Reflecting on Harry Potter and the Goblet of Fire

Back in middle school, I disliked all sports, despite having a few good friends who joined the school’s volleyball and basketball team. Unlike my friends, they were built to be athletes, standing at 5’7 and 5’10 on the robust side, whereas I stood around 5’2 on the frail side at the time. Far from athletic, I often wonder why my best school friends associated with someone like me who was not at all sporty and who was often found daydreaming and doodling in her notebook during class. Surely, they would gain nothing from copying my homework unless they are asking for a bare minimum passing grade (I was behind in homework due to frequent absences). In fact, they didn’t even need to copy my homework because they had the brains. I suppose I was just someone they can trust. Someone who didn’t judge them when they started blabbering about their school crushes and who enjoyed a good laugh. After all, friendship is about trusting and helping each other out. Similarly, the same can be said about sports. It promotes trust and collaboration which then results in friendship. But what happens if you are the only one selected from your school to compete in the Triwizard Tournament because you stood above everyone at the school? Then it is no longer really about trust, collaboration, and friendly competition. I am surprised a “civil war” hasn’t broken out in Hogwarts. Oh wait, we see that in the 5th book. We definitely see some tension between two best friends in this book. Ron wasn’t so happy to see his best friend Harry chosen by the Goblet of Fire. For one, he didn’t meet the age criteria, and yet, he is talented enough to compete in the tournament. Obviously, jealousy can ruin a friendship, especially for someone who is often overshadowed by his brothers. Who wouldn’t want the glory and recognition for a change?

The book got political fast and I like how sports as a theme is incorporated into the politics in the magical world. It’s a great way to display the intensity behind sports which is supposed to promote healthy competition and build friendships among other magic schools (Hogwarts is not the only magic school) when in fact it masks the ugly hunger for power in the Witchcraft and Wizarding community. What I enjoyed about this book is how the author illustrates sports as an activity that is really no different from politics (perhaps, that’s just my interpretation). Sports like politics are about representing a group. It’s about leading and cooperating. It’s about winning and losing. It’s about coming on top to promote an idea or for a “good cause”. It made me understand why someone like Hagrid would root for Harry Potter because it gives people like him who are underrepresented and shunned by society a chance to shine:

Yeh know what I’d love, Harry? I’d love yeh to win, I really would. It’d show ’em all…yeh don’t have to be pureblood ter do it. Yeh don’t have ter be ashamed of what yeh are. It’d show ’em Dumbledore’s the one who’s got it righ,’ letting anyone in as long as they can do magic.

pg. 456

If I were to read Harry Potter in middle school, I’d be a fan of the franchise myself. However, it’s not really Harry Potter that I like. He’s an all-right protagonist. It’s actually Dumbledore that wins my affection from this series. In fact, he is the only wizard that Voldemort is afraid of. He stands for everything right and just, and honestly, being exposed to many pessimistic entertainment materials in the past couple of years, particularly video games with a nihilist mindset, it’s nice to read something for a change that has a lot of warmth. There is such thing as right and wrong, and there is such thing as genuine friendly cooperation and not this whole concept of eat or be eaten lone wolf crap. Lastly, the world is not all dark and gloomy and everyone is only out there to save themselves. Reflecting back on my middle school days, there’s no mystery why I disliked sports. All I saw was a fierce competition that did more harm than good. Luckily, I was no rival to my friends and perhaps it was a good thing that we didn’t step on each other feet. I mean, I’m surprised Harry Potter and Cedric Diggory are good sports about winning the cup together on top of the fact they both like the same girl, Cho Chang from Ravenclaw!

Anyway, the last few chapters were intense and emotional. I would be a liar if I didn’t shed some tears. I’m so eager to know what will happen next. Stay tuned for my thoughts on the 5th book: Harry Potter and the Order of Phoenix. It’s getting really intense! Will the house-elves learn to know what freedom is? Are they genuinely happy to serve or do they serve out of fear for their masters? And what is freedom? Why is the Death Eaters so evil and why do they hate Mudblood so much? What’s going to happen to Hogwarts if Dumbledore is no longer headmaster? So many questions.

