Song of Horror (Review): A Rock n ‘ Roll Horror Experience

I remember reading somewhere before the release of Song of Horror that Protocol Games wanted to make a true survival horror. My initial thought at the time was let’s see if they can genuinely make a good one. Personally, I haven’t come across that many horror games I considered great by indie developers (maybe I need to play more). The ones I liked were Detention and Soma, but even then, they didn’t leave an everlasting impression on me. And so, I was pleasantly surprised with this game. Not only did the developers achieve in building a suspenseful, tense horror game, but they also weave a good story into the gameplay without making it convoluted. The gameplay is also highly addictive.

Synopsis

On one Friday evening, as soon as Daniel Noyer comes home after a long day at work, his boss from Wake Publishing phoned him on the whereabouts of Sebastian Husher who happens to be an acclaimed, historical fiction author, and the shiny star of the publishing firm. Not only is the author missing but his manuscript has passed the deadline!  Daniel, annoyed being as the errand boy, has no choice but to pay a visit to the Husher’s residency. From there, he finds the place abandoned with an eerie music box playing in the background. This mysterious tune will determine his fate. Will he find the missing author and the manuscript? Will he get his promotion that he so deserved?

Daniel is driving up to the Husher’s Mansion to retrieve the manuscript.

Gameplay

There are four difficulty settings: E.T.A. Hoffmann, M.R. James, Edgar Allan Poe, and H.P. Lovecraft. Even though the game recommends players to start on Edgar Allan Poe, I switched over to the easiest so I could learn how to play the game. Once I become comfortable with QTEs (also referred to mini games) and the puzzles, I move up a level. The reason is because on Edgar Allen Poe, the player will experience more permadeaths and encounter more QTEs than M.R. James mode. It can get annoying fast when you are trying to progress the storyline. With the easiest setting (E.T.A. Hoffmann), you could restart at a checkpoint without losing a character permanently.  However, if you pick Daniel, you will have to restart the episode regardless of the difficulty settings because he is the main character. So, be mindful on which characters you choose to play on the harder settings. Not all characters are created equal, but they balance each other out.

If you look at his serenity attribute, he is not good at staying quiet when facing The Silence in episode II, but his strength is strong for blocking the doors.
blocking door from the fearful presence from getting in.
Daniel has an overall balanced attribute, but even playing as him, I struggled blocking the door from the menacing entity.

As mentioned earlier, I take baby steps first until I familiarize myself with the structure of the game. The game will punish impatient players. Making loud, stomping sound will trigger QTE, which means potentially dying and losing game progress. As for the puzzles, some of them are difficult. For instance, the description to break the code in episode V is vague. All it has are some doodle drawings and a sentence that reads: “From highest to lowest, the seven numbers in the photo.” At first in my mind, I tried to match 7 numbers to 5 drawings. Now that I think about it, I can see the thought process. There are 7 people total, 6 in white suits, 4 standing up, 3 sitting down, 3 wearing glasses, 3 with mustache, and 1 in black suit. The code is 7643331.

Creepy doctors!

I was surprised that I didn’t need to complete the game on the reccomended difficulty setting. Once I completed the game on M.R. James mode, the H.P. Lovecraft mode becomes available. It’s there for those who want a challenge. Indeed, it’s challenging. Pressing the button to control your breath, heart rhythm and block the door will leave you panting.  If you are hardcore, go for it, but it’s going to require a lot of patience.  

SOUND

Speaking of sound, a horror game wouldn’t be horrific without the special sound effects. There will be times when I have to press the character’s head against the door to listen if there is something behind it. Failing to listen will kill the character. I died many times because I had the volume on low.  So, I recommend playing the volume on high or with a headset.

Erica is listening to what’s behind the door.

I could hear the rumbling, whispering and the slithering sound coming from the mysterious evil entity also known as the Presence with the headset on. The funniest part is the jump scare moments. I found it quite funny when Daniel screams. Apart from the haunting sound effects, there are moments where I could relax and breathe normally.  Occasionally, you’d hear the characters exhaling and making disagreement noises when something doesn’t work out such as trying to open a blocked door or failing to combine two items. It’s comforting. I also appreciate Dr. Berenice Prestegard’s calm and intelligent voice. Exploring the mental asylum is frightening, but she makes everything feels okay.

