
This is the fourth time I’ve played the game back to back. By now, I recall all the puzzles and the locations of the enemies. I love it so much that I am going to shoot for 100 percent! It might take me the entire year or more, since I don’t want to get burnt out because that will ruin the joy. However, I played the game enough to finally write a proper review. The gameplay is as addictive as Dark Souls to me! The lack of item boxes and the Resident Evil “report card” at the end make me want to become better at the game. It can be quite the sport.

A lot of people complained about the lack of item boxes. Having to haul your items because each character only has 6 slots to carry. Some items, such as the shotgun and the crossbow, take up two slots! Although I think part of my frustration comes from not knowing whether I should keep the items with me when I move on to the next area. That was me being greedy. On a side note, I do want to point out that the level difficulty determines item’s availability. On hard mode, there wouldn’t be a need to haul items since it’s scarce. However, this is bad if you run out of ammo towards the final boss!

Once I memorized the game layout and its sequence, I became more efficient. For instance, right before moving on from the training facility to the lab, I made sure that Rebecca was equipped with the crossbow because I didn’t want to backtrack and face the aggressive monkeys. They do re-spawn once an event has passed. I tried to avoid at all costs to conserve ammo and herbs. More importantly, save time. The longer you take to complete the game, the more it will hurt your rank.

In normal mode, it takes two shotgun shells to take down each hunter; one acid grenade for each spider; and one standard handgun bullet on each zombie if you aim for the head. Also, it’s not always necessary to shoot enemies if you don’t need to–like the leech man. Just run around it quickly.
The limited herbs also made it difficult to navigate, since Rebecca takes more hits than Billy. So here is where I had to strategize. Let Billy clear the path since he is more of a tank character. Rest assured, Rebecca is not a useless weak character. There will be time for her to shine. Not only is she skilled at mixing herbs, but she didn’t abandon Billy when she had the chance to, despite knowing he is a convict.


Lastly, I want to talk about the puzzles. I didn’t have to look up online once on how to solve them. It made the gameplay experience seamless. For me, the most frustrating thing to me in a game are cryptic puzzles like the ones in Goetia and Song of Horror.
Visual and Sound
The cherry on top of this game is the atmosphere and the sound. I feel so relaxed playing the game. As I mentioned in one of my posts, the sound of switching items between two characters is like ASMR to me. The train area is my favorite, and I wish it is longer because I enjoy the sound of the pouring rain, and the scenes are just stunningly beautiful, but you can say the same goes for the rest of the game. The training facility has an ominous, evil presence, but the lighting makes it so calming.





All of the area was beautiful to me. I took over 300 screenshots!
Final Thoughts
Whenever I play a good game, I feel happy. It gives me something to look forward to at the end of the day or in the early morning. I love video games that make me feel alive, especially one that is strategic but not overly complex. Resident Evil 0 is my favorite game from the franchise. I guess to some people I have bad taste, but more so, I think I prefer something that has some technical limitations but is methodical. I wouldn’t like Resident Evil 0 as much if it did have an item box. It’ll remove the challenge and make it like any other survival horror game. Resident Evil 0 is unique. To me, it’s a good thing.









































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