DS3: Strategy and Lore on Aldrich, Devourer of Gods

Disclaimer: Contains Spoilers

Approaching the Cathedral of the Deep
Pathway to the Cathedral of the Deep

When I was working my way towards the Road of Sacrifice from the Undead Settlements, I was anticipating meeting Aldrich, the Saint of the Deep, also known as the Devourer of Gods. He is notorious for eating people (the undead) and, even more daringly, eating gods for pleasure in the most gruesome ways. And he doesn’t do it alone. He shares his joy with other twisted souls, “imbibing the final shudders of life while luxuriating in his victim’s screams (description from Aldrich’s Ruby).” So, when I reached the Pathway to the Cathedral of the Deep after defeating Sage Crystal, I thought I was getting closer. Oh no, I still had a way to go. I had to face the lesser twisted souls: Deacons of Cathedral of Deep, the Abyss Watcher, High Lord Wolnir, Old Demon King, Pontiff Sulyvahn, and Yhorm the Giant. Defeating Aldrich was the climax of the game. Like Dragon Slayer Ornstein and Executioner Smough from Dark Souls, the boss fight was difficult. It took me the entire day, after several runs, to finally beat a 5-minute battle. For one, I play as a sorcerer, and the boss was resistant to magic. So, what did I do? I switched to melee. Leveled up my endurance twice. Infused my hand axe weapon +6 to lightning effect because lightning is one of its weaknesses. Switched out sorcery’s rings for Chloranthy Ring, Estus Ring, Life Ring, and Dark Stoneplate Ring. For armor, I wore something light with high magic defense. I even allocated all of the Estus flasks (healing potion) to HP. Normally, I leave some for FP since I use magic spells. What I found comical was that I forgot to upgrade the healing potency of the Estus flask! It could have saved me time from trying to defeat the boss if I had upgraded it from +2 to +8, so I wouldn’t have to consume so many Estus flasks. Oopsie, that was a bit of a noob move! But in the end, it was the strategy that helped me defeat the boss.

Upon entering the boss fight, I ran towards it before it could blast its magic beam and perform its piercing rain arrow shots because it’s bad news for us players who do range attacks. The boss’s AoE is deadly. But what helped me in this battle was knowing exactly where it would spawn. For instance, if it is in the bottom left corner of the room, it will reappear in the upper right corner of the room, but it doesn’t always happen. I think I got lucky. Also, knowing when to reserve stamina (since running and hitting used up stamina) helped me defeat the boss. I let the stamina bar refill by not running toward the direction of the boss until it reappeared so that I could dodge and attack its tail as quickly as possible. Speed and damage are what it will take to defeat Aldrich. For better visualization, I include a video clip of my boss fight.

After defeating Aldrich, I learned that he had no fear of devouring the gods himself when he started ruminating about the fading of the fire. He envisioned the coming age of the deep sea (item description from Soul of Aldrich). It made me wonder why the fire was fading in the first place. And why was I transported back to the High Wall of Lothric to face the Dancer of the Boreal Valley, who happens to be the distant daughter of Pontiff Sulyvahn? Let’s backtrack a little bit here: Pontiff Sulyvahn is one of the earlier twisted souls I had to defeat. He is one of Aldrich’s cronies. He “imprisoned a god of the old royalty in the abandoned cathedral to be fed to [Aldrich] the devourer (item description from Souls of Pontiff Sulyvanh).” I must admit that I am a bit frightened. It sounds like they had a logistic, criminal system in place there. Do you know the saying “Wolves in sheep’s clothing”? That is exactly what Aldrich is, a supposedly upright lord with a dark appetite.

Dancer of the Boreal Valley, another twisted soul

Once I defeated the Dancer, I unlocked an area called Lothric Castle. It seems like she was either guarding or holding Prince Lothric hostage because I was asked by the High Priestess Emma of High Wall Lothric, in her last breath, to save Prince Lothric’s soul. She told me to tell Prince Lothric “that he must be. A Lord…” She didn’t get to finish her sentence, so I can only speculate that he must be the Lord of Cinder. And you are probably wondering like me…what is the significance of being the Lord of Cinder? Why is it important to the story? It has to do with the linking of the flames, the source of life, which is also the source of corruption. But that is just my educated guess for now, from all the sources I gathered in the game so far. Who knows what my conclusion is? So stay tuned, I still have more bosses to defeat and uncover their lore!

Rambling about Dark Souls III (The Fire Fades Edition)

As I mentioned in my previous blog post, I decided to replay Dark Souls III, but I did not mention of all the games in the series why I chose the third installment, which happens to be my least favorite (at the time). The reason is that it’s the finale of the Dark Souls series; I would like to finally piece the story together and give it another chance. Plus the Fire Fades Edition include the DLCs, which will sate my “dark souls-craving fix” since I have not played the DLCs! And I must confess, 27 hours of trial and error, I am enjoying it more than I did back in 2016 when I first played it. Apart from the interesting NPCs’ questlines, the looting and exploring are one of my favorite things about the Souls game (If interested, you can read more about my thoughts I wrote a few years ago: Dark Souls: Exploring Is an Achievement).

So far, I have completed Cemetery Ash, Firelink Shrine, High Wall of Lothric, Undead and Settlement, Road of Sacrifice, Cathedral of the Deep. However, I decided it’s best to restart the game. I was not aware that giving the Pale Tongue to Rosaria (Mother of Rebirth) would cancel Sirris, The Sunless Realm questline, who happens to be the most interesting character that I feel most connected to. I don’t know why. Maybe I admire a woman in armor who has a purpose (This sounds like a potential topic for a blog post). I remember liking Selen Vinland from Demon Souls (PS3 version) too.

Selen Vinland (image credits: Fandom)

By now, you might speculate that it is one of my favorite video game franchises. I have so much to say about it. And no, I don’t like it because it’s difficult. Quite the contrary, it’s a fairly challenging game, which involves strategy. When I realized the flow of Dark Souls III (memorizing enemy positions and level layouts), it took me about 9 hours to reach the part where I had to restart the game (Cathedral of the Deep). I knew what I was going into, thus making the experience seamless. This game was always meant to be played multiple times. You will fail, and that is all right because there are multiple ways to meet your objectives. You will begin to see patterns. You will learn how to dodge. You will utilize the items in the game to survive. Most of all, you need to have good reflexes, and incredible amount of patience. I think it’s a fair game once you know its rhythm.

From the time I started drafting this blog post, I defeated the Deacons of Cathedral of Deep boss, the Abyss Watcher, and High Lord Wolnir. It took me about 24 hours compared to my first playthrough which I was doing horribly because I spent hours trying to hop into the Butcher’s cage to get to an area that allowed players to join the Mound Makers Covenant. I couldn’t initiate the sequence because I entered the boss fight with Curse-rotted Greatwood before speaking to the NPC located below the area of the boss fight. Pretty much starting the battle caused the ground to collapse and kill the NPC. It was so worth it to restart the game because my first playthrough was a bad run. If you follow the natural flow of the game, progressively you will get better at navigating its world. In addition, the guides available on the internet help, if you use it as a reference.

Apart from the gameplay, one thing I love about souls games is that it feels as if I am playing inside a fantasy book. Like reading a book, I became self-aware of my own actions. I remember after beating Dark Souls II (my favorite out of the series), I felt odd sitting on a throne. I started my character as a fairytale-like human, but it ended up looking like a monster.

I beat DS2
I claimed the Throne of Want. Now what?

The realization of losing sight of humanity made me more humane in real life. A game that does that is not all that bad despite its dark theme. If you think about it, that’s why it’s called Dark Souls.