First day on the job at the Morgue. Great outfit, Rebecca, you are dressing up for success.
Generally, I am not afraid to admit I am a slow gamer because I like to survey my surroundings, look at the map, and explore everything I can with a game: take pictures, kill monsters, test out different builds, change outfits, etc. While that is a great way to enjoy a game, there’s another way to enjoy a game multiple times. And that is SPEEDRUN! It can be so thrilling when you are under pressure. Some people come alive when their job is on the line. If you are able to achieve perfection and speed, it translates into efficiency. Congratulations, you possess a desired skill set that many people lack. Being fast and detail-oriented is a great skill set to have in any job!
Who wouldn’t want to become Soul of Cinder from Dark Souls III? He is the CEO of Dark Souls. He knows how to do everything! I don’t want his job, though. I just like killing tyrants because they make everyone’s life a living hell. Know Thy Enemy!
In the alternate world, I am boss killer!Queen of Hollow!
Who is laughing now?You are dead!
Enough reminiscence about Dark Souls III. I have been playing Resident Evil 0 Remastered, and it made me think. If I were a hiring manager, I would make people play this game to see how well a job candidate can work as a team as well as independently. No job is easy, especially when you have to think on your feet. Navigate through multiple systems. You have to learn and unlearn with the flow of the business if you want to survive. Most importantly, you have to learn how to cooperate with your peers. That’s the reality of most jobs if you want to succeed and stay sane in this mad world.
With that outfit, are you telling me you’re going tofall asleep on the job?
You got this, Billy!Better in a suit!
Joke aside. Oh, I really hope you can tell I am half serious with this post! I am on my second playthrough. I want to test my ability to see how fast, or if I have what it takes to be fast, in Resident Evil 0. Speedrun is hard. It humbles me to say–it’s not easy to be efficient with speed, especially when you have to learn something new and make a decision quickly. It can be very stressful, but oddly rewarding. Likewise, real-life work situations can sometimes be like a bad game design. Sometimes, work instructions aren’t always clear when there is a big change within the company. Was there a lost in communication? Most leaders probably don’t know how to communicate to their employees why those changes our important. So that is why it’s important to know the rules (think critically) so you can come up with an efficient workflow to save your own sanity as well as your team members.
I am feeling the adrenaline rush. There’s a crazy monkey on Rebecca’s back!Got to help her!
So, if someone says they like videogames and doing speedrun on their resume, I think you should hire them, haha. Gamers aren’t unambitious; they just need clear direction and a lot of acknowledgement! Maybe the real problem is, we just need better leaders who aren’t going to send us early to our graves.
Image Credits: All screenshots taken from my play-through.
Time is precious. And time is wasted when you are doing something you don’t enjoy. What better way to spend time with something that gives you a little cheer and excitement? My two main hobbies are books and video games, but sometimes I feel like I’m overgeneralizing these two interests. There is a specific genre of book I like to read, and a specific videogame genre I like to play — one that is perfectly catered towards my personality. I feel like I have found a good balance.
With that being said, I am very happy with the books I am currently reading, and I am so excited to add more to the list! Meanwhile, I have also made a list of video games that I am interested in playing! At first, I started playing Demon’s Souls (Ps3), but I realized I couldn’t capture pictures because I didn’t have a capture card. So I put the game aside for now. While playing Demon’s Souls, I recalled reading an interview with Hidetaka Miyazaki, who said Demon’s Souls was inspired by Shadow of the Colossus, which prompted me to wonder what has genDESIGN been up to? Lo and behold!
GenDesign’s Untitled game
Being a fan of Shadow Colossus, ICO, and The Last Guardian, I know I am going to play a good game. The trailer looks amazing!
Another game that I am interested in is Duskbloods, which happens to be an exclusive Switch 2 game. Now, I get the feeling I will be getting myself a Switch 2. I don’t know, though. Over the years, I had grown somewhat tired of FromSoftware games and its vocal fan base. Playing challenging games for the sake of challenge is not my cup of tea. Hopefully, FromSoftware doesn’t forget players like me who play for the environment. If I do become a Switch 2 owner, that would give me an excuse to play Xenoblade Chronicles 2 and 3, as well as other awesome titles.
There are plenty of other games I find interesting, but I highly doubt I will get to play them. For example, I am interested in adding PARANORMASIGHT: The Mermaid’s Curse.