Dr. Berenice is terrified of the dark, but she is brave enough to sleep alone. What an oxymoron.

Visual

All the stages (episodes) are well designed and nailed the horror atmosphere to an extreme. Can someone please explain to me on what is the obsession with mannequins in horror games? Is it the secret ingredient to a good horror? I find that it’s becoming a cliché more than a tribute to classic horror games.

René Artigas in apartment b standing next to mannequin
You can’t see it in the picture, but behind René Artigas there is a door chained up. One of the easter eggs. It’s a reference Silent Hill 4.

Anyway, there is the Husher’s mansion, the antique shop, the archive, the abbey, and the mental asylum, which have straight forward objectives if you know what you are doing.  My favorite part of the game happens to be the antique shop in episode II. Whenever I feel threatened, I want to rush outside of the building into the rain. The sight and sound of the rain is soothing and it gives me the impression of fresh air. I like how balanced episode II is compared to other episodes.

Erica standing in the rain
The light shining on the rain is very pretty.

Conclusion

Do I recommend this game? Yes! Is this game perfect? No! They could have toned down the jump scares on Edgar Allan Poe, and H.P. Lovecraft mode. Secondly, some of the puzzles are difficult and don’t make any sense. Hard for hard sake is not my cup of tea. Thirdly, the H.P. Lovecraft mode is insane at times. There are moments I literally tiptoe in the game to minimize random QTEs. Lastly, the game freezes quite frequently on H.P. Lovecraft mode. It starts to feel like obtaining the platinum is more of a gamble than based on effort. Despite the flaws, I still enjoyed the game. What I love most is the thought process behind the gameplay, atmosphere, sound, story, and characters. All the playable characters have diverse, interesting backgrounds. I enjoyed the game so much that I shoot for the platinum trophy! That should say a lot about the game whether it is worth your time.

DS3: Wrapping Up

My journey is coming to an end. I defeated the final boss (Lord of Cinder). Also, I have defeated Slave Knight Gael, the final boss of the Ring City DLC. The lore is very interesting, so I decided to go on a 2nd journey to unlock ‘The Usurpation of Fire’ ending. There are three endings total, and I have already seen two of them. One was from my old playthrough.

In my previous blog post, I said I would discuss the Painted World of Ariandel lore (particularly Sister Friede) but by doing so, you must have some knowledge of the Painted World of Ariamis in Anor Londo, where you face Priscilla in DS1. The painted world in DS3 is linked to the Hollow realm of Londo. Similarly, Sister Friede is like Pricilla except harder. She represents death. So just imagine a cold world without warmth. It’s not very pleasant. I personally did not enjoy the snow area, and it wasn’t because I hate the level design, it’s because the bright light from the snow hurts my eyes!

It’s not bad. At least there are flowers.

Anyway, Sister Friede is one of the maidens of the Primordial Serpent and one of the sisters (Yuria and Lillian) who founded the Sable Church. The Sable Church offers salvation to the hollows who led unsavory lives. And what does hollow mean? It is when the undead eventually lose their minds. Just like Sirri’s grandfather, who became a madman. Another important point is that Sister Friede is ashen like the player. Her duty was to link the fire to prevent the world from dying; however, she chose rot over flames along with Father Ariandel. In other words, they want the Painted World of Ariandel to rot. If you have played Demon’s Souls, does she remind you of Maiden Astraea, a pure soul that turned to an Archdemon because God was cruel for abandoning the Valley of Defilement and its inhabitants to wither and die? It’s female compassion backfired, but oddly maternal. Can a good mother ever abandon her children, even if they are monsters? So, when a player defeated Sister Friede, the painted world became engulfed in flames for the better. The action I took as an intrusive player messed with my conscience a bit because I empathized with Sister Friede’s decision to choose rot over flames, but I also know it’s not right to choose death. What she wanted was a world that rot away eternally. Is that what you call peace for the hollows? It kind of sound like hell to me. In her circumstances, compassion was her weakness, and therefore, she was no champion of life at all.

