Fatal Frame Mask of the Lunar Eclipse Review: Not A Walk in the Park

As the title suggests, this game is hard to platinum and get an ‘S’ rank. I flunked this old-school survival horror game. I cleared the game with a ‘D’ rank! I still don’t know how the grading works, but boo hoo, I have no shame in sharing my score because if there’s one thing I’ve learned about life is that we become better through failing: All babies learn how to crawl before they even learn how to walk. It’s this childlike optimism of mine that keeps me going because this game is no walk in the park, but I sure love the challenge.

As a horror fan, there’s no surprise that I am a fan of this franchise. I still remember those youthful days when my younger brother and I bought Fatal Frame on the whim simply based on the cover and because it’s a survival horror game. We played up to the third installment but did not get to play the 4th installment for obvious reasons. North America did not get its release. Like most survival horror fans, I tried to find ways to play the game but gave up on it many years ago. Glad I did not spoil myself because I enjoy playing the remastered edition, released on March 8th 2023 for the first time. It reminds me of the PlayStation 2/Nintendo Wii era. It feels like a Wii game with trophies. I am not sure if that is a good thing. Sometimes wanting to do many things in one playthrough can get overwhelming as I found with most PlayStation 3 games.

There is a reason why it’s called a blind playthrough…Attempting to collect everything in one playthrough is impossible.

Because I like to play games I enjoy at least twice, I started with Normal Mode but then went quickly back to Easy Mode. I know several people selected Normal Mode because they don’t want the game to be too easy, but the wiser decision is to play on Easy Mode to experience the story. Plus, when you are starting out, defeating enemies can be difficult since the Camera Obscura (your weapon) is at its basic. I found that playing on Easy Mode on my first playthrough was harder than playing on Normal Mode. The second time around, defeating ghosts becomes a breeze when items are no longer scarce since upgrades and items are transferrable over from the first playthrough. You can also trade in your spirit points by defeating ghosts for items that can aid you by accessing the Save Point menu in the game.

Speaking from my own experience, I can only speculate that the 2nd playthrough is when the player knows how to play the game. So, completing Ghost List which consists of taking pictures of Wraiths, Specters, Revenants and Hozuki Dolls was just an additional fun gameplay factor. I am not sure if the Ghost List was originally part of the game or whether it is a new addition to the game. All I know it’s a good way to make players play the game multiple times. So far, I completed the Hozuki Dolls. There are 79 of them by the way and they are not easy to find. If you ask me, I enjoy the hunt and the thought process. Some of the doll hiding places are purposely hard to locate and can be quite funny too.

It was right on top of me all along…

On the downside, modern gamers might find the controls quite frustrating. The controls sometimes are not very responsive. But then again, with a little practice, it is possible! Yes, you need to learn how to do a quick turn (press L3 and R on the PS5 controller) to avoid ghosts in battle and snap good pictures, which can be a terrifying experience for those who are easily spooked out, but for me not so much. When I am in “hunting mode”, trying to defeat ghosts by taking pictures becomes less scary since I have some form of control over my environment unlike in films where I am a passive observer. But that’s beside the point of what I am trying to make. The controls can be quite annoying. I failed to snap a good picture of the specter several times for it to show up in the Ghost List, which is part of a trophy. In order to capture the picture, you have to take the picture at a certain angle so that the blue circle lights up in the frame shot. I found myself attempting to reload saved points over and over until I get the perfect shot! One of them took me an hour!

I was so happy getting this one!

Then there is the part where the item meter glows but there’s no item to be found until you swing your flashlight back and forth until something eventually lit up. Talk about a great way to kill time. I believe all of these factors contribute to my low score. As I mentioned, the game is no walk in the park. It is, after all, a horror game. Did people expect it to be an Animal Crossing experience? So, I am not too harsh on the controls and the slow movement of the characters. But I do recommend playing the game on Easy Mode on the first try for a seamless gaming experience.