I played the first installment and appreciate the overall game’s craftsmanship. The art is pretty. The story is also interestingly funny even though it’s a horror visual novel. You could read my honest review here, if you haven’t already: PARANORMASIGHT: The Seven Mysteries of Honjo Review–I Found A Good Soap. I was laughing the entire time when I was writing the review. I wonder if readers can tell?
Another game I am interested in adding to my collection is Kunitsu-Gami: Path of the Goddess. There’s a demo for Kunitsu-Gami, if you are curious. It’s a beautiful and strategic game. I don’t think there is a physical copy, but if you are interested in playing something new by Capcom, it’s worth checking out. I probably will get my copy on PSN because it’s still on sale until March 12, 2026. Although I am sure the Steam version will go on sale again eventually.
I suppose I should have titled this blog post Games I Want to Play in 2026 because I already made one for books for this year. However, the entire point was that I found a way to refine my hobbies. Am I going to force myself to complete games and books as if I am on a tight deadline? No. I do what I can without pressure; become more selective of how I spend my time; and play a game based on my mood. This approach makes me happier. As the saying goes, “The tree that bends doesn’t break.”
Now I go to go deal with the Tyrant in Resident Evil Remasted 0…He looks like he spends way too much time in the sewer. Whew, he stinks! Someone could use a good soap.
I remember reading somewhere before the release of Song of Horror that Protocol Games wanted to make a true survival horror. My initial thought at the time was let’s see if they can genuinely make a good one. Personally, I haven’t come across that many horror games I considered great by indie developers (maybe I need to play more). The ones I liked were Detention and Soma, but even then, they didn’t leave an everlasting impression on me. And so, I was pleasantly surprised with this game. Not only did the developers achieve in building a suspenseful, tense horror game, but they also weave a good story into the gameplay without making it convoluted. The gameplay is also highly addictive.
Synopsis
On one Friday evening, as soon as Daniel Noyer comes home after a long day at work, his boss from Wake Publishing phoned him on the whereabouts of Sebastian Husher who happens to be an acclaimed, historical fiction author, and the shiny star of the publishing firm. Not only is the author missing but his manuscript has passed the deadline! Daniel, annoyed being as the errand boy, has no choice but to pay a visit to the Husher’s residency. From there, he finds the place abandoned with an eerie music box playing in the background. This mysterious tune will determine his fate. Will he find the missing author and the manuscript? Will he get his promotion that he so deserved?
Daniel is driving up to the Husher’s Mansion to retrieve the manuscript.
Gameplay
There are four difficulty settings: E.T.A. Hoffmann, M.R. James, Edgar Allan Poe, and H.P. Lovecraft. Even though the game recommends players to start on Edgar Allan Poe, I switched over to the easiest so I could learn how to play the game. Once I become comfortable with QTEs (also referred to mini games) and the puzzles, I move up a level. The reason is because on Edgar Allen Poe, the player will experience more permadeaths and encounter more QTEs than M.R. James mode. It can get annoying fast when you are trying to progress the storyline. With the easiest setting (E.T.A. Hoffmann), you could restart at a checkpoint without losing a character permanently. However, if you pick Daniel, you will have to restart the episode regardless of the difficulty settings because he is the main character. So, be mindful on which characters you choose to play on the harder settings. Not all characters are created equal, but they balance each other out.
If you look at his serenity attribute, he is not good at staying quiet when facing The Silence in episode II, but his strength is strong for blocking the doors.
Daniel has an overall balanced attribute, but even playing as him, I struggled blocking the door from the menacing entity.
As mentioned earlier, I take baby steps first until I familiarize myself with the structure of the game. The game will punish impatient players. Making loud, stomping sound will trigger QTE, which means potentially dying and losing game progress. As for the puzzles, some of them are difficult. For instance, the description to break the code in episode V is vague. All it has are some doodle drawings and a sentence that reads: “From highest to lowest, the seven numbers in the photo.” At first in my mind, I tried to match 7 numbers to 5 drawings. Now that I think about it, I can see the thought process. There are 7 people total, 6 in white suits, 4 standing up, 3 sitting down, 3 wearing glasses, 3 with mustache, and 1 in black suit. The code is 7643331.
Creepy doctors!
