The BookWalker Game Review (PC)

I finished the Bookwalker, developed by Do My Best, and published by tinybuild. It’s a narrative, point-and-click game. I would only recommend it to those who want to play something light. Play it for the art, the sound, or for the puns. That was the only thing that kept me going because there was nothing mind-boggling about the plot. It tells the story of a writer experiencing some severe form of writer’s block. Having to write what the publisher wants you to write is imprisonment.

Etienne Quist, the protagonist, is arrested by the Writer Police Department. To remove his writer’s block, he has to undergo a job where he dives into books, stealing unique items to write off his sentences. There are 6 books (chapters) in total minus the epilogue. They don’t take very long to complete. My favorite books were the last two: Timeless Mansion and The Heart of Sand.

Regarding gameplay, it reminds me of mini-quests where the player completes tasks in each book. That part I like. I didn’t like the random battle occurrence. For instance, in the first book, a spider crawled out of nowhere and I had to fight it. Like the character in the game…I wonder what was the purpose of the spider.

It’s an ink eater…[you shudder] they’re found in books, but they’re not part of the plot.

First battle encounter scene

I suppose gamers are used to killing things that if there’s no battle then it’s not a real game. Now that I think of JRPGs, I often kill cute animals without any real reason. At least, this game tried to put things into context, but like many players, I did find the battle system out of place. So, I wonder what the developer’s intentions were when developing the game.  I feel like the game was more about self-expression against the business practice of publishing works that have been done over and over.

Nowadays every jackass with some cash wants to recreate something.

I can sense the frustration…

This is just one quote. There were several more. If you are an elitist indie gamer, or an elitist game developer, then you might find yourself nodding with the game’s message: Yeah, the new generation of writers lacks originality, and the audiences who choose to escape into fantasy books stopped living in reality. I just wanted to argue: What’s the purpose of entertainment if you cannot offer an escape? The game would have been decent if it removed those writer’s inner monologues. It makes the writer of the game sounds like an arrogant, pompous. Why should we play games that insult the audience?

a desk with  and opened notebook and crumbled paper.
Writing for an audience is challenging…

For my final thoughts, as an artistic form of expression, it’s a pretty atmospheric game with a great soundtrack, but it is too short. As I mentioned earlier, one of my favorite books in the game was The Heart of Sand because I thought the stage level was interesting. I was expecting the game to pick up after going through several bland stage levels, listening to the characters bashing booksellers, fantasy readers, writers, and the entire entertainment industry for robbing creativity out of creative individuals. Overall, The Bookwalker could have meant more to me if only it was a good game. I suppose Do My Best gets a cookie for trying to be clever with the book metaphor.

Do You Play Games? Sometimes

I was notified that my blog turned 6 years old a month ago. I did not realize it had been that long. Perhaps that’s why my passion for blogging seems to die down a bit like everyone else who came before and after me, but that’s not entirely the case with me. There were some drastic changes made to my personal and work life, which prevented me from blogging like I used to. My passion for writing never ceased though!

As mentioned before on this blog, I moved away from publishing weekly, but I did not mention it partially because my passion for games is winding down a bit. I wonder if it’s because of the new environment. Well, to be honest, my health hasn’t been good these past few years.  So gaming hasn’t always been enjoyable, but they do keep me sane. The most recent game I finished is Ghost of Tsushima. I enjoyed it very much. I like the subtleness of the story. There was a lot of room for imagination, learning bits and pieces about the characters. Will I write a review? No. Just take my word for it. It’s a great game! Anyway since then, I have not bought or added new games to my backlog because I find myself increasingly reluctant to play long games. There are several reasons why I do not want to add more games to my backlog: the most important one is the lack of respect for the player’s time. Side quests that have nothing to do with the story and silly repetitive missions can get quite old. I would rather tackle unpleasant errands in life than spend time completing pointless quests just to get a checkmark. Secondly, nihilistic plot. I am so tired of dark, depressing stories. That’s all I see in the news these days. There have to be some good things happening in the world, too. Thirdly, call it maturity, or just emotionally evolved, I don’t care about leaderboard and hi-scores (I’m not going to lie, it’s a nice ego boost when you are good at it). I play because I like the creativity behind the game design, and I also play to unwind (Wow, I just ryhmed!).

standing below the shenmue tree
I like staring at trees in real life and in virtual reality

If you haven’t already noticed what game I am currently playing based on the featured image, I am re-playing Shenmue III on the PC. I love the Shenmue franchise. It’s one of my all-time favorite games. I have been a fan of martial arts movies/series since my earliest memory. So when there is a game about martial arts, instantly I feel connected. I play Shenmue III casually, though. The mini-games within the game are entertaining: virtual fighting, arcade games, gambling, fishing, QTEs, sparring, collecting items, and exchanging items in the pawn shop. Plus, I like the soundtrack. I feel as if I have been transported into a different country – one that I feel closely connected to, although I have never been to China. I just like learning about its literature and its intriguing culture.

