
Clock Tower Rewind (2024) is one of those games I have mixed feelings about. Not quite enjoying it, but can’t seem to put it down because there are multiple endings to unlock, and with patience, I know I can 100 percent the game. However, is it really worth it to see all the way to the end if the experience is that bad? I remember having a similar experience with Remothered:Tormented Fathers, another stalker game that almost blew up my laptop. The game had some major technical issues and yet, I soldier through. Why do some of us like being chased by a freak??? What’s the thrill in that? Oh wait. I know. When we are in flight mode, we fight for our lives.

My apologies for speaking in riddles. Let’s rewind that paragraph above. Clock Tower Rewind is an upgrade from the original Clock Tower (1995), a survival horror game created by Hifumi Kono. This game includes the rewind gaming mechanic and some additional behind-the-scenes content as the major selling point. Gameplay-wise, this game is painful to get through. But I get it, games back then did not hold your hand. There is no shiny, twinkling cue to steer the gamer to pick up an item. It took me 10 hours of trial and error to figure things out. Exploration is part of the game. Getting lost in the mansion is part of the game. Dying by the scissor man is part of the game. If you memorize the layout of the mansion and know exactly what to do, this game is actually short. You can complete it in less than an hour. However, let me warn: it is going to require some patience. This game is like playing a bumpy film when it could have been smoother. It’s not a remastered version. Some say it’s a bad port. And I am going to have to agree with the popular consensus on this one.

The control is super janky. Trying to block the antagonist from attacking Jennifer is like playing paper, rock, and scissors. You just don’t know if blocking will be successful. I even used the rewind mechanic, but still no luck. The most frustrating part is where I ended up in a room with a floating doll. Jennifer does not move, no matter how many times I press the execute button to run (A on the controller, G on the keyboard). I had to reload several times until I faced the hanging French doll. Only then can I command Jennifer to run past the doll and escape the room.

My point is that games back then came a long way in terms of user improvements, and therefore, I am forgiving. However, selling a game to make a quick profit seems lazy to me. I love the game’s concept, but I don’t think it’s a game for everyone who is looking to play a seamless, survival horror game. I can only see this game worth something to someone if they are a big survival horror game fan. It’s nice to say I played it, or attempted to get all the endings.

Final Thoughts
This game inspired me to watch Phenomena (1985), directed by Dario Argento. And I must say, I enjoyed the film a lot! I also have a deeper appreciation for NightCry (2016) as well, which was also created by Hifumi Kono. I see how his works have evolved. But if you were to ask me which I prefer, I would say NightCry over Clock Tower because I like Masahiro Ito’s monster design a whole lot more, and the final conclusion of the game, even if I am missing an eyeball. Don’t know what I mean? Go play NightCry. It’s more fun and polished than this game.
Notes:
- Rooney is one of the playable characters from the survival horror game, NightCry ↩︎

















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