. And the most ironic thing is she’s been around for centuries.

What a boring school this is, filled with idiots and imbeciles. It’s hard to believe that after hundred of years, humanity still remains in such a state.”

–Minamoto Hayase
I could sense a rebel streak that I am quite familiar with. Once upon a time, I hated high school too.

Well, that’s all I have for games. I realized I left my least favorite game toward the end when the post should end on a positive note! I didn’t have a structure in mind when I started writing and I am not sure if I will write full reviews for the games mentioned above. At the moment, I am also tackling my reading list. So, stay tuned for my post about my reading goals!

3 “light games” I am currently playing

The featured image is from Shenmue III, although this blog post has nothing to do with the game. I just thought the quote is funny. If you can’t read the caption it says, “You really got a lot of free time, huh.” I know the statement is aimed indirectly toward the gamer and it made me laugh. How fitting for this post!

It’s not that I got lazy with writing, but I have gotten more laid back when it comes to managing this blog. So let’s talk about my low-culture favorite pastime hobby! I am just kidding. I don’t think it’s a shameful pastime. Gaming can be as enlightening as going to an art museum even more so sometimes, although I know I could be more social hehe. Blogging is the most social I will get because I love to think before I speak. 🙂 So what have I been playing?

Gone Home

I heard that Gone Home is relatively short. It’s more of a walking simulator than a traditional game. So, far I enjoyed the atmosphere but I am having a hard time engaging with the game. I should like it because it’s takes place in the Pacific Northwest, the region I grew up in. Oddly, I find it kind of boring because I am still waiting for something exciting to happen. I even went online to look up some reviews and came across spoilers. So now I don’t know why I am playing it. But I do wonder…what’s so appealing about the game other than its 90s aesthetic? Once I finish the game, I can give it a fair assessment. So, that’s my thoughts so far with the game.

Root Film

I enjoyed Root Letters, a visual novel game that explored the Shimane prefecture. It is a mystery visual novel game by KADOKAWA. So I decided to pick up Root Film. So far I played a bit here and there when I can, so my experience with the game is a bit fragmented. I don’t have much thoughts about the game so far other than that I prefer the art in Root Letter more. The art in that game is just more beautiful and calming. Did I ever mention I don’t really like the color red in games? That’s why I dislike the menu screen, but silly me…it’s a game about solving a murder case! There is blood involved. I am going to keep an open mind since I have not finished the game yet. I wonder if my opinions will change once I complete it.

Whispers of Machine

As I am writing this blog post, I have finished Whispers of Machine for the 2nd time, a game I had for a while in my backlog. It was one of those games I thought I’d get to eventually. After playing an intense game (Elden Ring), I decided to give Whispers of Machine a shot after reading a review over at Ty’s Game Archive. To my surprise, I enjoyed it because I normally don’t play point-and-click games. Not sure if I will write a full-blown review for the game, but I do want to mention briefly that it’s definitely one of those thought-provoking games that will make you think. Not only did it brings up some valid arguments about artificial intelligence but it also question humanity as a whole. Do we continue to live as fearful predators or do we continue to evolve and progress? Also, I like that the story doesn’t try to impose any political ideas onto the audience. They let us think for ourselves and that to me is considered good storytelling. On top of that, the voice acting and the music soundtrack, indeed are very good! I remember I purchased the game based on the trailer alone. So do not underestimate the power of trailers! Before then, I didn’t know much about the developers and the type of games they make.

Well, I hope you enjoy my list. There are many more cool looking games out there but little time to play them! Other games I am interested in playing are:

Zero Time Dilemma Review

Mystery-puzzle games are such a treat. I was so hooked and happy that in no time, I completed the game with 100 percent! It’s an easy platinum and the greatest part is that it was a seamless experience. Sometimes I find it distracting when trophies are included in story-driven games. It breaks that cinematic flow experience (I played the digital copy of this game made for the PlayStation 4).

Okay, I lied. It’s not an entirely seamless experience. In terms of obtaining trophies, yes, but progressing the story, no. I got stuck on where to go next. Nothing too difficult though. The flowchart gives you the option to switch between different views (colored marked circles or cinematic thumbnails).

The chart is quite handy for a complex story

It took me some time to figure out what I was missing, which took me back to my elementary school days when life was just so much simpler and more carefree. The biggest mountain I had to climb back then was solving a math problem. We all know it doesn’t take much to throw off an equation. The little details are the solution—the key to solving problems! This game reminds me of a gigantic math problem to which I hate to admit, I don’t have the correct answer(s)! Speaking of addition, there was a part where I had to find the numerical answer to activate an alien device called the Transporter by decoding “alien numbers”. Each card has a number to it.

One of the clues to help solve a problem

I thought the puzzle was not straightforward for the impatient folks. So you might want to look up a walkthrough guide. I can see someone checking off this game for this little minor annoyance. But quite frankly, the story alone is entertaining enough to stand on its own. So, even if you don’t enjoy gameplay, the story is worth diving into. There is enough mystery and suspense for those mystery lovers! On top of that, the characters in the game are likable but not flawless. My favorite character is the kid, Q. Yes, he has a name, but you have to play if you want to kill the curious cat in you. You have to play the game of decision, which doesn’t always yield a pretty outcome.

Overall, I have to give credit to the creators for coming up with such a story that makes perfect sense toward the end. The story’s concept can be quite mind-boggling. Add some scientific theories into this mystery-puzzle game, and you will walk in a circle back to the beginning. I laughed hard a few times, and laughing is always a good sign that a game is good because it’s difficult to balance humor with dark subjects without coming off as offensive. This brings me to the sadistic cutscene scenarios which can sometimes be repetitive as you are switching between three teams: Team C, Team Q, and Team D.