Dragon Path Gesture emote after defeating sister friede
Sorry, Sister Friede, for burning your sanctuary.

Instead, a “cold, dark and very gentle place” might be better. And that where the Ring City fits in, which is different from the hollow realm of Londor and which I won’t go into detail. I do want to mention that I really like Yuria and Sister Friede as characters but I don’t agree with their worldview–the hollow way is not the right way. I guess that is why I like Sirris of the Sunless Realms and Shira, Knight of Filianore. I rather live in a world full of warmth than a cold, sad one even if I am bound to selfless duty. What can you gain from a selfish world?

Painter sitting on a chair getting ready to paint
A “cold dark and very gentle place” for the hollows I suppose.

There are some Elden Ring references I noticed in DS3, which led me to believe this game is a prequel to Elden Ring. In Elden Ring, rot is the cycle of birth and decay–like how flowers bloom then wilt. Whereas flames, it’s light, the source of life. We are dealing with polytheism with a mixture of animalism here. It just shows how complex the narrative is in the game, leaving room for a lot of interpretation. But I can theorize that the story of DS3 is about allowing the fire to fade for a new world order. So everything in the game is mournfully sad. Apart from the theme, I feel sympathy for these NPCs and may have to go back and explore their questlines. I accidentally killed Ringfinger Leonhard, who has a sad story. Well, everyone in the game is sad and broken.

Meditating in the storm. It shall pass.

I am not sure if I want to platinum the game. For your money’s worth, this game is timeless, on par with classic books. Unfortunately, not everyone will ever get to experience the story because it’s a challenging game that requires some dedication. Maybe one day, FromSoftware will make a Dark Souls novel? I heard there is an Elden Ring movie in the making. I am not sure how effective the story will be, though. Video games as a medium for storytelling are a unique and one-of-a-kind experience. It just makes the story so much more personal and definitely more rewarding to get through. I must confess that this game is so hopelessly dark. The next game I am going to play is definitely something lighter and cheerful. Hmm… or maybe I will go back and reread Le Petit Prince by Antoine de Saint-Exupéry, a book that reminds me that adults have it backward when it comes to living.

DS3: Thoughts on Sister Friede

Before I start the boss fight with Sister Friede in the Painted World of Ariandel, I want to mention the bosses I defeated previously. These include Dragondslayer Armor, Oceriros the Consume King, Champion Gundyr, Ancient Wyvern, Lothric, Younger Prince, and the Nameless King. I did this before starting this DLC because I was no match for Sister Friede at level 45. I suppose there is a reason why players can access the DLC midway through the game. It was placed at the Cleansing Chapel Bonfire, which I still do not understand. I do, however, think there is a flaw in this edition. I cannot summon Slave Knight Gael (will do a separate post on story) during the boss fight. I have already summoned him for the battle with Prince Demon and progressed his questline. So, if you are playing this edition, I suggest you skip the DLCs. Return when you are at a higher level. Make sure to play the DLCs in order. It will save you time because the extra help from Slave Knight Gael is greatly appreciated. Of course, you can summon help if you play online. However, I couldn’t do that because I don’t have a PlayStation Plus subscription.

Oh boy, like Prince Lothric and Nameless King, those boss fights took me several runs. Sister Friede was the cherry on top!  I guess never underestimate the power of the cold nun.

Sister Friede walking coldly
Is that Priscilla Scythe from Dark Souls? I love Priscilla!!! (phase 1)

The first phase was fine. The second phase was easy. The third phase was the most difficult. You can summon Slave Knight Gael. However, he will only appear during the second phase of the boss fight. As I mentioned earlier, you can summon him if you have not defeated Prince Demon in The Dreg Heap. I wasted so many embers because I kept running out of estus flasks in the third phase. In the end, like always, skill helped me beat the boss. I knew its pattern and dodged like crazy. I am not going to lie. It feels so rewarding when I beat her. I have been trying for several days! Of course, I do feel shame for invading her world. She did politely ask me to return to where I came from. But I am just so curious. A world without flames? What sort of world is that? Death? The curious cat in me has to know!

