Resident Evil 3 Remake Review

Two years ago, when the pandemic hit, I wasn’t really in the mood for anything zombie-related. I did recall playing the Resident Evil 2remake but it wasn’t as enjoyable. Now, that things are pretty mellow and I don’t hear constant ambulance sirens bouncing off of the city’s buildings day and night, I can say it’s safe to play Resident Evil 3 remake without feeling like I’m in the actual game, although I just realized that Racoon City takes place in the Midwest! But I am not in a metropolis. The environment I am in now is a lot calmer and quieter except for the rhythmic noises coming from the crickets. The sound made me think of certain parts in the Resident Evil remake for GameCube. And so, the waves of nostalgia hit me. I thought why not play the Resident Evil 3 remake? I heard it’s a short game compared to the Resident Evil 2 remake and it is one of the newer titles I haven’t played.

Generally, I have a soft spot for the Resident Evil franchise. I have a super soft spot for Resident Evil 3 because it was my first entry into the franchise. But I also want to point out that I just like Jill Valentine. Her story doesn’t revolve around being someone’s sister or lover. Not saying there is anything wrong with existing for the sake of others. It’s quite noble. It’s just that Jill has her narrative which belongs to her solely. Her independence makes her quite admirable. She is a member of the Special Tactics and Rescue Service also known as S.T.A.R.S, and she is on a mission. I love that kind of determination!

Time to write my thoughts on this awesome remake…

So, let’s talk about Resident Evil 3 remake and why I had blast with it. First of all, I like the character dynamic between Carlos and Jill in this remake. There is a nice balance between them. Before I go into details about the character’s dynamic, I want to talk about Jill Valentine’s outfit. If you have played the original, Jill Valentine used to go around shooting zombies in clubbing clothes. As I said before in one of my blog posts, I have no problem with women who like to dress sexy (more power to you if you feel good in your skin. I wish I had your confidence). In the back of my mind, I have always thought it was uncomfortable to navigate Racoon City, holding a handgun and wearing a tube shirt and a mini-skirt.

Resident Evil 3 ps1 Characters manual
Character profiles from Resident Evil 3 PlayStation manual

That’s quite an empowering fantasy. Realistically though, try walking like that in the city at night, you sure will get hit on by creeps. That’s why I laughed when Jill called Nemesis the creepy stalker in the game. She knows exactly the pain that women go through just for dressing nice.

Jill hiding from nemesis
Yes…..you are creepy just standing outside the building like that…

So, that’s where the remake got it right. Jill’s default outfit just seems more appropriate for the situation. The tube shirt and mini-skirt would only make sense if she was in fact in the middle of clubbing when the chaos hit Raccoon City.

Jill character model in Resident Evil 3 Remake
Not bad Not bad. Still attractive…

Speaking of Carlos Oliveira, in the original, he is an overall nice guy but a bit of a flirt. The remake, on the other hand, made him more mature, task-driven and professional. There wasn’t a moment where I thought Carlos is a sleazy player who is “good with the ladies”. Removing that cocky, playboy attitude from the original game earned him my respect. Even if there was chemistry between the two characters, which is unlikely since Jill doesn’t seem to have time for romance, the remake kept their attraction to each other pretty wholesome. I like that both characters have an important role in the story. I enjoyed playing as both of them, although Jill got more of the spotlight than Carlos. Still, Carlos makes an interesting support role. He is humble enough to let Jill take the lead but strong enough to save her when she is in need. The greatest part is that both trust and believe in each other! It always makes me happy to see good teamwork, especially revolving around the interaction between the opposite sex. There was no gender-defined roles when it comes to getting the job done, and I like that a lot.

Carlos looking over
Jill Valentine looking firm

Gameplay wise, it’s fun. Like Resident Evil 2 remake, it has the same structure format in terms of gaming mechanics. Back in the day, it was hard to move and aim when you are surrounded with zombies who want a bite out of your neck. The tank control is a challenge in itself in contrast to the over-the-shoulder view. In the remake, the zombies still bite your neck as if you are a piece of delicious meat and you have to press X to be released from the zombie. It’s just annoying, but I guess it’s Resident Evil’s signature dish. Of course, the highlight of Resident Evil 3 gameplay is Nemesis. I think he secretly has a crush on Jill. He sure loves pursuing her! The majority of the game revolves around running away from him. The final blow felt really good.