Despite my frustration with the gaming mechanics, I am getting better at snapping pictures. I found that it’s easier to defeat ghosts on my 2nd playthrough on Normal Mode than Easy Mode. That should say a lot about the game. Players are encouraged to play multiple times. As a result, progressively, the player will get better. Now I am on my 3rd playthrough. The entire game can be finished in 11 hours or less (The most time-consuming part is trying to complete the Ghost List). Each phase (chapters) is not too long are drawn out. So, finishing a phase feels manageable. There are 4 characters total that you can play, but I will go more into that in my second game review (in essay format) which I will cover the story and its prominent metaphor, the moon.

For what it’s worth, players will get a lot from this game: good story, good soundtrack, attractive characters (great selling point for me because I like dolls). Overall good pacing. It’s a shame I don’t have a hard copy to add to my small horror video games collection. At the same time, just being able to experience it is more than a dream come true so I can’t complain too much. Like its song, this game is going to linger with me for a very long time.

The Last Guardian Review

I remember I sort of looked over The Last Guardian despite the fact I have played ICO and Shadow of Colossus and enjoyed them very much. Somehow, I was distracted by Dark Souls III, which was released earlier that year and unfortunately I did not enjoy it as much. Also, I remember I was anticipating the release of Nier Automata in Feb. 2017–that too I didn’t enjoy as much. I think I was just burnt out from work and personal life to enjoy games despite my best effort to play them. If I were in the right mental state, I think I would have picked up The Last Guardian on launch day.

Patience is really a virtue. The game took 9 years to develop and it did not fail to meet my expectation. In fact, I love it so much more than ICO and Shadow Colossus. They were great games but they didn’t deliver an emotional punch like how this game did to me: 1) I love puzzles; 2) I love animals; 3) I love exploring; 4) I love ancient civilizations; and 5) I love the solitary atmosphere. But most importantly, it’s in its execution that made this game an overall powerful experience. I sympathize with the beast-like creature, Trico! He is the ultimate pet. Sometimes he reminds me of a dog,cat,bird,ferret,duck, rat etc. He is a special creature indeed.

Tricois free from shackles
We are free now! Not really….

You can already tell that my review of this game is already heavily biased. So, instead of writing a traditional review where I review “objectively”, I will write a review in response to the AI’s review for this game using the AI experimental paragraph:

The Last Guardian certainly stands out from the crowd, and it’s no wonder that it’s one of the most talked about games of the year. It’s an emotionally engaging experience and one that doesn’t provide a “gaming experience” as much as provide a narrative journey. The game follows the young boy, Trico and his unlikely ally, the guardian from a long-forgotten civilization. Together, they must make their way across a ruined world filled with obstacles, puzzles and danger. Even with its narrative strengths, The Last Guardian sadly has more than its fair share of faults. The most glaring of these is that it is a puzzle game at heart and the player must often spend more time working out how to make their way through the game’s puzzles than they do actually playing it. The puzzles themselves are often creative and interesting, but the lengthy process of trial and error can become tiresome at times. Additionally, while the later sections of the game are visually impressive, the game as a whole cannot compare to other adventures in the genre in terms of cinematography, visuals or sound.

The story of The Last Guardian can be credited for being extremely well written, as the main characters, the boy and Trico, go on a journey through a beautiful yet dangerous world along with the help of their new-found bond. With the boy being mute, the game does an amazing job of conveying the inner motives of Trico and vice versa. The puzzle-solving element of this game is also enjoyable, though at times it can be a little difficult, with some solutions seeming quite unreasonable or overly-complicated.