Sister Friede getting angry
My curiosity pisses Father Ariandel off… (phase 2)
Instantly got killed by Blackflame Sister Friede side swipe
The image is a bit dark, but there were several moments like this when I almost killed her, but she got to me first (phase 3).

I won’t talk about the strategy on how I won the battle in detail. There are some good ones on YouTube: Gentle Needle and Loreena are ones that stood out to me the most. It was hard to avoid her when she goes into invisible mode. She swipes you with her scythe, taking a big chunk of your HP. What I did differently from other players was preventing her from going into invisible mode. I blast her with the Great Soul Spell before she even gets to disappear. Doing this helps conserve estus flasks for the final round. She was so quick and fearsome in the final round. My heart was pounding!

Lastly, I will mention the optional boss: The Champion’s Gravetender and Gravetender Greatwolf. This post is mainly about Sister Friede. The boss fight took me a few tries, but it wasn’t too difficult. By defeating it, you will unlock Undead Match. Perhaps this is where ‘PVP creed’ came from, where players are not allowed to use estus flasks during a duel. I like how the developer added this gaming mechanic. If players want to do PVP, there is a section for that. This is because not everyone wants to duel. Not everyone wants to fight to the death.

I burned the Painted World. Now all I have left is the final boss and the Ring City DLC. But first, I stop to smell the flowers before I go on a killing spree.

stopping to smell the flowers

DS3: Strategy and Lore on Aldrich, Devourer of Gods

Disclaimer: Contains Spoilers

Approaching the Cathedral of the Deep
Pathway to the Cathedral of the Deep

When I was working my way towards the Road of Sacrifice from the Undead Settlements, I was anticipating meeting Aldrich, the Saint of the Deep, also known as the Devourer of Gods. He is notorious for eating people (the undead) and, even more daringly, eating gods for pleasure in the most gruesome ways. And he doesn’t do it alone. He shares his joy with other twisted souls, “imbibing the final shudders of life while luxuriating in his victim’s screams (description from Aldrich’s Ruby).” So, when I reached the Pathway to the Cathedral of the Deep after defeating Sage Crystal, I thought I was getting closer. Oh no, I still had a way to go. I had to face the lesser twisted souls: Deacons of Cathedral of Deep, the Abyss Watcher, High Lord Wolnir, Old Demon King, Pontiff Sulyvahn, and Yhorm the Giant. Defeating Aldrich was the climax of the game. Like Dragon Slayer Ornstein and Executioner Smough from Dark Souls, the boss fight was difficult. It took me the entire day, after several runs, to finally beat a 5-minute battle. For one, I play as a sorcerer, and the boss was resistant to magic. So, what did I do? I switched to melee. Leveled up my endurance twice. Infused my hand axe weapon +6 to lightning effect because lightning is one of its weaknesses. Switched out sorcery’s rings for Chloranthy Ring, Estus Ring, Life Ring, and Dark Stoneplate Ring. For armor, I wore something light with high magic defense. I even allocated all of the Estus flasks (healing potion) to HP. Normally, I leave some for FP since I use magic spells. What I found comical was that I forgot to upgrade the healing potency of the Estus flask! It could have saved me time from trying to defeat the boss if I had upgraded it from +2 to +8, so I wouldn’t have to consume so many Estus flasks. Oopsie, that was a bit of a noob move! But in the end, it was the strategy that helped me defeat the boss.

Upon entering the boss fight, I ran towards it before it could blast its magic beam and perform its piercing rain arrow shots because it’s bad news for us players who do range attacks. The boss’s AoE is deadly. But what helped me in this battle was knowing exactly where it would spawn. For instance, if it is in the bottom left corner of the room, it will reappear in the upper right corner of the room, but it doesn’t always happen. I think I got lucky. Also, knowing when to reserve stamina (since running and hitting used up stamina) helped me defeat the boss. I let the stamina bar refill by not running toward the direction of the boss until it reappeared so that I could dodge and attack its tail as quickly as possible. Speed and damage are what it will take to defeat Aldrich. For better visualization, I include a video clip of my boss fight.