Nemesis final blow
If you can’t read the text in the picture, Jill said, “Next time take the fucking hint.” I feel your pain, Jill.

My only disappointment about the gameplay, which is only a matter of preference, is QTEs. Did Resident Evil fans complain loud enough that developers decided to take them out of this game? I played the game in standard mode. I wonder if it would appear if I play in hardcore mode. Some action cutscenes could use some QTEs. I like them because it always makes me laugh and get my heart pumping in excitement. It keeps my mind alert, but I can see how bothersome it can be for some people who only play for stories or atmosphere.

Overall, it’s a great remake. I am not sure though if I would replay the game to get all trophies and to get a better rating (I got a C for average performance). But I can see someone spending a lot of time in this game to improve their rating and unlock items despite the story being short. You can beat it under 10 hours or even less if you know where and what to do in the game. So, replay value is great for such a short game. But then again, Resident Evil games were never long but were always well thought out, and that is exactly what I love about the franchise.

Remothered:Tormented Fathers Review

So, these past few days I have been playing some indie games, trying to give the smaller titles a chance to be recognized. Plus, I sort of got addicted to browsing games on Steam and added a few games to my Wish List. I will tell you what I find at a later time. For this post, I want to write a critical review on Remothered: Tormented Fathers, developed by Stormind Games, and published by Darril Arts, released in 2018. I enjoyed the game very much.

I bought this game a couple of years ago. It was one of the first games I bought on Steam but never got around to playing it. At the time, I recently had purchased a new laptop specifically for gaming and writing. Unfortunately, my laptop is not strong enough to run the game. The game crashes two times but I managed to beat it by quitting the game frequently for it to cool down. Oh, the experience was painful and it would have been better if I were to play it on PS4. I could have purchased a copy for the PS4 as I did with Tokyo Dark (you can find my review here). Instead, I stick with the PC version, risking my laptop blowing up in my face. I am just being dramatic. Actually, I have a high tolerance for minor nuisances. Rarely do I get mad if I have a bad user experience, but I can see how this can be a glaring problem for some people.

A Classy Survival Horror Game

But let me tell you. This game is pretty intense. It’s that scary because you are being chased by a barely-naked old man who is wearing nothing but a butcher apron. The most difficult part of the game is trying to explore without being seen. Play with headphones is recommended. The sound effects are on par and intense with the sound from the Silent Hill 2 game. Don’t think about lowering the volume because you would need to listen to the psychopath’s footsteps and his humming of Old MacDonald a farm song, which ties into the story. It’s like a game of stealth and hides and seeks, which I enjoy. The little girl in me never dies. I like to hide and seek games in horror style. I even found myself starting to sing along with the psychopath:

Old MACDONALD had a farm

E-I-E-I-O

And on his farm he had a lamb

E-I-E-I-O

With a baa baa here

And a baa baa there

Here a baa, there a baa

Everywhere a baa baa

Old MacDonald had a farm

E-I-E-I-O

Lyrics source: Musixmatch

If you enjoyed the Clock Tower series for the PlayStation, you will appreciate this game. The difference is you play as a strong, professional woman in her 30s by the name of Rosemary Reed, which I find the game to be refreshingly intelligent and classy for its kind. The balance between gameplay and story is sophisticated. It feels like a cinematic game but it’s not. A few cinematic cutscenes between the story and gameplay give me enough room to breathe without feeling overwhelmed. The story is full of suspense enough to keep me on my toes but unfortunately failed to captivate me. The plot is not very clear. I still have questions about who did what and what. Perhaps a second play-through would dispel my confusion. At times, the dialogues between characters tried to be too deep that they felt a bit staged rather than immersive. This resulted in a disconnection between me and the story. But honestly, I could care less what is happening because I grade survival horror games based on gameplay not story. If I want that experience, then I’ll just watch a horror flick as a passive observer. Still Remothered: Tormented Fathers is still a good game. The strongest point of the game is odd, its presentation. I felt like I was playing inside a film. Artistically, that’s a good thing.