If you are new to the blog, please check out my blog post for the previous three books to follow the discussion. Hope to see you again and thank you for reading!

Halsdoll Gaming Rant: Dark Souls II Photo Shoots

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The First Three Year at Hogwarts: What I Learned from Each Book

I remember my co-worker, a big Harry Potter fan looked at me in shock when I told her that I have not read the books. She said jokingly that she won’t be my friend until I read Harry Potter. That was a few years ago. It’s not that I didn’t care, I just didn’t see the magic and wonder about it from the movies (it’s probably because I have a habit of mind wandering when watching a film). I remember thinking Harry Potter is just about some nerdy boy and his friends going to an exclusive magic boarding school. But I was wrong about Harry Potter. J. K. Rowling gave me what I needed in good storytelling: humor with a little bit of horror and mystery. The biggest things the movies failed to capture were DETAILED EXPLANATIONS of the story and a GREAT CONCLUSION at the end of each book! It’s the suspense that kept me turning the pages and not the flashy cool special effects that the films attempted to create.

A great story is like putting all the puzzle pieces together to get a big picture. All the pieces are important, and leaving them out will only make the picture incomplete. The films took out some of the most important events in the story and turned Harry Potter into a tolerable story with great flashy impressive production. Yes, the world is magical. But why? Why is his story important? Well, for one there’s a lot to it than just looking at the surface and if I didn’t read the books, I wouldn’t understand the films as plain as that.

So here, I am back with my 3-list post. I think it is safe to reveal some spoilers. By now, most people have been exposed to Harry Potter so I am not here to persuade people to change their opinion or convince people to like it. Let alone, criticize the films. I mean come on, Harry Potter is famous in the real world and the book! Instead, I am going to write about what I learned during my first three years at Hogwarts.

Harry Potter and the Sorcerer’s Stone (Year 1):

There’s a lot of humor in this book. I learned what a Muggle is, although not in the best light. The book introduced the Dursleys as mean-spirited and who hate everything out of the norm. But that made me wonder if they hated Harry Potter so much because he comes from a wizard family, why did they take him in and raise him? Somewhere in their disapproval, they have to have a heart. Some people would have just turned the abandoned toddler into social service, I think. In some rare cases, sadly in some countries, babies are put into dumpsters because their parents couldn’t afford them. Sad, but true. Or another sad story is about a baby who was found crawling around in the apartment by himself. He was so hungry he started sucking and eating on his fingers. So, the Dursleys can’t be so bad; at least they gave Harry Potter a place to sleep even though not the best place (under the stairs in the closet!). They’re just fixed in their ways. They remind me of those who care about their image in society, the herds that follow the crowd and who shun everything odd and peculiar. Then it dawned on me that they kept Harry Potter around for tax purposes. But more importantly, out of fear. That’s just my speculation for the time being. The Dursleys are a mystery to me and their presence serves as comic relief to the plot. In contrast to Muggles, wizards and witches aren’t all that great either (well that is what I learned in Year 4). So, Harry Potter is more than just about race and class issues, although it’s kind of hard not to notice the author’s dislike for Sunday Christian-like folks. Or is it just my imagination?

I think I have more questions than answers. The book left me with a good impression with its quote: “To the well-organized mind, death is but the next great adventure (pg. 297).” So why is Voldemort so adamant about obtaining the Sorcerer’s Stone, the thing that will give him life and body? Is he afraid of dying? Why is he so fearful? And why does he want to kill Harry Potter so badly?