After defeating Aldrich, I learned that he had no fear of devouring the gods himself when he started ruminating about the fading of the fire. He envisioned the coming age of the deep sea (item description from Soul of Aldrich). It made me wonder why the fire was fading in the first place. And why was I transported back to the High Wall of Lothric to face the Dancer of the Boreal Valley, who happens to be the distant daughter of Pontiff Sulyvahn? Let’s backtrack a little bit here: Pontiff Sulyvahn is one of the earlier twisted souls I had to defeat. He is one of Aldrich’s cronies. He “imprisoned a god of the old royalty in the abandoned cathedral to be fed to [Aldrich] the devourer (item description from Souls of Pontiff Sulyvanh).” I must admit that I am a bit frightened. It sounds like they had a logistic, criminal system in place there. Do you know the saying “Wolves in sheep’s clothing”? That is exactly what Aldrich is, a supposedly upright lord with a dark appetite.

Dancer of the Boreal Valley, another twisted soul

Once I defeated the Dancer, I unlocked an area called Lothric Castle. It seems like she was either guarding or holding Prince Lothric hostage because I was asked by the High Priestess Emma of High Wall Lothric, in her last breath, to save Prince Lothric’s soul. She told me to tell Prince Lothric “that he must be. A Lord…” She didn’t get to finish her sentence, so I can only speculate that he must be the Lord of Cinder. And you are probably wondering like me…what is the significance of being the Lord of Cinder? Why is it important to the story? It has to do with the linking of the flames, the source of life, which is also the source of corruption. But that is just my educated guess for now, from all the sources I gathered in the game so far. Who knows what my conclusion is? So stay tuned, I still have more bosses to defeat and uncover their lore!

Rambling about Dark Souls III (The Fire Fades Edition)

As I mentioned in my previous blog post, I decided to replay Dark Souls III, but I did not mention of all the games in the series why I chose the third installment, which happens to be my least favorite (at the time). The reason is that it’s the finale of the Dark Souls series; I would like to finally piece the story together and give it another chance. Plus the Fire Fades Edition include the DLCs, which will sate my “dark souls-craving fix” since I have not played the DLCs! And I must confess, 27 hours of trial and error, I am enjoying it more than I did back in 2016 when I first played it. Apart from the interesting NPCs’ questlines, the looting and exploring are one of my favorite things about the Souls game (If interested, you can read more about my thoughts I wrote a few years ago: Dark Souls: Exploring Is an Achievement).

So far, I have completed Cemetery Ash, Firelink Shrine, High Wall of Lothric, Undead and Settlement, Road of Sacrifice, Cathedral of the Deep. However, I decided it’s best to restart the game. I was not aware that giving the Pale Tongue to Rosaria (Mother of Rebirth) would cancel Sirris, The Sunless Realm questline, who happens to be the most interesting character that I feel most connected to. I don’t know why. Maybe I admire a woman in armor who has a purpose (This sounds like a potential topic for a blog post). I remember liking Selen Vinland from Demon Souls (PS3 version) too.

Selen Vinland (image credits: Fandom)

By now, you might speculate that it is one of my favorite video game franchises. I have so much to say about it. And no, I don’t like it because it’s difficult. Quite the contrary, it’s a fairly challenging game, which involves strategy. When I realized the flow of Dark Souls III (memorizing enemy positions and level layouts), it took me about 9 hours to reach the part where I had to restart the game (Cathedral of the Deep). I knew what I was going into, thus making the experience seamless. This game was always meant to be played multiple times. You will fail, and that is all right because there are multiple ways to meet your objectives. You will begin to see patterns. You will learn how to dodge. You will utilize the items in the game to survive. Most of all, you need to have good reflexes, and incredible amount of patience. I think it’s a fair game once you know its rhythm.

