Final Fantasy XII The Zodiac Age Review

If I could summarize the plot of Final Fantasy XII in one sentence, I would tell you it is the fight against ‘Big Brother.’ The game is so straightforward and epic that it got Star Wars vibes all over it. You don’t even have to watch Star Wars to know how iconic it is. Everything from the introduction to the music screams EPIC! Not only that the female characters are strong. It’s Princess Ashe (a young widow) who rose from the grave and saved the day. Of course, she couldn’t do it without Balthier, the cool supporting character who is actually the leading man in the story. He seems to enjoy pulling strings in the background (I did use him a lot as a supporting character. The most frequently used spells I assigned him to were Protect, Shell, and Cura ). So then, you might be puzzled as to why players control Vann instead of Balthier. Well, based on my educated guess, Vann’s existence is there to drive the story. He follows Balthier’s “criminal footsteps” unintentionally–all because he wanted to steal treasures. Thus, Vann becomes his apprentice as the Pirate of the Sky, which is the symbol of liberty and freedom. Thankfully, Vann walked the right path. You see, tough guys don’t always need to validate their strengths by lording over others like Vayne, the ultimate villain in this game!

Calm down Vayne. You might pop a vein!!!

Orphan he may be, but young people like Vann are the future. The subtleness in acknowledging the player’s existence is quite sweet. Assuming that it’s largely the nameless boys who like to pick up the control to do the saving. But you never know. Behind the controller there is a possibility that it’s a little girl who wishes to save and lead the world.

When I was a kid, I was always a bit of a tomboy LOL

For a final fantasy game, this game is pretty fast-paced for its time but slow compared to modern games. Thankfully, in the remastered version, you can speed up the characters during battle and when you’re traveling from place to place. Of course, there’s also the Chocobo, which I rarely used because I could just press flee button and speed walk through the area. Regardless, the remastered version is excellent for newcomers who are playing the game for the first time! Could you imagine sending a message via snail mail? That’s what it feels like when I don’t utilize the speed gaming mechanic in the game. It feels like running forever just to get through an area; some of the areas in the game are huge! Oh and thank goodness for the orange Crystal teleportation (save point). It saved a lot of time (Thank you Square Enix for valuing your audience’s time). I can only speculate the reasoning behind these massive areas are for the side quests which largely consist of hunting monsters. I skipped the side quests entirely on my first playthrough. I am still debating whether I should complete them on my 2nd playthrough or just move on.

A little monster hunt at the beginning of the game

In addition to gameplay, I love the battle system. You are free to customize your characters. I used all of them in battle–switching party of three out occasionally. I like the fact you can purchase licenses to equip accessories, weapons, and armor with your skill points! It made things more challenging because you had to make some wise choices. On top of that, each character can only have two main licenses. For example, Fran was my favorite character to play. I made her an archer/white mage.

Too bad you can’t hide the HUD like in other games…

I can shoot afar, heal and buff team members from the distance while assigning melee and tank characters to automatically do the heavy damage. There was one boss where that was all I did, and it worked. So, gameplay customization is creative and fun. But some boss fights were just plain ridiculous. I had to stock up on a lot of antidotes, eye drops, and serum just to survive. If you are poisoned, blind and diseased good luck killing the boss because it doesn’t matter how strong you are. Mother nature doesn’t play favorites when it comes to health. I suppose the battle system sort of balance itself out. It’s a good thing.

I tend to enjoy playing as Basch and Fran the most. In fact I beat the final boss with Basch. So macho of me LOL!

If there is one message, I can take from this game is that young people and women can be great leaders. However, sometimes I feel that it’s progressive and wishful thinking. After all, it’s idealistic, and only a minority of people genuinely believe in women’s leadership. Society can only get better when we progress and adapt to changes in our environment. Not be fixed on old outdated ideologies that serve no purpose other than to hinder people’s true potential. Then again, I grew up in a liberal, progressive environment where we were taught to fight for women’s suffrage. For me it feels normal to have a female boss, doctor etc. But in other parts of the world, I can’t say. Even in the U.S, some people still hold onto traditional values. I remember my U.S. history professor struggled with some of her male students and colleagues for having opposing political ideas. I heard that she got lots of nasty messages from them to the point she cried secretly in her office. That was many years ago. And not too long ago, when I was working remotely, I was on the phone with an older female client who assumed my superior was a man. I remember feeling sad that women continue to fight twice as hard as their counterparts to gain the respect they deserve. And the saddest part is that some of us women have no faith in our kind. Instead of questioning a woman’s strength and her leadership ability, we should celebrate and admire her. For all we know, the world might just be a bit less hostile if we can embrace our feminine side. It might seem weak to shed tears from time to time, but at least there is a heart.

Until next time, I hope you enjoy this little message from this Final Fantasy XII videoclip.

Scarlet Nexus First Impression

So far, this preachy, cliché game about learning how to get along in a team is quite entertaining. On top of that, the Photo Mode is fun. Slowly, I feel like I can do more of this virtual photography thing. It’s sure a fun way to pastime. Plus, I could always use more humor in my life. In this game, you can select either male (Yuito) or female (Kasane) protagonist to start the game. I chose to play Kasane’s route first. She’s an indifferent, strong rational lady–atypical, but typical of what a strong female character should look like, but I will go more into that later after I finished playing her story.

The color red in this game is far from relaxing

I feel that discussing gameplay, story, and the overall structure of the game will take several blog posts to cover this JRPG game since I like to play games thoroughly. I have thought of writing daily to jot dot detailed playthroughs, but I have not decided if that is the route I want to go for this blog because quality posts matter to me. As a reader myself, I hate wasting the reader’s time. So, that’s why I do my best to write a polished blog post. However, it will take the load off of my shoulders if I just do freewriting like in this blog without being overly concerned about using proper grammar. For one, most gamers don’t care. Secondly, classist book snobs don’t take video game stories seriously, so there’s no point in trying to impress them or convince them. Sometimes in life, you just have to take a side. Being true to myself is more important than finding acceptance. I stand by my hobby.

How true…

It always blows my mind how narrow-minded a well-read person can be. You’d assume they would be more open-minded. Not the other way around. Anyway, I won’t go into politics. After all, I am thinking about a particular person. She doesn’t represent the entire book community. For now, I will take my leave. This summarized my weekly blog update. Hopefully, I provide enough information on what to expect in future posts.

White Knight Chronicles (PS3) Review

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3 Fashionable JRPG Video Games (PS3)

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Tales of Arise Review: A Pretty Mediocre Game

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Tales of Xillia for the PS3 Review: ‘We All Just Want to Live’

May contain minor spoilers. This is a story-focused structure-like essay review with some criticisms. Maybe the longest review I have ever written for this blog. I suppose it’s a nice way to end the year.

If you are a do-gooder who cares a lot about living organisms (yes, that includes destructive human beings) and you enjoy reading science college textbooks, you’re going to love this game. First off, you probably took an introduction course to biology and came across the term symbiosis. If I were, to sum up, the entire story of Tales of Xillia (developed by Namco and released 2011), that is the structure of the story of which it involves. So, despite what some professional reviewers said about this game, it’s not just another generic JRPG story saving the world. In fact, I would even argue that there’s no saving the world in this game but rather protecting it. Tales of Xillia is about how life forms help each other to exist: humans and spirits coexisting and working in harmony or humans and advanced technology called spyrites coexisting and working in harmony. I think you get the gist. In this story, there’s no real main evil villain and there’s a lot of philosophical conversation that happens among the characters, on top of the added humor. Does that sound like your cup of tea? Hey, I could always play a feel-good game in this day and age. The skits among the characters got me laughing hard; apparently, I did not view all of them as there is a trophy for it called Obsessive Skit Viewer. It is awarded to Xillia’s most dedicated couch potatoes. Wow, what a lovely way to mock your audience. You should be happy that your game is being purchased and played or else you wouldn’t have a job. The joke is on you too! I digress. Whatever happens to the concept of symbiosis that the game was so focused on preaching?

Joke aside, I did spend enough time with the game to have the characters grow on me. What I like about the characters in this game is how imperfectly admirable they are. They got a lot of evolving to do which makes them a charming bunch. Yes, that includes Milla Maxwell who is a spirit that takes the form of a 20-year-old woman and who learns that there are limitations to being a human such as hunger and emotions; Jude Mathius an indecisive med-student who cares too much and lacks direction; Elize, an orphan child who suffers from verbalizing her thoughts and thus making friends, which is why she is accompanied by a “talking toy” named Teepo; Alvin, a lonely shady mercenary who changes sides like the unpredictable weather; Rowen, an old passive, self-conscious military tactician who fails to lead; and lastly, Lei, a childhood friend of Jude who lacks femininity and grace to attract a partner and start a family of her own. They are not the ideal heroes and heroines you see in most video games and that is exactly what I like about it. In fact, they are a bit on the “special” side. In other words, they are unevolved human beings. They are characters you can sympathize with and relate with. After all, as a human being, “There’s always room for improvement,” says Rowen, the character who is often referred to as grandpa by the other characters because of his age.

In contrast to the heroes and heroines, the “villains” aren’t all as evil as they appear. What separates them from the heroes and heroines is their outlook on life. And here I will mention again, where I came to the conclusion about the plot and how I refer to symbiosis. The “good” and the “bad” guy have the same mission and that is to protect what they hold dear to them. In fact, when life forms help each other for their benefits it’s called symbiosis. One does not have to kill the other in order to survive. They just co-exist and even strengthen one another. So, it’s no surprise that the villains seem a bit one-dimensional and stiff to my liking and even laughable and unrealistic. They could have been explored a bit more. At times, I felt as if they served a purpose only to give depth to the heroes and heroines by highlighting and contrasting their weaknesses. As absurd as it sounds, the heroes and heroines can learn some useful traits from the villains such as having a clear mission in life. They are “evil” for a reason because they stay true to their conviction. For this reason, the characters are not the game’s strongest strength rather it’s the concept of symbiosis and its humor that take the spotlight in the story.

But of course, the game has more to offer than its creative storytelling. The gameplay is flashy and fun! There are enough places to explore and gather materials to enhance shops. I found it quite addictive, just collecting materials and galds (video game currency). I like how I am rewarded for unlocking more items in each shop (foods, items, accessories, weapons, armor, etc.) so I can make characters stronger in battles because the game battle system is entertainingly fun. I could easily get sucked into grinding for materials to expand these shops which may reach level 99 or 100. The furthest I got with one of the shops is level 90. I stopped there since the story is the main reason, I played the game and I already clocked in 88 hours! So here I give my 2 cents on game design: I find it ironic how the male protagonist is an honor med student. I bet he doesn’t play video games during his break because he is too busy hitting the books. If you are going to preach to your audience (which is probably your typical 20-year-old college student), you got to learn how not to slap his or her face at it. Only hardcore trophy hunters would spend hours on this game. Yeah, in life you can’t please everyone. Perhaps, you should practice what you preach and take Milla Maxwell’s route: stick to a point. As for the boss fights, they were challenging but not too difficult. There’s some strategy involved for those who like to tinker and customize their characters. And for those who just want to experience the story, the player can always select the option to optimize their character skills automatically. The only effort from the player is to mash certain buttons while in battle. Yep, this game is for you button masher! Not so difficult to learn. In fact, the gameplay is quite generous. If you failed a boss fight, it opens the battle menu for players to re-strategize the characters. I found that extremely helpful and rewarding when I do finally defeat the boss. It’s a casual game that is manageable towards the end of the day. However, the downside to the gameplay is that on your second play-through, the enemy and boss encounters can get pretty easy and boring fast until you meet the final boss, which makes me question the game’s development and its consistency. The only reason I can think of is to play the game the second time around with less effort since most players might just want to experience the story in their chosen protagonist (you can either start off the game as Milla Maxwell or Jude Mathius), and view the cinematic cutscenes and collect some materials to max out the shops for trophy purpose. The game was meant to be played twice. Regardless, I didn’t think it flow well from a player’s perspective, especially if the story is the focal point of the game.

Overall, I really did enjoy my time with this bright-colored game and its colorful casts even though it’s not a perfect seamless game, but still quite impressionable and ambitious. The greatest thing I got out of this game is the reminder that we have the freedom to decide for ourselves what is our life’s mission; whether it is to protect our family, support our loved ones, make friends or lead a country, etc., it’s important to stick to a mission and not waver. You can say that is a form of strength. At the end of it all, we fight because “We all just want to live,” I quoted Jude, the main male protagonist. From a gamer to another gamer, I highly recommend this game to any JRPG fan.

My Video Game Shopping List: More J-RPG Games

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NieR Replicant ver_1_22474487139 (2021): My Impression

I am going to do something a bit more casual here. I am going to write an impression instead of a review because I am not here to sell you anything but give you my impression of the game as a fellow gamer who is just trying to help some gamers out there whether you should play this game or not. so I’m too lazy to articulate my thoughts, especially after playing a heavy-loaded game like this. I have already put over 60 hours of gameplay into this game. Not going to 100 % it. I did it with Nier Gestalt years ago, but would at least try to 100 % the side quests. Currently, while writing this post, I’m at 83%. Weapon completion is also important as well. This is a story-driven game. You would appreciate the story more by completing these tasks.

NieR Replicant ver_1_22474487139 released 2021 of April, is not a remake or a remaster of Nier Gestalt (2010). It’s more closely related to Japan’s version Nier Replicant which players play as the brother instead of the father. Some additional content has been added to this upgraded version to flesh out the story. So if you have played Nier Gestalt and wonder whether you should purchase it, you should but not at full price. You are not missing much. It’s just less convoluted than the one released in 2010. Perhaps, this is what some players need, a straightforward story?

The upgraded version gameplay feels a lot smoother and fluid like you would play in Nier Automata (2017). The gameplay is very simple: hack and slash with plenty of weapons and magic to choose from, although let me warn you that gameplay was never the game’s biggest strength. I stick to one weapon and two magic: Dark Lance and Dark Hand the entire time. As for difficulty settings, there is Normal Mode which is really Easy Mode, and Hard Mode. I can only imagine what Easy Mode is like. You’d go through the game without a sweat. Well, I can see it being an option if you are into speed runs. Some of the trophies required players to beat a boss within a certain amount of time. And if you are just interested in experiencing the story, then there is no reason to play on Normal or Hard Mode.

Without spoiling the story for those who have not experienced this masterpiece (yes it was a masterpiece in my eyes when I first played it). It’s about a brother who is trying to find a cure to the disease called Black Scrawl which has been inflicted on his sister. There are some heavy topics such as body dysmorphia, homosexuality, and borderline incest introduced in this game. Yes, it’s not your typical hero and heroine you see every day. They are humans, but are they?

As I mentioned earlier, the side quests add to the story so don’t skip them. They are fun and addictive with a twisted sense of humor. The greatest attribute of this game is the soundtrack, however, the music arrangement is not as on point as in Nier Gestalt, which did affect my experience. I didn’t like how it sounds unnaturally flawless. So, I didn’t enjoy the game to its max. It feels kind of soulless. Well, it’s not soul’s game if that’s what you are expecting. If I were to compare this game with Nier Gestalt, I would still pick Nier Gestalt over Nier Replicant, playing as a father seems more logical. I don’t know though, I never had brothers who go to an extreme to protect me so it didn’t make any sense to play as an overly protective brother.

Although I can say, I know what it is like to be the protective big sister. I guess there is some similarity in that sense, or it’s just the fact, I’m as crazy as the protagonist. I just like killing stuff. Clearly, though, the game was not intended for the female demographic but why is it so popular among female players? That’s something to think about.

So what’s so great about this game? Well, it’s the story. The soundtrack, but more importantly how it was executed. The game allows players to see from different angles and it starts to question your morality. Who are the real humans? Even if you think you are right, does that justify killing?

I think you get my point. The game will make you think about your actions. Are you really righteous?

My Notes on Nier Automata

Originally posted 6/18/2017. Re-blogging in celebration of one of my all-time favorite games–Nier Replicant Ver.1.22474487139 which will be released 4/23/2021. 

I highly recommend playing the game before reading this post.  I will not elaborate on the storyline in detail.  My intention is to share my summary of the game which may differ from yours.

Those who followed this blog from the beginning probably knew that I was anticipating Nier Automata (2017) ever since its announcement.  In fact, I was very hungry to play another game like Nier (2010) and was hoping Drakengard III (2013) would be just as good. To my disappointment, I didn’t enjoy it as much mainly because of the frustrating gaming mechanics (I didn’t enjoy flying the dragon).  And yet I stuck with it because of the storyline and its humorous dialogue.  I have not reached the ultimate, final boss yet which I heard was difficult.

I had to stop the game because I couldn’t understand Zero’s (the protagonist) cruel intention to kill all her sisters. The character was hard for me to relate.  I was definitely playing a killer.  But after I watched Yoko Taro’s interview Philosophy of Violence, I learned to appreciate his approach to storytelling and the concept behind it.  I realized Zero’s behavior is natural, but primitive.  Instinctively we want to remove whatever is in our path.  Defeating our obstacles gives us a sense of control and removes all of our competition.  However, if we killed everyone in our way, we would end up dying alone and the aftermath would be Nier Automata.

I came to conclusion because I had to grasp my head around this killing frenzy around Yoko Taro’s games, so I categorize the three games that I played into the following:

  • Drakengard III- killing to be the only one
  • Nier Gestalt- killing is justified as long as you think it is right
  • Nier Automata- killing loneliness

*One important thing to note, this is just my notes for the time being.  I really would like to complete the Drakengard series *

Onward to the main topic,so when I started Nier Automata, I already knew it was about killing.  The game started off strong, which reminded me of Xenoblade Chronicles’ introduction where the characters are thrown into battle against the machines.   Once I arrived at a safe place (a city reclaimed by Mother Nature), I sensed that I was entering a world where a great civilization (mankind in general) once stood, but mysteriously drove itself to extinction.

NieR:Automata_20170310182757

All we have left are machines and androids fighting one another.  In some ways, the game has a particular viewpoint about existence, which is hard not to notice if you do the side quests. It clearly pointed out that all lifeforms don’t want to fight all the time– they just want to co-exist. What meaning is there to killing? Why?

The real motive behind all the killing is more than just impaired thinking–it’s loneliness.   In the end, no one stands. But the tragedy is not the cycle of destruction, it’s actually the inability to view the world harmoniously, which is probably why 2B and 9S wear blindfolds. They exist to take orders without comprehending their actions.

NieR:Automata_20170325091138

I won’t go any further into details about the game’s concept because I am beginning to develop my own theory, which is probably not what the game intended.  I do just want to mention my overall experience with the game is good, but it is not one of my favorites. I like the first installment more partly due to nostalgia. Even though I did not enjoy the game as much, the game made me want to play Ikaruga, which has been sitting in my backlog of games to play.

Lastly, my final thought in regards to Nier Automata, I’m starting to understand that it’s difficult to introduce big ideas and incorporate gameplay due to unforeseen limitations (e.g, technical, budget, translation, etc.).  So I really do appreciate it when game developers attempt to give meaning to their creations.

Well, that is it for now. Thanks for reading guys. Until next time, take care!

P.S.

Think I will play Fragile Dreams: Farewell Ruins of the Moon next to clear my backlog before I jump into a new game.  My backlog began to grow back in 2010-2011 when I started playing co-op/multiplayer games. It is time to seriously tackle the single-player games list!