I must say I am pretty impressed with the AI’s review, but did the AI really play the game? I could have just left it there for the AI to do all the work but that defeats the purpose of this blog. I enjoy writing and crafting blog posts. Plus, the AI don’t speak for me entirely on how I feel toward this game. For one, I don’t see this game as inferior to other cinematic, adventure games. While I enjoyed the Last of Us and Until Dawn to some extent, I am not all that into cinematic games because I find them lacking in the gameplay department, which is an important factor in a video game to me. Secondly, I did not find the puzzles in The Last Guardian tiresome, complicated, or lengthy. The pacing of the game was quite nice and seamless (if you know how to solve the puzzles). Compared to Shadow of Colossus, this game is quite generous. In Shadow of Colossus, you have to know when to push X and R2 to grab onto the colossus on top of the fact you have to know how to get to its weak spot. The only challenging thing about The Last Guardian gameplay I can think of is executing the command to Trico. Sometimes he doesn’t always follow through. There were times when I got motion sickness from moving the camera to find clues on where to go next, and there were times I simply had to take a break because my mind couldn’t think clearly (I noticed when my mind is recharged, the puzzles are easier to solve). Despite that, it’s not entirely a bad experience. In fact, I found myself smiling and being charmed by Trico more than feeling frustrated. So, when the game did end, I did cry. It was hard to part with the beast-like creature who gave me a memorable, fond experience.

So, to celebrate some special moments with this game, I am attaching some pictures from my playthrough which don’t even do justice to how great the game is. If you haven’t played this game, give it a try. or if you don’t have access to Playstation, you can also watch someone stream on Youtube. The game is a masterpiece. Now, I am looking forward to the developer’s next project. Hopefully, during the time of its release, I won’t be too distracted by other major titles and that I am in the right mental state. I believe all creative works derserve careful attention. Well, as a blogger that is what I would like from my readers.

Boy on rope while Trico staring up from below
Boy blasting eye glass while standing on top of Trico's head
Boy and Trico in pretty light shimmering
Trico trying to save boy
Boy clinging onto Trico's tail
boy sleeping next Trico
boy building a bond with Trico

Ranting about the Demon’s Souls Remake Trailer

Woke up to the sound of idiots racing down the streets. Normally after a few minutes, it follows a blasting sound coming from the cop siren, but not this time. I hope no homeless person camping out on the side of the street got hit. We live in a strange time and I know I’m overdue for a post. I hope my introduction didn’t leave you perplexed. It’s kind of hard not to feel on the edge when chaos is slowly taking control of the world. But I feel like I have prepared myself for this insanity a few years ago. What better way to prepare it by sharpening your mental agility than by playing Demon’s Souls, a game praised for its difficulty, released in 2009 for the PlayStation 3? It’s good for brain exercise and will make you feel alive if you are the type who likes a fair challenge. Quite frankly, I am not too hasty about playing the remake as I’m not in the rush to purchase PS5 and it may be a year down the road that I might pick it up. But what really turns me off is how bright the game is. I originally played the game for its dark dreamy, fairytale-like atmosphere but the remake just looks too sharp and polished. There’s also too much noise coming from the character’s footsteps and his clunky armor. It’s too loud. In the original Demon’s Souls it’s quieter and more subtle and the more you die, it becomes quieter as quiet as the sound of a feather falling down. The only reason why I would only consider picking up the remake it’s because it’s one of the few co-op games that I actually enjoyed. Unless the remake has the ability to use a mic–then that will surely destroy the atmosphere. From what I remember, the game is immersive and fun. It feels as if I was transported into a different world–thanks to the soundtrack and its beautiful world creation. If I can recall, players can rate people as well on their gameplay performance. Some people are nice and will give you a good score, some are just plain assholes. Nonetheless, there aren’t many games that made me feel so attached to a world. It’s one hellish adventure, but a strange one that I can’t pinpoint. I guess that’s the power of immersion. This is one of the games I am proud to say I own the Deluxe Edition. It comes with the original soundtrack, artbook, and official guide. It’s my treasure and I am not going to sell it unless I’m desperate for money or I am on my deathbed and I need to pass it on to a passionate gamer so my soul will depart the earth peacefully without care. Okay, I am dramatic. I know. That’s how much I love the game and that’s why I am wary of the remake.