From the time I started drafting this blog post, I defeated the Deacons of Cathedral of Deep boss, the Abyss Watcher, and High Lord Wolnir. It took me about 24 hours compared to my first playthrough which I was doing horribly because I spent hours trying to hop into the Butcher’s cage to get to an area that allowed players to join the Mound Makers Covenant. I couldn’t initiate the sequence because I entered the boss fight with Curse-rotted Greatwood before speaking to the NPC located below the area of the boss fight. Pretty much starting the battle caused the ground to collapse and kill the NPC. It was so worth it to restart the game because my first playthrough was a bad run. If you follow the natural flow of the game, progressively you will get better at navigating its world. In addition, the guides available on the internet help, if you use it as a reference.

Apart from the gameplay, one thing I love about souls games is that it feels as if I am playing inside a fantasy book. Like reading a book, I became self-aware of my own actions. I remember after beating Dark Souls II (my favorite out of the series), I felt odd sitting on a throne. I started my character as a fairytale-like human, but it ended up looking like a monster.

I beat DS2
I claimed the Throne of Want. Now what?

The realization of losing sight of humanity made me more humane in real life. A game that does that is not all that bad despite its dark theme. If you think about it, that’s why it’s called Dark Souls.

Some Virtual Pictures in Ghost of Tsushima

You can call it writer’s block, but it’s more like I don’t have much to say. But as they say, a picture is worth a thousand words. So, I present some pictures from Ghost of Tsushima, the game I am currently playing. And if there’s anything worthwhile I like to bring attention to this blog post is that the director’s cut version is coming to PC (May 16th, 2024). That’s exciting news for PC gamers. Do I recommend this game? Absolutely. It’s a video game for grown-ups, although like the protagonist Lord Sakai, sometimes I do forget I am all grown-up. It doesn’t hurt though to play once in a while. 🙂

Chasing a fox
Meditating under a tree…
Running away to carve one’s own path
Enjoying the frozen lake

Elden Ring Review: The Champion Game

I platinumed and explored everything I could in Elden Ring, a game developed by FromSoftware, and published by Bandai Namco Entertainment. Now I am waiting for the DLC which will be released sometime in late 2023 or early 2024. I am quite curious to learn more about its story which I think I got it down, but I decided not to break it down in this review for many reasons. One, it will require some in-depth research on my part. Secondly, there are already plenty of sources on YouTube that attempted to explain the story in detail, although all of them are just based on educated guesses including mine, in which led me to the conclusion of this game: Why do we like to champion over other?

As you can tell from the blog’s post title, this game is epically unique. One, you don’t play as a hero, but as a champion. You are neither good nor bad. You are a Tarnished who is led by the Site of Grace to become the Elden Lord. Not only does the player competes with other Tarnished, but he/she also has to defeat other demigods to establish order in a shattering world. But why is the world broken? This is the question that got me hooked to the story.

I suppose this image is quite misleading. This game is not a fashion show. I did not tiptoe my way to the Site of Grace.
This image is truer to my experience.

Okay so the story is great and so is the gameplay but what’s the problem with that? It has to do with the flow of the game. Well the flow of my review is no better than the game according to AI Assistant so who am I to complain? Anyway, I was overwhelmed with the open-world aspect of the game. If only I followed the main route, I could have finished this game in a decent time. It took over 200 hours in one playthrough. I “wasted” a lot of time trying to get everything which earned me a game completion of 82 % on my first playthrough. Like Sorcerer Rogier the NPC, you might end up roaming the Lands of Between for a very long time until you lose sight of your original purpose.

I’m Tarnished, like you. But unlike you, I’ve seen neither hide nor hair of this guidance for the longest time. Still, I won’t forget how it felt when I first came here, to the Lands Between.

-Sorcerer Rogier

I don’t deny it’s a time-consuming game. Not everyone would have the pleasure to experience it entirely because it requires a lot of dedication like watching Game of Thrones, which unfortunately I have not seen for obvious reason. My preferred method of entertainment has always been gaming. So, this game was like a gift from “heaven”, but for casual and non-gamers, I can see how off-putting it can be. The characters are all interesting that you want to get to know them, but the gameplay gets in the way. Wander too far, you might come across a boss fight! At first, I struggled a bit because there is so much freedom in the game that it’s easy to “waste” time. 1) You had to explore and unlock the map. 2) You have to defeat the surrounding enemies or else you will keep dying and that will prevent you from exploring. 3) You might aimlessly wander off too long because you are bewitched by its beautiful environment. Of course, there is an efficient way to play the game, but I wouldn’t know that if I didn’t refer to a guide. Oh, I am talking about the story portion that is. There are 6 endings. If you are in just for the story, I recommend just sticking to television series. It’s much less work.