I was surprised that I didn’t need to complete the game on the reccomended difficulty setting. Once I completed the game on M.R. James mode, the H.P. Lovecraft mode becomes available. It’s there for those who want a challenge. Indeed, it’s challenging. Pressing the button to control your breath, heart rhythm and block the door will leave you panting. If you are hardcore, go for it, but it’s going to require a lot of patience.
SOUND
Speaking of sound, a horror game wouldn’t be horrific without the special sound effects. There will be times when I have to press the character’s head against the door to listen if there is something behind it. Failing to listen will kill the character. I died many times because I had the volume on low. So, I recommend playing the volume on high or with a headset.
Erica is listening to what’s behind the door.
I could hear the rumbling, whispering and the slithering sound coming from the mysterious evil entity also known as the Presence with the headset on. The funniest part is the jump scare moments. I found it quite funny when Daniel screams. Apart from the haunting sound effects, there are moments where I could relax and breathe normally. Occasionally, you’d hear the characters exhaling and making disagreement noises when something doesn’t work out such as trying to open a blocked door or failing to combine two items. It’s comforting. I also appreciate Dr. Berenice Prestegard’s calm and intelligent voice. Exploring the mental asylum is frightening, but she makes everything feels okay.
Dr. Berenice is terrified of the dark, but she is brave enough to sleep alone. What an oxymoron.
Visual
All the stages (episodes) are well designed and nailed the horror atmosphere to an extreme. Can someone please explain to me on what is the obsession with mannequins in horror games? Is it the secret ingredient to a good horror? I find that it’s becoming a cliché more than a tribute to classic horror games.
You can’t see it in the picture, but behind René Artigas there is a door chained up. One of the easter eggs. It’s a reference Silent Hill 4.
Anyway, there is the Husher’s mansion, the antique shop, the archive, the abbey, and the mental asylum, which have straight forward objectives if you know what you are doing. My favorite part of the game happens to be theantique shop in episode II. Whenever I feel threatened, I want to rush outside of the building into the rain. The sight and sound of the rain is soothing and it gives me the impression of fresh air. I like how balanced episode II is compared to other episodes.
The light shining on the rain is very pretty.
Conclusion
Do I recommend this game? Yes! Is this game perfect? No! They could have toned down the jump scares on Edgar Allan Poe, and H.P. Lovecraft mode. Secondly, some of the puzzles are difficult and don’t make any sense. Hard for hard sake is not my cup of tea. Thirdly, the H.P. Lovecraft mode is insane at times. There are moments I literally tiptoe in the game to minimize random QTEs. Lastly, the game freezes quite frequently on H.P. Lovecraft mode. It starts to feel like obtaining the platinum is more of a gamble than based on effort. Despite the flaws, I still enjoyed the game. What I love most is the thought process behind the gameplay, atmosphere, sound, story, and characters. All the playable characters have diverse, interesting backgrounds. I enjoyed the game so much that I shoot for the platinum trophy! That should say a lot about the game whether it is worth your time.
I know it’s 2025, but I keep daydreaming about replaying my favorite games when I have a backlog to get through. Called it a video game freeze. I don’t like spending money for the sake of hoarding, especially when the economy is shaky these days. But that’s half the truth though. As my mother once said, you can’t eat video games. For more about my philosophy behind my small backlog, you can read it here: Rambling on Why My Video Games Backlog is Small.
Before introducing you folks to the demos I am currently playing, I’d like to express my gratitude for the cooler weather. September is a nice month. Summer is coming to an end, and that means I can drink hot tea. I am just excited to drink tea and play games! Without further ado, I introduce my list:
Haak
I can’t remember how I stumbled upon this game. Oh, wait, I remember now. I thought the artworks looked cool, so I watched the trailer and found out that I can try the demo. To my surprise, I enjoy the gameplay. It feels fluid. But I am not sure if I will purchase the entire game. There’s one pet peeve I can’t stand: the text’s sound effect. Perhaps I can mute it or lower the volume. Despite that little annoyance, I don’t mind playing a good metroidvania game, especially one that takes place in the wasteland.
Strange Antique
I enjoyed Strange Horticulture. It was a relaxing game to play at the end of fall about two years ago. I found the sound of the rain in the game quite soothing and enjoyed the gameplay. The game did progressively get harder, but it was not overly difficult. Likewise Strange Antique has a similar vibe. I don’t own any antique but I do admire those who collect them. There is a lot of story in an object–from the person who crafted it and to the person who owned it. As an art lover, this game is going to be a treat for this upcoming fall. This is one game I will eventually purchase but not on launch day!