Gamplay in Remothered Tormented fathers

I could drown myself inside the mansion for hours because the sound of high heels is quite soothing against the creaking floor. The lighting in this game is beautiful. There were certain shots in the game I really admire. Just look at how beautiful Dr. Reed is skipping into a nightmare in the picture below.

Classy Survival Horror Game

She is so dedicated to her job that she is willing to risk her life. She’s so brave and a tad bit crazy. But who am I to judge? I suppose I am just as crazy as she is to find her admirable. After all, I am playing a survival horror game here. Throughout the game, it was so difficult not to laugh nervously when the psychopath from the mansion kept mumbling in the background something along the line: of “This place is not open to the public!” and “Are you working overtime?” Strangely, these little minor details make me appreciate the aesthetic of the game as an art piece in itself. For one, a professional eloquent woman like Dr. Reed is quite attractive. Female protagonists don’t always have to be young Barbie dolls like in Haunting Ground, a PS2 game developed by Capcom, to mesmerize the audiences. However, there were a few minor issues that were a bit of an eye sore—the protagonist’s facial animation which looked more theatrical than natural, and her internal dialogue: “This can’t be real”. I often wonder why she was so persistent to trespass a private property in the first place only to find her desperately trying to get out of the mansion. Perhaps, I just didn’t find the plot convincing enough, or else I wouldn’t have had this question in the back of my mind. The game has potential in the story department and the pacing of the game could have been extended. So, it wouldn’t feel like the player rushed into a nightmare—only to want out as soon as possible.

Gameplay-wise, the game is pretty straightforward. The horror takes place in the mansion and if you follow a guide, you can beat the game in 1 or 2 hours. Running time is similar to that of a film. But quite frankly, I am not against it. It took me over 10 hours to complete the entire game because of trial and errors and obtaining all trophies. My only big complaint about the game is that the gaming mechanics can be quite frustrating sometimes. Do expect to die frequently. I rarely use any of the diversion items in the game, which are supposed to distract the psychopath. Perhaps, it’s my fault that I couldn’t read the in-game description correctly, but I just had no time to read or learn how it works when I am busy trying to run and hide from my pursuer! The entire structure of the game revolves around hiding and seek and some QTEs (quick time events) which can be frustrating for those who don’t have high reflexes. Some gamers are dissuaded from continuing the game when they keep seeing the Game Over screen as opposed to someone who sees it as a challenge. Luckily, this game doesn’t acknowledge the player’s failure, it just reloads from the last autosaved saving point. Finally, while hide and seek is the main gameplay concept, I find it a bit annoying that the enemy seems to appear from one place to the next conveniently. Players would naturally assume, it takes a certain amount of time to walk from point A to point B. Apparently, the enemy doesn’t follow the same physics rules; I don’t believe it’s the game’s intention to make the enemy a supernatural being either. There were times when I would hide in the closet, waiting for the area to be clear of the enemy, but it always seemed like the enemy was nearby no matter what floor I was on in the mansion. When it comes to technical aspects, it needs some work, however, for the most part, the game’s concept is great!

I remember now why the game started with Dr. Reed smoking. Smoke while you can because you are going to be underwater for quite some time until you get another break!

Dr. Reed smoking in survival horror game Redmothered: Tormented Fathers

Overall, the game is good. The concept is intelligent. As a survival horror game fan, I enjoyed it and wish I had a physical copy of the game to put beside my collection of horror games, which sadly, aren’t many. Finally, I will tell you why I enjoyed this game, after all, I am a bit of a wordsmith: Dr. Felton, the psychopath in this game is pretty sick. He’s a sickle. Get it? A sicko. And to his question, “Is it really worth it to put yourself into this story? No, but I am grateful it’s only a video game and it was fun! Now, I will go back to singing Old MacDonald had a farm song, and go to bed happy because I found myself a good survival horror game to play.

fishingformetaphors in survival horror game

Tales of Xillia for the PS3 Review: ‘We All Just Want to Live’

May contain minor spoilers. This is a story-focused structure-like essay review with some criticisms. Maybe the longest review I have ever written for this blog. I suppose it’s a nice way to end the year.

If you are a do-gooder who cares a lot about living organisms (yes, that includes destructive human beings) and you enjoy reading science college textbooks, you’re going to love this game. First off, you probably took an introduction course to biology and came across the term symbiosis. If I were, to sum up, the entire story of Tales of Xillia (developed by Namco and released 2011), that is the structure of the story of which it involves. So, despite what some professional reviewers said about this game, it’s not just another generic JRPG story saving the world. In fact, I would even argue that there’s no saving the world in this game but rather protecting it. Tales of Xillia is about how life forms help each other to exist: humans and spirits coexisting and working in harmony or humans and advanced technology called spyrites coexisting and working in harmony. I think you get the gist. In this story, there’s no real main evil villain and there’s a lot of philosophical conversation that happens among the characters, on top of the added humor. Does that sound like your cup of tea? Hey, I could always play a feel-good game in this day and age. The skits among the characters got me laughing hard; apparently, I did not view all of them as there is a trophy for it called Obsessive Skit Viewer. It is awarded to Xillia’s most dedicated couch potatoes. Wow, what a lovely way to mock your audience. You should be happy that your game is being purchased and played or else you wouldn’t have a job. The joke is on you too! I digress. Whatever happens to the concept of symbiosis that the game was so focused on preaching?

Joke aside, I did spend enough time with the game to have the characters grow on me. What I like about the characters in this game is how imperfectly admirable they are. They got a lot of evolving to do which makes them a charming bunch. Yes, that includes Milla Maxwell who is a spirit that takes the form of a 20-year-old woman and who learns that there are limitations to being a human such as hunger and emotions; Jude Mathius an indecisive med-student who cares too much and lacks direction; Elize, an orphan child who suffers from verbalizing her thoughts and thus making friends, which is why she is accompanied by a “talking toy” named Teepo; Alvin, a lonely shady mercenary who changes sides like the unpredictable weather; Rowen, an old passive, self-conscious military tactician who fails to lead; and lastly, Lei, a childhood friend of Jude who lacks femininity and grace to attract a partner and start a family of her own. They are not the ideal heroes and heroines you see in most video games and that is exactly what I like about it. In fact, they are a bit on the “special” side. In other words, they are unevolved human beings. They are characters you can sympathize with and relate with. After all, as a human being, “There’s always room for improvement,” says Rowen, the character who is often referred to as grandpa by the other characters because of his age.

In contrast to the heroes and heroines, the “villains” aren’t all as evil as they appear. What separates them from the heroes and heroines is their outlook on life. And here I will mention again, where I came to the conclusion about the plot and how I refer to symbiosis. The “good” and the “bad” guy have the same mission and that is to protect what they hold dear to them. In fact, when life forms help each other for their benefits it’s called symbiosis. One does not have to kill the other in order to survive. They just co-exist and even strengthen one another. So, it’s no surprise that the villains seem a bit one-dimensional and stiff to my liking and even laughable and unrealistic. They could have been explored a bit more. At times, I felt as if they served a purpose only to give depth to the heroes and heroines by highlighting and contrasting their weaknesses. As absurd as it sounds, the heroes and heroines can learn some useful traits from the villains such as having a clear mission in life. They are “evil” for a reason because they stay true to their conviction. For this reason, the characters are not the game’s strongest strength rather it’s the concept of symbiosis and its humor that take the spotlight in the story.