Harry Potter and the Chamber of Secrets (Year 2):

I was pleasantly surprised at how spooky this book can be. There were parts where I got the chills. Students are petrified, and spiders crawl away from something ominously dangerous from the castle into the Forbidden Forest! I couldn’t help but be on my toes, eager for the mystery to unfold! I think so far, this is my favorite book out of the series. The suspense and mystery were really good. Unlike, the first book where we got a glimpse of Harry Potter’s Muggle relatives who hate all things abnormal and peculiar, some pure-blood witches and wizards look down on Muggle’s blood. Mudblood is the term referred to witches and wizards who come from non-magic families. The opposite of a Mudblood is a Squib, which is someone who comes from a Wizarding family; however, he/she has no magic powers (pg.145). Lastly, we get a glimpse of the nature of house-elves through the appearance of Dobby, which is a slave to a wealthy Wizarding family. So, it’s hard not to see the plot involving class and race issues. In addition, the conclusion at the end of the book was also good too. Dumbledore, a wise wizard always has something wise to say when Harry Potter finds himself in uncomfortable thoughts or situations: Anyone is capable of doing evil, but it is “our choices…that show what we truly are, far more than abilities.” (pg.333). In other words, your abilities do not define you; it’s what you make of yourself. Another great lesson from the book is not to trust something that can think on its own because you don’t know where the brain is (pg.329). Great wisdom there. I can only imagine how a child can easily get exploited online. Be mindfully cautious, kids.

Harry Potter and the Prisoner of Azkaban (Year 3)

Don’t judge a book by its cover and most often don’t believe everything you read in the news! The truth is more obscure than it seems. Your convict uncle is probably a good guy; your pet rat is a disgraceful human and your favorite teacher is a werewolf! Oops, I said too much about this book! I warned you though that there will be spoilers! I have to keep reminding myself that Harry Potter is intended for adolescents so it may be mind-boggling to them, but quite the contrary, I think it’s full-grown adults who need a good reminder not to judge people based on their social status and appearance. There are some well-groomed-looking criminals out there with high positions in society. The bottom line is don’t judge. Happy that Harry got his final say with his Muggle relative towards the end of the book. Never insult someone’s parents, especially their bloodline because what does that have to do with character? I think I’m seeing a pattern here with Harry Potter which has gained my respect. It speaks a lot to someone who cares for social justice and thinks there should be more of it. Well, for that to happen, people must learn how to think properly like sensible human beings.

Well, I hope you enjoy this little rant which is more like a writing prompt. The student in me never dies. Currently, I am on the fourth book and a few chapters left to go. Please join me next time for more discussion on Harry Potter!

The Garden of Sinners (2007) Review: The Story that Romanticized a Murderer

My mother once warned me not to philosophize too much about the darker things in life. It takes you to a very gloomy place devoid of warmth and life. Dive deep into the world of the unknown, you might just end up in a mental hospital. So, let’s not go there. But if you insist, then this anime is the one for you! Okay, I am harsh. Just kidding. This anime is soothing despite its dark content. I really feel like I’m in the movies!

Garden of Sinners is based on a novel series by Kinoko Nasu. It tells a story about a high school girl with a split personality. Her name is Shiki Ryougi. She has a supernatural ability to see death and has a devouring burden to kill. But why? If you are into big questions about your boyish aggression in finding pleasure in destroying everything your way (i.e., playing violent games), you might find this show super cool, but I wouldn’t say profoundly enlightening. Rationalizing the concept of what constitutes a murderer doesn’t justify the desire to kill as a noble behavior. The argument in this anime is that you’re not a killer if you kill to protect those you love but is that just an excuse? It’s an exhilarating emotion close to love, according to the show. Shiki, the protagonist is set free when she has the chance to kill off murderers like herself and the fighting scenes really do illustrate that point. She even wants to kill the man she loves! It’s a struggle. It’s so poetic! As an audience, I think we are supposed to sympathize with her. She is battling against her masculine side, the desire to destroy and kill everything!