On the surface, it looks like I could go to this place easily. I remember spending hours trying to get to it only to learn that it’s part of Ranni the Witch’s quest, which occurs halfway through the game.

In terms of gameplay, apart from the main course where the player defeats the main bosses, there are also a ton of optional bosses. Some are part of the questlines. I found myself referring to the internet and walkthrough guide quite often when I got stumped, which depending on your play style, this could either be rewardingly challenging or simply annoying. The caves and catacombs themselves are like mini-side games. Some are short but some take longer, depending on how many times you slip and die or get killed by pestering skeletons. Just imagine all the indie games (which takes 1-5 hours to beat) you can play in one game. There is always a boss at the end of each “stage”. Once the player has defeated the boss in that area, the player is rewarded with unique items. So, they are worth completing. Personally, I found them quite fun. However, the downfall to this gaming experience is that it kind of breaks the flow of the game since it has nothing to do with the main story. Maybe that was the whole purpose? I was beginning to feel like a witless champion myself, a theme that reoccurred quite frequently in the story.

In conclusion, for such an ambitious game, it did champion over every other game out there for me. It’s a great game with a great story, but it sure burnt me out and I am not sure if I want to play another intense game for a long time. I suppose that might not just be a bad thing after all.

yeah…that’s one hella game!

So what about you? Have you played this game? I would love to hear your thoughts!

Final Fantasy XII The Zodiac Age Review

If I could summarize the plot of Final Fantasy XII in one sentence, I would tell you it is the fight against ‘Big Brother.’ The game is so straightforward and epic that it got Star Wars vibes all over it. You don’t even have to watch Star Wars to know how iconic it is. Everything from the introduction to the music screams EPIC! Not only that the female characters are strong. It’s Princess Ashe (a young widow) who rose from the grave and saved the day. Of course, she couldn’t do it without Balthier, the cool supporting character who is actually the leading man in the story. He seems to enjoy pulling strings in the background (I did use him a lot as a supporting character. The most frequently used spells I assigned him to were Protect, Shell, and Cura ). So then, you might be puzzled as to why players control Vann instead of Balthier. Well, based on my educated guess, Vann’s existence is there to drive the story. He follows Balthier’s “criminal footsteps” unintentionally–all because he wanted to steal treasures. Thus, Vann becomes his apprentice as the Pirate of the Sky, which is the symbol of liberty and freedom. Thankfully, Vann walked the right path. You see, tough guys don’t always need to validate their strengths by lording over others like Vayne, the ultimate villain in this game!

Calm down Vayne. You might pop a vein!!!

Orphan he may be, but young people like Vann are the future. The subtleness in acknowledging the player’s existence is quite sweet. Assuming that it’s largely the nameless boys who like to pick up the control to do the saving. But you never know. Behind the controller there is a possibility that it’s a little girl who wishes to save and lead the world.

When I was a kid, I was always a bit of a tomboy LOL

For a final fantasy game, this game is pretty fast-paced for its time but slow compared to modern games. Thankfully, in the remastered version, you can speed up the characters during battle and when you’re traveling from place to place. Of course, there’s also the Chocobo, which I rarely used because I could just press flee button and speed walk through the area. Regardless, the remastered version is excellent for newcomers who are playing the game for the first time! Could you imagine sending a message via snail mail? That’s what it feels like when I don’t utilize the speed gaming mechanic in the game. It feels like running forever just to get through an area; some of the areas in the game are huge! Oh and thank goodness for the orange Crystal teleportation (save point). It saved a lot of time (Thank you Square Enix for valuing your audience’s time). I can only speculate the reasoning behind these massive areas are for the side quests which largely consist of hunting monsters. I skipped the side quests entirely on my first playthrough. I am still debating whether I should complete them on my 2nd playthrough or just move on.

A little monster hunt at the beginning of the game

In addition to gameplay, I love the battle system. You are free to customize your characters. I used all of them in battle–switching party of three out occasionally. I like the fact you can purchase licenses to equip accessories, weapons, and armor with your skill points! It made things more challenging because you had to make some wise choices. On top of that, each character can only have two main licenses. For example, Fran was my favorite character to play. I made her an archer/white mage.

Too bad you can’t hide the HUD like in other games…

I can shoot afar, heal and buff team members from the distance while assigning melee and tank characters to automatically do the heavy damage. There was one boss where that was all I did, and it worked. So, gameplay customization is creative and fun. But some boss fights were just plain ridiculous. I had to stock up on a lot of antidotes, eye drops, and serum just to survive. If you are poisoned, blind and diseased good luck killing the boss because it doesn’t matter how strong you are. Mother nature doesn’t play favorites when it comes to health. I suppose the battle system sort of balance itself out. It’s a good thing.

I tend to enjoy playing as Basch and Fran the most. In fact I beat the final boss with Basch. So macho of me LOL!

If there is one message, I can take from this game is that young people and women can be great leaders. However, sometimes I feel that it’s progressive and wishful thinking. After all, it’s idealistic, and only a minority of people genuinely believe in women’s leadership. Society can only get better when we progress and adapt to changes in our environment. Not be fixed on old outdated ideologies that serve no purpose other than to hinder people’s true potential. Then again, I grew up in a liberal, progressive environment where we were taught to fight for women’s suffrage. For me it feels normal to have a female boss, doctor etc. But in other parts of the world, I can’t say. Even in the U.S, some people still hold onto traditional values. I remember my U.S. history professor struggled with some of her male students and colleagues for having opposing political ideas. I heard that she got lots of nasty messages from them to the point she cried secretly in her office. That was many years ago. And not too long ago, when I was working remotely, I was on the phone with an older female client who assumed my superior was a man. I remember feeling sad that women continue to fight twice as hard as their counterparts to gain the respect they deserve. And the saddest part is that some of us women have no faith in our kind. Instead of questioning a woman’s strength and her leadership ability, we should celebrate and admire her. For all we know, the world might just be a bit less hostile if we can embrace our feminine side. It might seem weak to shed tears from time to time, but at least there is a heart.

Until next time, I hope you enjoy this little message from this Final Fantasy XII videoclip.

Currently in Nightmare Mode

I wanted to write about the story in Fatal Frame Mask of the Lunar Eclipse but I sort of got burnt out; on top of the fact, I am ill as we speak. It hinders my ability to write, but I’m slowly getting better. If only I schedule in advance like most bloggers, this wouldn’t be a problem. Oh, my stubbornness. I just like to do things naturally without a set schedule. You can’t force creativity. It comes to you or it just doesn’t.

I give myself a cookie for attempting to keep this blog updated weekly

Anyway, I finished my third playthrough with a 62% completion. Took a break from the game and now I am playing it for the 4th time! Collecting all the Wraiths is the hardest part since it happens on random occurrences. However, I am not too concerned about beating the game on Nightmare Mode. I just have to be mindful of using health items and stronger type films since you can no longer purchase them in the Save Menu. Luckily, my weapons (Camera Obscura and the Spirit Stone Flashlight) are maxed out. It’s going to be tough because items in the game are pretty scarce. So that means…I can’t let ghosts touch me! As I mentioned before, the wisest decision is to play the game on Easy Mode so that you can get the feel of the game. All items will be carried to the next playthrough. So I recommend stocking on items while you can. But if you are in just for the story, then Easy Mode is the way to go because the story alone is pretty good.
I still have not grasped the thought process behind the reasoning of each character but I feel that Detective Choshiro Kirishima is the hero of the day.

Resting time is up.

He is investigating the Moonlight Syndrome that turns people on Rogestu Island into lunatics. Okay…I am just joking that is not the story of the game. Stay tuned while I’ll try to piece the story together on the 4th playthrough in Halsdoll’s style. Hopefully, I will try to get it in before Mother’s Day. I could play more feminine games like this.

The photo mode is so fun.