So, these past few days I have been playing some indie games, trying to give the smaller titles a chance to be recognized. Plus, I sort of got addicted to browsing games on Steam and added a few games to my Wish List. I will tell you what I find at a later time. For this post, I want to write a critical review on Remothered: Tormented Fathers, developed by Stormind Games, and published by Darril Arts, released in 2018. I enjoyed the game very much.
I bought this game a couple of years ago. It was one of the first games I bought on Steam but never got around to playing it. At the time, I recently had purchased a new laptop specifically for gaming and writing. Unfortunately, my laptop is not strong enough to run the game. The game crashes two times but I managed to beat it by quitting the game frequently for it to cool down. Oh, the experience was painful and it would have been better if I were to play it on PS4. I could have purchased a copy for the PS4 as I did with Tokyo Dark (you can find my review here). Instead, I stick with the PC version, risking my laptop blowing up in my face. I am just being dramatic. Actually, I have a high tolerance for minor nuisances. Rarely do I get mad if I have a bad user experience, but I can see how this can be a glaring problem for some people.
But let me tell you. This game is pretty intense. It’s that scary because you are being chased by a barely-naked old man who is wearing nothing but a butcher apron. The most difficult part of the game is trying to explore without being seen. Play with headphones is recommended. The sound effects are on par and intense with the sound from the Silent Hill 2 game. Don’t think about lowering the volume because you would need to listen to the psychopath’s footsteps and his humming of Old MacDonald a farm song, which ties into the story. It’s like a game of stealth and hides and seeks, which I enjoy. The little girl in me never dies. I like to hide and seek games in horror style. I even found myself starting to sing along with the psychopath:
Old MACDONALD had a farm
And on his farm he had a lamb
With a baa baa here
And a baa baa there
Here a baa, there a baa
Everywhere a baa baa
Old MacDonald had a farm
Lyrics source: Musixmatch
If you enjoyed the Clock Tower series for the PlayStation, you will appreciate this game. The difference is you play as a strong, professional woman in her 30s by the name of Rosemary Reed, which I find the game to be refreshingly intelligent and classy for its kind. The balance between gameplay and story is sophisticated. It feels like a cinematic game but it’s not. A few cinematic cutscenes between the story and gameplay give me enough room to breathe without feeling overwhelmed. The story is full of suspense enough to keep me on my toes but unfortunately failed to captivate me. The plot is not very clear. I still have questions about who did what and what. Perhaps a second play-through would dispel my confusion. At times, the dialogues between characters tried to be too deep that they felt a bit staged rather than immersive. This resulted in a disconnection between me and the story. But honestly, I could care less what is happening because I grade survival horror games based on gameplay not story. If I want that experience, then I’ll just watch a horror flick as a passive observer. Still Remothered: Tormented Fathers is still a good game. The strongest point of the game is odd, its presentation. I felt like I was playing inside a film. Artistically, that’s a good thing.
I could drown myself inside the mansion for hours because the sound of high heels is quite soothing against the creaking floor. The lighting in this game is beautiful. There were certain shots in the game I really admire. Just look at how beautiful Dr. Reed is skipping into a nightmare in the picture below.
She is so dedicated to her job that she is willing to risk her life. She’s so brave and a tad bit crazy. But who am I to judge? I suppose I am just as crazy as she is to find her admirable. After all, I am playing a survival horror game here. Throughout the game, it was so difficult not to laugh nervously when the psychopath from the mansion kept mumbling in the background something along the line: of “This place is not open to the public!” and “Are you working overtime?” Strangely, these little minor details make me appreciate the aesthetic of the game as an art piece in itself. For one, a professional eloquent woman like Dr. Reed is quite attractive. Female protagonists don’t always have to be young Barbie dolls like in Haunting Ground, a PS2 game developed by Capcom, to mesmerize the audiences. However, there were a few minor issues that were a bit of an eye sore—the protagonist’s facial animation which looked more theatrical than natural, and her internal dialogue: “This can’t be real”. I often wonder why she was so persistent to trespass a private property in the first place only to find her desperately trying to get out of the mansion. Perhaps, I just didn’t find the plot convincing enough, or else I wouldn’t have had this question in the back of my mind. The game has potential in the story department and the pacing of the game could have been extended. So, it wouldn’t feel like the player rushed into a nightmare—only to want out as soon as possible.
Gameplay-wise, the game is pretty straightforward. The horror takes place in the mansion and if you follow a guide, you can beat the game in 1 or 2 hours. Running time is similar to that of a film. But quite frankly, I am not against it. It took me over 10 hours to complete the entire game because of trial and errors and obtaining all trophies. My only big complaint about the game is that the gaming mechanics can be quite frustrating sometimes. Do expect to die frequently. I rarely use any of the diversion items in the game, which are supposed to distract the psychopath. Perhaps, it’s my fault that I couldn’t read the in-game description correctly, but I just had no time to read or learn how it works when I am busy trying to run and hide from my pursuer! The entire structure of the game revolves around hiding and seek and some QTEs (quick time events) which can be frustrating for those who don’t have high reflexes. Some gamers are dissuaded from continuing the game when they keep seeing the Game Over screen as opposed to someone who sees it as a challenge. Luckily, this game doesn’t acknowledge the player’s failure, it just reloads from the last autosaved saving point. Finally, while hide and seek is the main gameplay concept, I find it a bit annoying that the enemy seems to appear from one place to the next conveniently. Players would naturally assume, it takes a certain amount of time to walk from point A to point B. Apparently, the enemy doesn’t follow the same physics rules; I don’t believe it’s the game’s intention to make the enemy a supernatural being either. There were times when I would hide in the closet, waiting for the area to be clear of the enemy, but it always seemed like the enemy was nearby no matter what floor I was on in the mansion. When it comes to technical aspects, it needs some work, however, for the most part, the game’s concept is great!
I remember now why the game started with Dr. Reed smoking. Smoke while you can because you are going to be underwater for quite some time until you get another break!
Overall, the game is good. The concept is intelligent. As a survival horror game fan, I enjoyed it and wish I had a physical copy of the game to put beside my collection of horror games, which sadly, aren’t many. Finally, I will tell you why I enjoyed this game, after all, I am a bit of a wordsmith: Dr. Felton, the psychopath in this game is pretty sick. He’s a sickle. Get it? A sicko. And to his question, “Is it really worth it to put yourself into this story? No, but I am grateful it’s only a video game and it was fun! Now, I will go back to singing Old MacDonald had a farm song, and go to bed happy because I found myself a good survival horror game to play.