My journey is coming to an end. I defeated the final boss (Lord of Cinder). Also, I have defeated Slave Knight Gael, the final boss of the Ring City DLC. The lore is very interesting, so I decided to go on a 2nd journey to unlock ‘The Usurpation of Fire’ ending. There are three endings total, and I have already seen two of them. One was from my old playthrough.
In my previous blog post, I said I would discuss the Painted World of Ariandel lore (particularly Sister Friede) but by doing so, you must have some knowledge of the Painted World of Ariamis in Anor Londo, where you face Priscilla in DS1. The painted world in DS3 is linked to the Hollow realm of Londo. Similarly, Sister Friede is like Pricilla except harder. She represents death. So just imagine a cold world without warmth. It’s not very pleasant. I personally did not enjoy the snow area, and it wasn’t because I hate the level design, it’s because the bright light from the snow hurts my eyes!

Anyway, Sister Friede is one of the maidens of the Primordial Serpent and one of the sisters (Yuria and Lillian) who founded the Sable Church. The Sable Church offers salvation to the hollows who led unsavory lives. And what does hollow mean? It is when the undead eventually lose their minds. Just like Sirri’s grandfather, who became a madman. Another important point is that Sister Friede is ashen like the player. Her duty was to link the fire to prevent the world from dying; however, she chose rot over flames along with Father Ariandel. In other words, they want the Painted World of Ariandel to rot. If you have played Demon’s Souls, does she remind you of Maiden Astraea, a pure soul that turned to an Archdemon because God was cruel for abandoning the Valley of Defilement and its inhabitants to wither and die? It’s female compassion backfired, but oddly maternal. Can a good mother ever abandon her children, even if they are monsters? So, when a player defeated Sister Friede, the painted world became engulfed in flames for the better. The action I took as an intrusive player messed with my conscience a bit because I empathized with Sister Friede’s decision to choose rot over flames, but I also know it’s not right to choose death. What she wanted was a world that rot away eternally. Is that what you call peace for the hollows? It kind of sound like hell to me. In her circumstances, compassion was her weakness, and therefore, she was no champion of life at all.

Instead, a “cold, dark and very gentle place” might be better. And that where the Ring City fits in, which is different from the hollow realm of Londor and which I won’t go into detail. I do want to mention that I really like Yuria and Sister Friede as characters but I don’t agree with their worldview–the hollow way is not the right way. I guess that is why I like Sirris of the Sunless Realms and Shira, Knight of Filianore. I rather live in a world full of warmth than a cold, sad one even if I am bound to selfless duty. What can you gain from a selfish world?

There are some Elden Ring references I noticed in DS3, which led me to believe this game is a prequel to Elden Ring. In Elden Ring, rot is the cycle of birth and decay–like how flowers bloom then wilt. Whereas flames, it’s light, the source of life. We are dealing with polytheism with a mixture of animalism here. It just shows how complex the narrative is in the game, leaving room for a lot of interpretation. But I can theorize that the story of DS3 is about allowing the fire to fade for a new world order. So everything in the game is mournfully sad. Apart from the theme, I feel sympathy for these NPCs and may have to go back and explore their questlines. I accidentally killed Ringfinger Leonhard, who has a sad story. Well, everyone in the game is sad and broken.

I am not sure if I want to platinum the game. For your money’s worth, this game is timeless, on par with classic books. Unfortunately, not everyone will ever get to experience the story because it’s a challenging game that requires some dedication. Maybe one day, FromSoftware will make a Dark Souls novel? I heard there is an Elden Ring movie in the making. I am not sure how effective the story will be, though. Video games as a medium for storytelling are a unique and one-of-a-kind experience. It just makes the story so much more personal and definitely more rewarding to get through. I must confess that this game is so hopelessly dark. The next game I am going to play is definitely something lighter and cheerful. Hmm… or maybe I will go back and reread Le Petit Prince by Antoine de Saint-Exupéry, a book that reminds me that adults have it backward when it comes to living.
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Aww, the painted world is such a beautiful space!
In regards to a Dark Souls novel, it would be so awesome to experience the story told that way.
But I’ve enjoyed what I’ve read of You Died: The Dark Souls Companion by Keza MacDonald and Jason Killingsworth. It’s has some really interesting thoughts on the franchise and its fans.
And I haven’t read them yet, but the Dark Souls comics look pretty cool too.
Oh, and if you want a comical relief, the Elden Ring gag manga is really great. It pokes fun at all the absurd parts of the game but you can feel that it’s made with love and great knowledge of its world.
Thank you for the recommendations! I read the excerpt on Amazon for You Died: The Dark Souls Companion, and I find it quite interesting. I didn’t know I was mad, but maybe I am in denial🙂. Despite its dark theme, it’s one of my favorite video game franchises and probably my most played!
There were some funny moments in Dark Souls 3, like when Patch tricked me and called me an insatiable wench for being greedy with treasures. The mimic design is funny but also deadly. I laughed quite a bit when I died from trying to attack the mimic. But I learned a cool trick… Use Pestilent Mist, and it will kill it without it ever transforming.
Everything I wrote in this post is just speculation. The more I think about it, I am not sure if Dark Souls 3 came after Elden Ring or before it. All I know is that there are references to recurring themes. 😳
Oh for sure – there are so many references in their games.
But I think that’s one of the many reasons it’s so easy to get sucked into Dark Souls, Bloodborne or Elden Ring – There is always something new to wonder about. Like your post – somebody else might have a completely different take on it.
I love the fractured world building that happened through the community around these games, theories being discussed, new clues being discovered etc. They really are some special games.
Yes, I agree. It’s all introspective. Sometimes I feel like a piece to a mystery puzzle, but that makes it fun because I would be so bored if everyone thought the same.