My favorite character is the little boy in the middle

But I didn’t mind it because I am the type who likes to see things from all angles. Well, that is enough math puns for today! Time has run out. This concludes my review for the week!

Spirit Hunter: Death Mark Review (PS4)

I finished playing Death Mark (PS4 version), a visual novel game. I was pleasantly surprised by the game because I didn’t expect what I was expecting. No, this game did not give me the chills, did not mess with my mind, or give me a cheap haunted house thrill. Instead, the game left me pondering about Japan’s society as a whole. There were many mature themes posed in the game. It’s not a bad thing because it made me think.

There are 6 chapters total in the PS4 version (I don’t know about the vita version). The content of the game is decently proportioned (not a fan of playing long games due to having adult life’s responsibilities). The story flows well into each chapter. One thing I enjoyed about the game is the characters’ illustrations. All of them are interesting, including the monster designs. And of course, the sound production most often goes unnoticed but it matters a lot in horror games. In the game, people just keep popping up in the mansion at night. The mansion resembled the mansion in Resident Evil. Unexpected visitors arrived at the mansion after obtaining a mysterious mark. To get rid of the mark they must defeat the spirit that gave it to them in the first place. Time is ticking. So there is some urgency in the game; your life and those around you are on the line.

Oddly, the gameplay reminded me of a guessing game. You have to read between the lines to answer the questions correctly. You can see honne tataemae taking effect in the game. If you don’t know what honne tataemae is, it means knowing how to read air. For instance, in Chapter 2, we find a suicidal man in the woods, on the verge of killing himself. The player is given a selection of choices to answer his questions. Given the situation, you don’t necessarily speak what you think, which is very Japanese, although I heard that the idea of honne tataemae originated from China, but don’t quote me on that. Basically, you don’t speak your true thoughts around strangers. In this section of the game, I suppose lying to him is the better route–just so we can keep that harmony because the average American person would have responded in this way: “Yeah you got it rough. Your life sucks, man. You should chase after your dreams and not live for someone else, especially for a h0e.” And the suicidal man would reply: “Thanks man, for making me feel better. Now I want to go kill myself even more.” You get my point, I hope.

Due to the cultural context, I have found some of the choices sorts of irrelevant from time to time and wouldn’t say the gameplay is its biggest strength. After all, this is a visual novel (don’t worry visual novel fans, I am not discrediting it as a game). The game, however, is engaging enough to keep me “flipping the pages”. The player must read the text in each chapter carefully. Reading the text in each chapter closely provides clues on how to defeat the boss. The gameplay style is not for the adrenaline junkies who are used to relying on their reflexes to push buttons to get by. Instead, the game leans toward using detective skills, which oddly makes it a relaxing horror game to play. This is the type of game that would be fun to play with a group of female friends or with your significant other, or alone in the dark is okay too.

Overall, I enjoyed the game. My only gripe about this game is the portrayal of women. Then I can’t complain too much because the story is told from a male perspective and is intended for the male demographic. Patriarchal society likes to think frail women are not just physically weak, but also in mind and soul. So, there’s a little bit of a sexism undertone–a mistrust toward women in the game. But that’s okay. I’ll just sit still like the evil doll I am and watch Satoru Mashita go through all the trouble for laughs and giggles. After all, this is Japan we are talking about. Nonetheless, it’s a good horror game.

 Note: Originally posted in 2019. Revised 4/11/2022.

Root Letter Review (2016): What Happen to the Cute Schoolgirl?

Do you have insecurities? I think we all do, I’ll let you know mine but once I review this visual novel game, which revolves around the mystery of a schoolgirl disappearance called Root Letter, developed by Kadokawa Games, released in 2016. It tells a story of a high school pen pal who decided to stop writing to you after she confessed in her letter that she killed someone. Something doesn’t add up. The schoolgirl happens to be beautiful, intelligent, and talented but fell tragically ill and passed away. Sounds interesting enough. I was curious to unravel this suspenseful, mystery title that doesn’t contain horror. Watching the trailer helped me decide to pick up this title a few years ago.

Mysterious and adventurous tale mixed with a good soundtrack and a pretty art style, I just can’t say no to it. In fact, it was refreshing to play something as relaxing as this visual novel despite it being wrongfully advertised as a Young Adult Suspense Thriller. More than anything, it’s quirky and kind of funny. I enjoyed going on an adventure to find out what happened to the high school sweetheart. But you are wondering what it has to do with insecurities? Well you see, everyone who was mentioned in Aya Fumino’s letter, the disappeared schoolgirl, had some insecurity issues. Her trusted friends are Shorty, Monkey, Snappy, Fatty, Four-Eyes, Bitch, and Bestie. Do you get my point now, how it can be comical? What kind of friend gives her close friends such awful nicknames? Well, that’s because they got something to hide!

It’s up to the main protagonist to do some serious detective work. Yes, he has to investigate each student closely to find out what really happen to Aya while exposing each character’s insecurity. It’s an interesting game design. There were a few times I laughed hard. What’s so funny is I could see myself in all 7 characters. That means I got a lot of work to do in the self-love department.

I enjoyed this game a lot. The plot is serious but the adventure is humorous and light-hearted. It’s just something I need from a stressful day. It’s a lot less mentally strenuous on the mind than what I typically play. Root Letter was nice for a change. I played this game back in 2017 I believe and decided to write a review until now.

Now going back to my question about insecurities. Quite frankly, back in my teenage years, I broke out badly on my forehead and throughout my face. It was so bad that my brothers would make fun of me and call me “Himalaya Mountains”. The cyst pimples were so glaringly noticeable on my face that for a while, I was really self-conscious about my skin. Then as I grew older, l learned to separate myself from my appearance. Like Mona the “Hatchet-Face” from Crybaby, I like to think at least “I got character!”