Crow Country
My brother brought this game to my attention. In the past, my brother was the to go person for video game recommendations and his recommendations never failed me. So far, I enjoy the demo but found some minor flaws in the game design that could use some improvements. Trust me, I don’t enjoy finding errors. My job was a nightmare…Despite those little user hiccups, the game is still worth checking out. I will potentially purchase the full game when I am in the mood for old school survival horror.
Bonus Game
Before I forget, I do want to mention I picked Song of Horror to review for the Halloween tradition on this blog. Each year, I pick one horror game to review. It’s a fun way to celebrate Halloween and be festive. So far, I am enjoying the game. It’s creepy. I love the exploring the abandoned mansion and learning about the characters through their inner dialogue. I completed the prelude and started on Sophie’s episode as of Sept. 9, 2025. I can tell it’s a quality game that I am going to appreciate and would definitely recommend it to horror fans because I am currently hooked!
Hope you found something interesting in this list!
I finished the Bookwalker, developed by Do My Best, and published by tinybuild. It’s a narrative, point-and-click game. I would only recommend it to those who want to play something light. Play it for the art, the sound, or for the puns. That was the only thing that kept me going because there was nothing mind-boggling about the plot. It tells the story of a writer experiencing some severe form of writer’s block. Having to write what the publisher wants you to write is imprisonment.
Etienne Quist, the protagonist, is arrested by the Writer Police Department. To remove his writer’s block, he has to undergo a job where he dives into books, stealing unique items to write off his sentences. There are 6 books (chapters) in total minus the epilogue. They don’t take very long to complete. My favorite books were the last two: Timeless Mansion and The Heart ofSand.
Regarding gameplay, it reminds me of mini-quests where the player completes tasks in each book. That part I like. I didn’t like the random battle occurrence. For instance, in the first book, a spider crawled out of nowhere and I had to fight it. Like the character in the game…I wonder what was the purpose of the spider.
It’s an ink eater…[you shudder] they’re found in books, but they’re not part of the plot.
First battle encounterscene
I suppose gamers are used to killing things that if there’s no battle then it’s not a real game. Now that I think of JRPGs, I often kill cute animals without any real reason. At least, this game tried to put things into context, but like many players, I did find the battle system out of place. So, I wonder what the developer’s intentions were when developing the game. I feel like the game was more about self-expression against the business practice of publishing works that have been done over and over.
Nowadays every jackass with some cash wants to recreate something.
I can sense the frustration…
This is just one quote. There were several more. If you are an elitist indie gamer, or an elitist game developer, then you might find yourself nodding with the game’s message: Yeah, the new generation of writers lacks originality, and the audiences who choose to escape into fantasy books stopped living in reality. I just wanted to argue: What’s the purpose of entertainment if you cannot offer an escape? The game would have been decent if it removed those writer’s inner monologues. It makes the writer of the game sounds like an arrogant, pompous. Why should we play games that insult the audience?
Writing for an audience is challenging…
For my final thoughts, as an artistic form of expression, it’s a pretty atmospheric game with a great soundtrack, but it is too short. As I mentioned earlier, one of my favorite books in the game was The Heart of Sand because I thought the stage level was interesting. I was expecting the game to pick up after going through several bland stage levels, listening to the characters bashing booksellers, fantasy readers, writers, and the entire entertainment industry for robbing creativity out of creative individuals. Overall, TheBookwalker could have meant more to me if only it was a good game. I suppose Do My Best gets a cookie for trying to be clever with the book metaphor.
“”As long as you have the will, you can study anywhere.” -Raine
What seems like a fun kid’s game is actually more than meets the eye. Tales of Symphonia asked some big questions. So big that it cannot contain in a classroom. After all, I was warned by the mysterious character Kratos that assisting the Chosen One is no school field trip!
Kratos looking serious
Indeed, the plot was hardly meant for kids. Why do we have to sacrifice ourselves for the sake of society? Don’t all life forms have the right to live? Why do we discriminate those who are different from us? So, when the game indirectly asked me, “Don’t you sometimes think that what we’re doing is meaningless?” The answer is absolutely no.
I felt like I was part of the conversation.