Another reason why my gaming sessions have decreased is largely due to making time for books. In the last few weeks, I have finished three books. Only one book out of three, I genuinely enjoyed. With all of this being said, I do have my eyes on Eiyuden Chronicle: Hundred Heroes and Elden Ring’s DLC as the most anticipated games to play this year. Hopefully, I don’t get too sucked into it. With my new schedule, I don’t want to dedicate a chunk of my time to gaming. I want to make sure I make time for relaxing.

Spirit Hunter: NG Review

Spirit Hunter NG, released Oct. 10, 2019, developed by Experience, Ghostlight LTD, and published by Aksys Games, is a sequel to the horror visual novel Spirit Hunter: Death Mark. The game is available on Microsoft Windows, PlayStation 4, PlayStation Vita, and Nintendo Switch. I am surprised horror fans aren’t talking about it. The lack of word-of-mouth testimonies is the cause for this game not receiving more publicity. So as a horror game enthusiast, I am here to promote and tell you about a visual novel horror game I enjoyed playing in 2019! In my humble opinion, I enjoyed it more than The House in Fata Morgana, which is also a decent visual novel game with great original soundtrack.

at the bar--the hub
If you like ASMR videos, the sound and the visuals in this game can be quite relaxing, especially at an empty bar.

This game is thematically refreshing for a horror visual novel that takes place during hot summer nights, although I first played this game during cooler months. I remember sitting at my desk at work and one of the horror scenes from the game popped into my head. It made me chuckle. My co-worker, an older gentleman asked me what was so funny and asked me if I minded sharing. I tried to explain to him but it didn’t come out right. He looked puzzled. I suppose I can’t explain my morbid sense of humor, but the game developer knows its targeted audience all too well when it subtly brings up the subject to the audience.

Seji criticizing horror fans
I think the humor is exclusively meant for females like myself who enjoy a good suspenseful, horror mystery. Some of us are just weird like that.

Story

The story follows a “muscle-freak” (borrowing the description from the game) teenage boy by the name of Akira Kijima who happens to be adopted by his aunt, a popular horror novelist who owns a bar as a side job. One day, an evil doll kidnaps his precious, beloved niece. So he finds himself playing a strange game with an evil entity that involves destroying and/or purifying spirits. Along the way, Kijima the devout uncle is accompanied by his good friend Seiji Amanome, a member of the Yakuza, and Momo Kuruse, a gothic pop idol to search for his niece’s mysterious disappearance. Later down the road, he meets older and more professional folks: a gambler, a female cop, and a ghost hunter. The variety of ages and professional backgrounds balanced out the story quite well. There are times when the side characters poke fun at Kijima’s bravery and youthfulness for stupidity, which to the contrary, he has a reason for being. As the story progresses, I find the protagonist quite sympathetic which gives him all the more reason to reunite with his kidnapped niece. I like horror, but I also like rewarding, strong endings. Of course, that’s not the only reason why I enjoyed the game. What intrigued me about this game is the villain, the eternal doll who wants to play and who does not always play fairly. The doll character had such an impact on me that I composed an original song based on it. I still sing the song to this day. That’s what you call a great piece of art when it becomes the source of creative inspiration.

Gameplay

Now let’s talk about gameplay. Is it fun? Is it scary? Well, yes to both questions but it’s not going to give you nightmares. It’s not that immersive type of horror but more like a thematic haunted house ride, you’d find at the fairground. You know the feeling of walking inside a haunted house, hoping for a good fright? Yes, the game allows the player the option to select Scary Mode for those who want a jump scare experience. I selected Default Mode because I wanted to enjoy the game in its original form. Even without the additional scary factor, the story’s chilling tale combined with memorable soundtracks would strike a chord with any woman out there who is often accompanied alone. In every woman, there is a little girl that lives inside of her. Girls love fairytales because real life is rarely happy ever after. So, stay away from male doctors! Oops, did I say too much? Well, I hope I entice you rather than dissuade you from playing the game. Overall, it was a fun adventurous, horror game. I played the game with a guide to save time because, like most games with multiple endings, there is a true ending.

Conclusion

For horror fans, this is a game worth playing. Add to your collection of horror games to play because horror is a genre that is difficult to execute in video games. So, it’s nice to find a piece of gem. The only thing I didn’t enjoy was the slightly erotic graphic pictures of tortured women. Why was it necessary? It’s a mystery to me. There are some things in life I simply can never understand.

Originally published on June 28, 2021 12:00 am; revised October 26, 2023