I Continue to Kill the Void

These past few days, I was able to step away from Divinity Original Sin EE and complete shorter games mentioned recently on this blog. Now, I am back with this game, checking off my “monstrous” list of side quests. The activity can be satisfyingly rewarding as watching Dr. Pimple Popper videos or yanking weeds out from the garden. To be honest, I haven’t tried either of those activities. I just remember my co-workers telling me that’s what they do for their downtime to relax their minds. However, I am not sure if looking up how to solve quests is relaxing…these side quests aren’t so straightforward and can be quite long. I also recently learned that it might be wise to check the Tutorial Hints because certain items can be almost invisible to the naked eyeIt can thwart the story progression as I learned the hard way (I always learn the hard way…).

Under Inventory, you can press hold [Left Alt] to highlight objects.

I remember earlier in the game, searching for items felt like I was trying to find a needle in a haystack and the image below could not further confirm my suspicion. It made me smile because it was part of the game design. I suppose leveling up your Perception skill is worth it.

needle inside the hay
A needle in a haystack

As much as I like the game, I am not a fan of non-linear games. Sometimes it can feel a bit overwhelming when you have no idea where to start. Partially, that is why I am not so fond of open-world games because it takes a chunk of my time while other games are waiting in line to be played. Thus, my backlog (tiny compared to others) continues to grow. On top of the fact, the game is not meant for a single player (Strangely, I can hear my readers saying…”Duh…you’re not the targeted audience”). So, it made me wonder if would I have liked it more if I treated the game as a co-op; I certainly would have enjoyed the experience more than my time in Borderlands because first-person view games give me headaches. I wonder what changes were made in Divinity Original Sin 2. More importantly, I am anxious to get my hands on Balder Gate 3.

If there is one thing, I learned recently about games is that RPGs can sometimes feel like reading a fantasy/adventure book. It’s not a bad thing, but my mind can wander from time to time, drifting between lengthy dialogues when I know something important was just spoken by the characters, but the mind is too tired to absorb and appreciate its verbose theatrical lines. For example:

But my followers have done it! Ha! They have done it like I knew they would! Blood, the thick red gravy; the sauce of Source has been yielded unto star-sent stones has swept away the eternal shadows!

-Braccus Rex

Such colorful words to describe blood. I don’t know why it talks so much when it’s about to get its ass kicked! However, sometimes I do find a line that catches my attention:

A society that allows such evil to flourish is rotten at its very core, Source Hunter. I would be careful of your pouch of gold. Shiny pebbles cannot mean more than beating hearts.

-Bairdortr

Wouldn’t you say someone who is primitive tends to be more honest and noble than civilized people? The line is spoken by a barbaric woman, Bairdortr who has been raised in the wild but educated by a sorcerer. She is one out of 4 NPCs you can choose from to help assist you on your adventure earlier on in the game. She makes an excellent ranger. So far, I believe I got the source of the story down. It’s not as black and white as I thought–more like it’s about corruption. For what it’s worth, I am still enjoying the game. So, I suppose those little hiccups in games aren’t such glaring problems when you judge the whole package, but it does make me question whether I want to invest myself in another lengthy game after this. The answer is…I always do. I just wish the game was more seamless because having to constantly look up how to proceed with a quest can feel like hitting the stoplight at every intersection. Another thing I dislike about the game is how it likes to interact with the player indirectly. The image below shows a mysterious stranger asking the player a question: “Now I can’t help but wonder: Are you cut from the same batty cloth? Why’ve you come here, after all? What’s the point of it all?

Can the answer just be for boredom’s sake?

Stay tuned for my final thoughts. I believe I am getting close to the end!

Gris Review: Sadistically Beautiful

If I were to play this game when it was released in December 2018, I don’t think I would enjoy it as much since I was still in the grieving process of losing my mother in September that year. I couldn’t enjoy any games until almost a year later when I picked up the Cat Lady. These days I am fine; however, I still find myself with teary eyes whenever fond memories of my mother slip into my mind. So, you might think I would be emotional playing a game like Gris, which deals with the death of a love one. On the contrary, I find the game uplifting and beautiful. I enjoyed solving light puzzles; running in the forest; feeding a creature with apples; and swimming in the cold lake. It’s a game with a certain beauty that brings out the optimism in life. You see, death is natural but you will be okay.

In each stage, the colors represent different emotional stages one goes through: denial, anger, bargaining, depression, and acceptance. Progressively the stage gets harder ( I could elaborate but this is a review not an analysis). There are several times I try to reach the hard-to-reach items (mementos), which are items that need to be collected to reveal a hidden cutscene on why the female protagonist is grieving. Some of the mementos can be completely missed in the first playthrough. Luckily, you can backtrack by selecting a chapter in the game. Speaking of checkpoints, they can be a bit bothersome because having to redo a puzzle can be quite annoying. There is one part toward the end of the game that frustrates me. I have to be precise about where to execute the jump button while being upside down to avoid the gravity from pulling me upward. It always takes me a minute to get through. The good thing though, once you familiarize yourself with the gaming mechanics, it’s not impossible to finish the game within 3 hours or less. I can see Speedrunner having fun with this game since there are some challenging obstacles but I definitely do not recommend this game as a coping mechanism to deal with a loss. It would only make the player more frustrated unless you are one of those people who process emotions through solving problems. Then this game might just be for you.

Here I will attach some of my favorite screenshots in no particular order. Of course, the game is so much better if you play it.

girl in despair
girl swimming in lake
gris facing the bird
gris surrounded by birds
gris diving further underwater
girl standing by the lamp
young girl hugging statue of her mother

Sometimes, pictures do tell a better story than words. In this case, the game is beautifully well-crafted by the folks from Nomada Studio. When I saw the trailer back in 2018, the game’s vibrant colors reminded me so much of El Shaddai: Ascension of the Metatron, a game released in 2011 on the PlayStation3 and X-Box 360, but there is a newer remastered version released on Steam in 2021. Also, it looks like the game will be getting a release for the Nintendo Switch in April 2024, according to the sources online. Like Gris, the game focuses on atmosphere and colors. But I’ll stop here because this review is about Gris!