You have to be a bit of a genius to like this sort of game because geniuses like to think outside the box. Simply put, this game was quite clever.
Genis’ wisdom
I wish I had the time and energy to give a thorough and detailed review because I enjoyed it that much. I highly recommend this game if you are a JRPG fan who appreciate wholesome humor. I know I laughed a lot. I will leave you folks with one of my favorite scenes in the game. Enjoy!
P.S.
I might make more gaming related videos and short blog posts like this. It’s kind of fun and to the point.
I can’t believe it is September already. Last year, I made some goals. I reached them. Now, obstacles and challenges await me, which explains my lack of activity on this blog. I did manage to make a list of games I wanted to play now that I’m mentally recharged. It is so much fun putting this blog together! It’s like catching up with an old friend. Stepping away from video games for several months has revived my passion for games. So, I’d advise you to do the same if burnt out. Sometimes, all we need is a nice break.
Between the two games, Eiyuden Chronicle: Hundred Heroes and Tales of Symphonia, I chose the latter. Why? The conversation in the game is humorous, and I feel like accompanying the Chosen One rather than recruiting heroes to go to war!
I take a field trip than going to war anytime.
Meanwhile, I still need to get through some horror games I bought last year. One of them is Tormented Soul, which I have a hard time playing. It’s not because it’s difficult, but because the atmosphere is too sexual and smothering. I should have done more research instead of just buying it on a whim. Clearly, the game was intended for male demographic.
Put makeup first because the next scene is Rated R.
Not this scene…I wonder if the rest of the game is going to be dark and enclosed like this
Toward the end of last year, I did mention in one of my blog posts that horror games burned me out, and perhaps that explained why I was critical of Tales of the Black Forest review. I don’t play enough RPG-maker games to give it a fair assessment, and I am not sure if the style appeals to me either. I do hope I can get back into the spooky groove for fall and play some quality horror games. Right now, I have my eyes on the following games:
In addition to my growing collection of horror games, I still need to play Remothered: Broken Porcelain, Songs of Horror, and Resident Resident Evil 7. Writing down my thoughts about the horror game I am playing might be a therapeutic exercise (I know it sounds counter intuitive). Last year, I wrote a review for Soma as part of the Halloween holiday tradition here.
Despite my rambling of horror games, the game I am enjoying the most (apart from Tales of Symphonia) is an indie puzzle game called Teslagrad Remastered. I randomly picked it up during Steam’s Labor Day sale. It was a pleasant surprise on how much I like it because I normally don’t play platformer games.
Well, I hope you found something fun to play as well. With so many forms of entertainment, it’s hard to get bored. You just have to be in the right mental state to enjoy them.
Note: TheAI generated the featured image. How amusing because I have always treated this blog as if I’m talking to friends.
You can call it writer’s block, but it’s more like I don’t have much to say. But as they say, a picture is worth a thousand words. So, I present some pictures from Ghost of Tsushima, the game I am currently playing. And if there’s anything worthwhile I like to bring attention to this blog post is that the director’s cut version is coming to PC (May 16th, 2024). That’s exciting news for PC gamers. Do I recommend this game? Absolutely. It’s a video game for grown-ups, although like the protagonist Lord Sakai, sometimes I do forget I am all grown-up. It doesn’t hurt though to play once in a while. 🙂
It might sound absurd, but I haven’t come across that many games that blew my mind away in terms of storytelling. Yes, there have been decent games, but there were only a handful of them I thought were masterpieces. But is that a bad thing? To the contrary, no. Sometimes I just want to play something stupid and fun because when a game tries too hard to be serious and deep, it loses its spark. Now I am not saying games can’t be thought-provoking, but they need to have a good balance of humor because as we all know, life is already as serious as it is. Don’t reflect our realities in games. The last horror game I played, Tales of Black Forest missed the entire point of a horror game and it rubbed me the wrong way.
I hope they find their freedom by making games and not the other way around.
After being annoyed with the game, I picked up a book to read instead. It’s not that there wasn’t a story to the game, it’s the way how it was put together that left me with a bad taste. I get the sense the developer was hoping to make money off of games by advertising cute girls and horror themes and called it a game. You know throw some achievements, cute cat cafes, cute monsters, and cute girls. Too many cute things make me feel as if I am biting into a sweet cake and we know that too much sugar is not good!