But of course, the game has more to offer than its creative storytelling. The gameplay is flashy and fun! There are enough places to explore and gather materials to enhance shops. I found it quite addictive, just collecting materials and galds (video game currency). I like how I am rewarded for unlocking more items in each shop (foods, items, accessories, weapons, armor, etc.) so I can make characters stronger in battles because the game battle system is entertainingly fun. I could easily get sucked into grinding for materials to expand these shops which may reach level 99 or 100. The furthest I got with one of the shops is level 90. I stopped there since the story is the main reason, I played the game and I already clocked in 88 hours! So here I give my 2 cents on game design: I find it ironic how the male protagonist is an honor med student. I bet he doesn’t play video games during his break because he is too busy hitting the books. If you are going to preach to your audience (which is probably your typical 20-year-old college student), you got to learn how not to slap his or her face at it. Only hardcore trophy hunters would spend hours on this game. Yeah, in life you can’t please everyone. Perhaps, you should practice what you preach and take Milla Maxwell’s route: stick to a point. As for the boss fights, they were challenging but not too difficult. There’s some strategy involved for those who like to tinker and customize their characters. And for those who just want to experience the story, the player can always select the option to optimize their character skills automatically. The only effort from the player is to mash certain buttons while in battle. Yep, this game is for you button masher! Not so difficult to learn. In fact, the gameplay is quite generous. If you failed a boss fight, it opens the battle menu for players to re-strategize the characters. I found that extremely helpful and rewarding when I do finally defeat the boss. It’s a casual game that is manageable towards the end of the day. However, the downside to the gameplay is that on your second play-through, the enemy and boss encounters can get pretty easy and boring fast until you meet the final boss, which makes me question the game’s development and its consistency. The only reason I can think of is to play the game the second time around with less effort since most players might just want to experience the story in their chosen protagonist (you can either start off the game as Milla Maxwell or Jude Mathius), and view the cinematic cutscenes and collect some materials to max out the shops for trophy purpose. The game was meant to be played twice. Regardless, I didn’t think it flow well from a player’s perspective, especially if the story is the focal point of the game.

Overall, I really did enjoy my time with this bright-colored game and its colorful casts even though it’s not a perfect seamless game, but still quite impressionable and ambitious. The greatest thing I got out of this game is the reminder that we have the freedom to decide for ourselves what is our life’s mission; whether it is to protect our family, support our loved ones, make friends or lead a country, etc., it’s important to stick to a mission and not waver. You can say that is a form of strength. At the end of it all, we fight because “We all just want to live,” I quoted Jude, the main male protagonist. From a gamer to another gamer, I highly recommend this game to any JRPG fan.

Empresses in the Palace (2011) Review: A Political Cat Fight Tale at Its Finest

What a series. Unfortunately, I didn’t get to experience the full-blown story as the one on Amazon has been condensed and cut. There is a total of 76 episodes. Amazon Prime only has 6 episodes and they are 1:30 hours long per episode. That means I got to go hunt for the complete series if I want a detailed story.

(I found the series here for streaming on Youtube, but I’d like to get a DVD copy myself.)

Typically, I’m not too fond of Chinese political shows because historic fiction sounds pretty dry but this one took me by surprise. This show, based on a novel written by Liu Lianzi, and directed by Zheng Xiolong, involves a story about the politics among the concubines who vie for the emperor’s affection. The show slowly unravels the treacherous journey that one must undergo to obtain and protect power over others by following the eyes of Zhen Huan, an innocent young woman who wishes to marry the finest man and love him devotedly but found herself thrown into a destiny against her wish when she got selected to be one of the emperor’s concubines.

In this show, I watched the detailed rationality of each character’s motivation for power. They are all humans with their personalities and quirks. Everyone is fighting for the emperor’s affection in this seemingly harmonious palace which is far from peaceful. I don’t know which is better–live life as a hungry peasant or sleep in constant fear that someone would silently kill me in my comfortable chamber. I think I’d prefer to be the hungry peasant. Fighting a war with words can be mentally exhausting.

One thing I enjoyed about this show is that there are so many topics and points of view you can extract from this series–just the characters alone. One that stood out to me the most is the topic of loyalty and flattery how it works as a weapon and when it’s appropriate to deploy it as a means to protect oneself. The protagonist Zhen Huan demonstrated it well, although in the end it just shows how terrifying human beings can be even the utmost righteous ones. She won the favor of the emperor out of all the concubines where she acted out as self-preservation instead of love. After all, it’s the emperor who took the one thing she wanted most out of life and that is to love her husband devotedly. Hard to remain loyal when he can turn his back on his cherished concubines at the slightest slander which eventually will turn them into mad swine. You can argue that Zhen Huan is the type of female archetype that makes women look powerful but also sympathetically feminine. She is a benevolent leader but also a terrifying one and above all, realistically human.

Empresses in the Palace is a series worth watching because it explores human emotions even the darkest ones in a political setting. One always ends up alone in the pursuit of political security. After all, one can never know one’s true destiny until death is near and like the sand, the things we grasp would slip away from our hand. Overall, strong ending. Strong conclusion.

P.S.

I might write a full essay on one of the topics in this series in the future for fun. I liked it that much.