The BookWalker Game Review (PC)

I finished the Bookwalker, developed by Do My Best, and published by tinybuild. It’s a narrative, point-and-click game. I would only recommend it to those who want to play something light. Play it for the art, the sound, or for the puns. That was the only thing that kept me going because there was nothing mind-boggling about the plot. It tells the story of a writer experiencing some severe form of writer’s block. Having to write what the publisher wants you to write is imprisonment.

Etienne Quist, the protagonist, is arrested by the Writer Police Department. To remove his writer’s block, he has to undergo a job where he dives into books, stealing unique items to write off his sentences. There are 6 books (chapters) in total minus the epilogue. They don’t take very long to complete. My favorite books were the last two: Timeless Mansion and The Heart of Sand.

Regarding gameplay, it reminds me of mini-quests where the player completes tasks in each book. That part I like. I didn’t like the random battle occurrence. For instance, in the first book, a spider crawled out of nowhere and I had to fight it. Like the character in the game…I wonder what was the purpose of the spider.

It’s an ink eater…[you shudder] they’re found in books, but they’re not part of the plot.

First battle encounter scene

I suppose gamers are used to killing things that if there’s no battle then it’s not a real game. Now that I think of JRPGs, I often kill cute animals without any real reason. At least, this game tried to put things into context, but like many players, I did find the battle system out of place. So, I wonder what the developer’s intentions were when developing the game.  I feel like the game was more about self-expression against the business practice of publishing works that have been done over and over.

Nowadays every jackass with some cash wants to recreate something.

I can sense the frustration…

This is just one quote. There were several more. If you are an elitist indie gamer, or an elitist game developer, then you might find yourself nodding with the game’s message: Yeah, the new generation of writers lacks originality, and the audiences who choose to escape into fantasy books stopped living in reality. I just wanted to argue: What’s the purpose of entertainment if you cannot offer an escape? The game would have been decent if it removed those writer’s inner monologues. It makes the writer of the game sounds like an arrogant, pompous. Why should we play games that insult the audience?

a desk with  and opened notebook and crumbled paper.
Writing for an audience is challenging…

For my final thoughts, as an artistic form of expression, it’s a pretty atmospheric game with a great soundtrack, but it is too short. As I mentioned earlier, one of my favorite books in the game was The Heart of Sand because I thought the stage level was interesting. I was expecting the game to pick up after going through several bland stage levels, listening to the characters bashing booksellers, fantasy readers, writers, and the entire entertainment industry for robbing creativity out of creative individuals. Overall, The Bookwalker could have meant more to me if only it was a good game. I suppose Do My Best gets a cookie for trying to be clever with the book metaphor.

3 “light games” I am currently playing

The featured image is from Shenmue III, although this blog post has nothing to do with the game. I just thought the quote is funny. If you can’t read the caption it says, “You really got a lot of free time, huh.” I know the statement is aimed indirectly toward the gamer and it made me laugh. How fitting for this post!

It’s not that I got lazy with writing, but I have gotten more laid back when it comes to managing this blog. So let’s talk about my low-culture favorite pastime hobby! I am just kidding. I don’t think it’s a shameful pastime. Gaming can be as enlightening as going to an art museum even more so sometimes, although I know I could be more social hehe. Blogging is the most social I will get because I love to think before I speak. 🙂 So what have I been playing?

Gone Home

I heard that Gone Home is relatively short. It’s more of a walking simulator than a traditional game. So, far I enjoyed the atmosphere but I am having a hard time engaging with the game. I should like it because it’s takes place in the Pacific Northwest, the region I grew up in. Oddly, I find it kind of boring because I am still waiting for something exciting to happen. I even went online to look up some reviews and came across spoilers. So now I don’t know why I am playing it. But I do wonder…what’s so appealing about the game other than its 90s aesthetic? Once I finish the game, I can give it a fair assessment. So, that’s my thoughts so far with the game.

Root Film

I enjoyed Root Letters, a visual novel game that explored the Shimane prefecture. It is a mystery visual novel game by KADOKAWA. So I decided to pick up Root Film. So far I played a bit here and there when I can, so my experience with the game is a bit fragmented. I don’t have much thoughts about the game so far other than that I prefer the art in Root Letter more. The art in that game is just more beautiful and calming. Did I ever mention I don’t really like the color red in games? That’s why I dislike the menu screen, but silly me…it’s a game about solving a murder case! There is blood involved. I am going to keep an open mind since I have not finished the game yet. I wonder if my opinions will change once I complete it.

Whispers of Machine

As I am writing this blog post, I have finished Whispers of Machine for the 2nd time, a game I had for a while in my backlog. It was one of those games I thought I’d get to eventually. After playing an intense game (Elden Ring), I decided to give Whispers of Machine a shot after reading a review over at Ty’s Game Archive. To my surprise, I enjoyed it because I normally don’t play point-and-click games. Not sure if I will write a full-blown review for the game, but I do want to mention briefly that it’s definitely one of those thought-provoking games that will make you think. Not only did it brings up some valid arguments about artificial intelligence but it also question humanity as a whole. Do we continue to live as fearful predators or do we continue to evolve and progress? Also, I like that the story doesn’t try to impose any political ideas onto the audience. They let us think for ourselves and that to me is considered good storytelling. On top of that, the voice acting and the music soundtrack, indeed are very good! I remember I purchased the game based on the trailer alone. So do not underestimate the power of trailers! Before then, I didn’t know much about the developers and the type of games they make.

Well, I hope you enjoy my list. There are many more cool looking games out there but little time to play them! Other games I am interested in playing are: