The spooky month is here. The world is ending. Just kidding! Looking through my blog, I thought why not revive an old blog post? I remember I was so excited to play this game that I published a review without finishing it. To my disappointment, I spoke too soon. So I revised the entire blog post a couple of times and re-published it. The game has potential, but unfortunately, it wasn’t what I was hoping for.
I am a stickler when it comes to survival horror games since it is my favorite video game genre. I believe the concept more than the scare factor plays the most important role in developing an engaging horror game. For instance, Silent Hill 2 will always be my favorite survival horror game because the developers know exactly how to define horror and create a game that still haunts me to this day. When I see fog, I think of Silent Hill. The game is that memorable. All thanks to the game’s art direction and the superb original soundtrack (The people behind the game are quite talented). There are so many juicy symbolisms I got to get my hands on. But this post is not going to be about me ranting and analyzing the Silent Hill franchise and what makes it great. I’ve seen a couple of those insightful articles and videos about the game, so I don’t need to provide further input, or should I? This is about The Evil Within 2 and my thoughts about it. Please keep in my mind, I am not a fan of cinematic games (oddly most games are inspired by movies). So, of course, there are going to be some biases.
With any artistic medium (I think some video games are a form of art), it’s wise not to imitate even if you are under the spell of nostalgia. I am not a fan of imitation, but I am okay with inspiration. You can admire a classic game that haunts people after they are done with the game, but reinventing the same thing doesn’t frighten people or set the game apart. Why? Because the player already walked the same path before.
“If there is no suspense, there’s no horror.”
I quote myself, Halsdoll, a survival horror junkie
The Evil Within 2 feels like a confused horror, amusement park. It cannot decide whether it wanted to be an action or horror game. What disappointed me about the game was its strong opening. The game introduction was atmospherically scary. Yes, there was a little chase here and there. Fun for a bit, but then it got sloppy as soon as all the suspense got dispersed, and the story reached its climax. From there on, I found myself playing a cheap thrill. If the gameplay is lacking then I expect a decent story, but this game has neither of them. The Evil Within 2 felt like someone was forced to make a horror game. He knows all the ingredients for making a horror game but doesn’t know how to improvise it to make it uniquely his signature dish. Why recycle boss enemies once it has been defeated? Why do I need to level up my skill trees to make the game a bit more fluid? What purpose does it serve? Why is the black man evil? Oh no, I hope this game is not racist. I started asking myself, “Why am I playing this game? Let’s just hold our breath and just beat the game already.”
I would have enjoyed the game more if Juli Kidman was the protagonist but then the game would not appeal to gamers who are dads themselves or to the large gaming male demographic.

The story about trying to save the daughter is a classic tale. But I wonder, aren’t there enough survival horror games with a similar plot? Why didn’t they just make a movie instead of making a game? I would have enjoyed it as a movie. Well, at least the trailer is enjoyable to watch: