The Last Guardian Review

I remember I sort of looked over The Last Guardian despite the fact I have played ICO and Shadow of Colossus and enjoyed them very much. Somehow, I was distracted by Dark Souls III, which was released earlier that year and unfortunately I did not enjoy it as much. Also, I remember I was anticipating the release of Nier Automata in Feb. 2017–that too I didn’t enjoy as much. I think I was just burnt out from work and personal life to enjoy games despite my best effort to play them. If I were in the right mental state, I think I would have picked up The Last Guardian on launch day.

Patience is really a virtue. The game took 9 years to develop and it did not fail to meet my expectation. In fact, I love it so much more than ICO and Shadow Colossus. They were great games but they didn’t deliver an emotional punch like how this game did to me: 1) I love puzzles; 2) I love animals; 3) I love exploring; 4) I love ancient civilizations; and 5) I love the solitary atmosphere. But most importantly, it’s in its execution that made this game an overall powerful experience. I sympathize with the beast-like creature, Trico! He is the ultimate pet. Sometimes he reminds me of a dog,cat,bird,ferret,duck, rat etc. He is a special creature indeed.

Tricois free from shackles
We are free now! Not really….

You can already tell that my review of this game is already heavily biased. So, instead of writing a traditional review where I review “objectively”, I will write a review in response to the AI’s review for this game using the AI experimental paragraph:

The Last Guardian certainly stands out from the crowd, and it’s no wonder that it’s one of the most talked about games of the year. It’s an emotionally engaging experience and one that doesn’t provide a “gaming experience” as much as provide a narrative journey. The game follows the young boy, Trico and his unlikely ally, the guardian from a long-forgotten civilization. Together, they must make their way across a ruined world filled with obstacles, puzzles and danger. Even with its narrative strengths, The Last Guardian sadly has more than its fair share of faults. The most glaring of these is that it is a puzzle game at heart and the player must often spend more time working out how to make their way through the game’s puzzles than they do actually playing it. The puzzles themselves are often creative and interesting, but the lengthy process of trial and error can become tiresome at times. Additionally, while the later sections of the game are visually impressive, the game as a whole cannot compare to other adventures in the genre in terms of cinematography, visuals or sound.

The story of The Last Guardian can be credited for being extremely well written, as the main characters, the boy and Trico, go on a journey through a beautiful yet dangerous world along with the help of their new-found bond. With the boy being mute, the game does an amazing job of conveying the inner motives of Trico and vice versa. The puzzle-solving element of this game is also enjoyable, though at times it can be a little difficult, with some solutions seeming quite unreasonable or overly-complicated.

I must say I am pretty impressed with the AI’s review, but did the AI really play the game? I could have just left it there for the AI to do all the work but that defeats the purpose of this blog. I enjoy writing and crafting blog posts. Plus, the AI don’t speak for me entirely on how I feel toward this game. For one, I don’t see this game as inferior to other cinematic, adventure games. While I enjoyed the Last of Us and Until Dawn to some extent, I am not all that into cinematic games because I find them lacking in the gameplay department, which is an important factor in a video game to me. Secondly, I did not find the puzzles in The Last Guardian tiresome, complicated, or lengthy. The pacing of the game was quite nice and seamless (if you know how to solve the puzzles). Compared to Shadow of Colossus, this game is quite generous. In Shadow of Colossus, you have to know when to push X and R2 to grab onto the colossus on top of the fact you have to know how to get to its weak spot. The only challenging thing about The Last Guardian gameplay I can think of is executing the command to Trico. Sometimes he doesn’t always follow through. There were times when I got motion sickness from moving the camera to find clues on where to go next, and there were times I simply had to take a break because my mind couldn’t think clearly (I noticed when my mind is recharged, the puzzles are easier to solve). Despite that, it’s not entirely a bad experience. In fact, I found myself smiling and being charmed by Trico more than feeling frustrated. So, when the game did end, I did cry. It was hard to part with the beast-like creature who gave me a memorable, fond experience.

So, to celebrate some special moments with this game, I am attaching some pictures from my playthrough which don’t even do justice to how great the game is. If you haven’t played this game, give it a try. or if you don’t have access to Playstation, you can also watch someone stream on Youtube. The game is a masterpiece. Now, I am looking forward to the developer’s next project. Hopefully, during the time of its release, I won’t be too distracted by other major titles and that I am in the right mental state. I believe all creative works derserve careful attention. Well, as a blogger that is what I would like from my readers.

Boy on rope while Trico staring up from below
Boy blasting eye glass while standing on top of Trico's head
Boy and Trico in pretty light shimmering
Trico trying to save boy
Boy clinging onto Trico's tail
boy sleeping next Trico
boy building a bond with Trico

Ranting about the Demon’s Souls Remake Trailer

Woke up to the sound of idiots racing down the streets. Normally after a few minutes, it follows a blasting sound coming from the cop siren, but not this time. I hope no homeless person camping out on the side of the street got hit. We live in a strange time and I know I’m overdue for a post. I hope my introduction didn’t leave you perplexed. It’s kind of hard not to feel on the edge when chaos is slowly taking control of the world. But I feel like I have prepared myself for this insanity a few years ago. What better way to prepare it by sharpening your mental agility than by playing Demon’s Souls, a game praised for its difficulty, released in 2009 for the PlayStation 3? It’s good for brain exercise and will make you feel alive if you are the type who likes a fair challenge. Quite frankly, I am not too hasty about playing the remake as I’m not in the rush to purchase PS5 and it may be a year down the road that I might pick it up. But what really turns me off is how bright the game is. I originally played the game for its dark dreamy, fairytale-like atmosphere but the remake just looks too sharp and polished. There’s also too much noise coming from the character’s footsteps and his clunky armor. It’s too loud. In the original Demon’s Souls it’s quieter and more subtle and the more you die, it becomes quieter as quiet as the sound of a feather falling down. The only reason why I would only consider picking up the remake it’s because it’s one of the few co-op games that I actually enjoyed. Unless the remake has the ability to use a mic–then that will surely destroy the atmosphere. From what I remember, the game is immersive and fun. It feels as if I was transported into a different world–thanks to the soundtrack and its beautiful world creation. If I can recall, players can rate people as well on their gameplay performance. Some people are nice and will give you a good score, some are just plain assholes. Nonetheless, there aren’t many games that made me feel so attached to a world. It’s one hellish adventure, but a strange one that I can’t pinpoint. I guess that’s the power of immersion. This is one of the games I am proud to say I own the Deluxe Edition. It comes with the original soundtrack, artbook, and official guide. It’s my treasure and I am not going to sell it unless I’m desperate for money or I am on my deathbed and I need to pass it on to a passionate gamer so my soul will depart the earth peacefully without care. Okay, I am dramatic. I know. That’s how much I love the game and that’s why I am wary of the remake.