I am glad you figured out your destiny but it’s unnecessary to project it in your game.
By the time I reached the end, I was so unconvinced with the story with what it was trying to tell that I felt as if the game was more about showing off than actually creating a genuinely good horror game. Because like the protagonist… ” Sorry to dissapoint you, I can see monsters and ghosts since I was born, and I have seen more frightening stuff than this.”
Thank you for speaking out my mind because that’s exactly how I feel about this game.
I know cut them some slack. It’s a RPG Maker game, but you can’t improve if you think you can get away with pretty drawings. Make it less about you and more about the player because someone is paying for it. But of course, that’s just one customer’s opinion. 🙂
P.S.
For short version of my reviews and reccomendations you can find them here on my Steam account.
What we don’t understand, we call it magic, therefore, God is a wizard.
– S. (a.k.a. Halsdoll)
I just had to quote myself because that is exactly what I got from the story in Divinity Orignal Sin and so, players shouldn’t read too deeply into the story because the game is purely for entertainment purposes. As some reviewers mentioned, it’s a “great time waster.” Is that a compliment? Surely it is because the enemy of time is the Void itself! It’s an extremely intelligent game. There is a brain behind the mastermind, although it’s not always without “error”. I have already mentioned some of the things I don’t like and the things I do like previously on this blog. So you can check them if you are inclined to do so.
For the most part, I enjoyed the battle system a lot. Being able to use elemental spells with its environment makes the whole game fun and quite addictive too. I remember it took me a few tries. Like any standard RPG, there is some strategy involved; however, it’s not one of those games where you can’t get away with button mashing with the same spell and expect a powerful result. It’s a game designed for adults to use their brains. I mean to think with their eyes. That’s what the game is all about perception. As the saying goes, the devil is in the details:
Perhaps’ you can? Of course you may, but if you’re having trouble with the whole affair, I’d suggest that perhaps it’s your perception you ought to work on first! Hah!
–Alchemist
I enjoy the puns in this game. Obviously…you have to have a sharp mind to see things thoroughly, but isn’t that what makes us human? The ability to see from different angles but is susceptible to error?
Not only do I enjoy the game’s wordplay and how it integrates well with the overall theme of the story and the gameplay (I often find myself hunting and scanning for hard-to-see items), but I also like how the game encourages the player to use items as a weapon rather than relying solely on whacking enemies with a club. Sure, deep down we are all a bit primitive, but we can always learn how to be a bit diplomatic. For example, I love the Charm Spell. It comes in quite handy when you’re dealing with a powerful opponent. I used it on a stubborn bull. As you know, bulls are quite hardheaded, but with my Charm Spell, they helped me defeat my enemies in no time with their powerful head blow! I also enjoyed freezing and knocking the enemies down so that they missed their turn; there’s nothing funnier and more satisfying than seeing your opponent slipping on ice. Of course, I didn’t like it when the table turned on me. No one does because we all like to win. I also enjoyed strategizing so much that I lost track of time. From my experience, I learned that all it took was one mistake to lose a battle. The level cap in the game is up to 20 and you can level up by exploring places, completing side quests, and defeating enemies. By the time, I reached the ending, I was already level 20, which I thought would never happen!
It may sound a bit hypocritical, but my biggest gripe about the game is the side quests that relate to the story. They sure can damper the mood. One side quest I completely failed was the Goblin Story. Well, I was quick to punish a character for sending innocent people to death, which left the quest incomplete since I needed the character alive. This game would have been more enjoyable if I had tackled each quest as it came in order. I don’t know though, I learned that I wasn’t the only one with the same issue. Anyway, after reaching the climax of the story, and spending over 100 hours in the game, I lost interest in the story altogether. I found myself rolling my eyes when I learned about the lonely sorcerer turning a cat into her lover; and that the all-motherly orc can be quite the fearmonger and a big-time gold digger. I had my laughs because I would have never come up with those creative speculations toward my female kind. I suppose I understand the meaning of perversion thoroughly now. I would have never thought that God might possibly be a wizard with glasses…the god of Rivellon that is.
So back to the question of what I have uncovered through my investigation of the murder case that brought me to this grand adventure to Cyseal: Who killed Councilor Jake?
It’s nice how the game takes you back to the original main quest.
The answer is indeed, much more complex than its direct source: It was a long story, but for what it’s worth, it sure beats the VOID!
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