According to Wiki, this show is classified as dark fantasy. But I like to think of it as a supernatural show with elements of philosophical horror. Sounds kind of cool, doesn’t it? You see, the show is different and purposely complex. I felt as if I’m taking an introduction class to philosophy, listening to young adults discussing morality. And apparently, no matter what culture you were born into, teenagers care a lot about being unique and different (referring to the villain). In addition, some of the movies have different running times. Some are 1 to 2 hours long. There are only 10 episodes altogether. Most anime break into 26 or 12 episodes. Did I confuse you yet? I know I was when the word movie was used interchangeably with the episode for someone who occasionally watches anime. But that’s okay! I think this anime is meant for those who enjoy watching a show for the second time around! Good for brain exercise. Good for philosophy class! Cheers!

Overall, these long episodes which are called movies left me feeling kind of jaded at certain times during my viewing. Perhaps, it’s because I already did all this philosophizing thing in my teenage years and in my 20s. So personally, I sort of exhausted myself from the deep conversations of philosophy, which is trying to understand one’s aggression in relation to the universe. Unnecessary complexity for the purpose of complexity’s sake is not a good thing in terms of plot and this show is just that unless I’m missing the entire point of the show due to loss in translation. If that is the case, it’s a shame because I really connect with the melancholic vibes from this anime.

I might sound rather nitpicky with my review when in fact I enjoyed this anime. It’s an attractive anime with pretty moving illustrations that made me feel as if I was at the cinema. You know the immersive feeling you get at the theatre sitting in a pitch-black room? Yes, I felt it through the anime visual presentation watching with my headphones on. The sound effects and soundtrack are of high quality. Unfortunately, I couldn’t appreciate it to its max since I don’t find the protagonist’s struggles relatable even though I like dolphins* and I find the order in which the movies are arranged a bit bothersome. But hey, at least I gave this a shot. I can only imagine how the tone of the anime would change if it is titled Garden of Saints. Yeah…that doesn’t sound so edgy.

Note: Dolphins* is in reference to the blog post over at I drink and watch anime: “Anime Fans are Murderers?” I thought it was funny how dolphins are used to illustrate that someone who likes dolphins can be murderous. Ouch! Nobody likes being attacked. Let’s not group and generalize people based on their interests. I think that was the point of her blog post.

Halsdoll’s New Year Rant: Harry Potter, Scarlet Nexus & DS2 Scholar of the First Sin

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Tales of Xillia for the PS3 Review: ‘We All Just Want to Live’

May contain minor spoilers. This is a story-focused structure-like essay review with some criticisms. Maybe the longest review I have ever written for this blog. I suppose it’s a nice way to end the year.

If you are a do-gooder who cares a lot about living organisms (yes, that includes destructive human beings) and you enjoy reading science college textbooks, you’re going to love this game. First off, you probably took an introduction course to biology and came across the term symbiosis. If I were, to sum up, the entire story of Tales of Xillia (developed by Namco and released 2011), that is the structure of the story of which it involves. So, despite what some professional reviewers said about this game, it’s not just another generic JRPG story saving the world. In fact, I would even argue that there’s no saving the world in this game but rather protecting it. Tales of Xillia is about how life forms help each other to exist: humans and spirits coexisting and working in harmony or humans and advanced technology called spyrites coexisting and working in harmony. I think you get the gist. In this story, there’s no real main evil villain and there’s a lot of philosophical conversation that happens among the characters, on top of the added humor. Does that sound like your cup of tea? Hey, I could always play a feel-good game in this day and age. The skits among the characters got me laughing hard; apparently, I did not view all of them as there is a trophy for it called Obsessive Skit Viewer. It is awarded to Xillia’s most dedicated couch potatoes. Wow, what a lovely way to mock your audience. You should be happy that your game is being purchased and played or else you wouldn’t have a job. The joke is on you too! I digress. Whatever happens to the concept of symbiosis that the game was so focused on preaching?

Joke aside, I did spend enough time with the game to have the characters grow on me. What I like about the characters in this game is how imperfectly admirable they are. They got a lot of evolving to do which makes them a charming bunch. Yes, that includes Milla Maxwell who is a spirit that takes the form of a 20-year-old woman and who learns that there are limitations to being a human such as hunger and emotions; Jude Mathius an indecisive med-student who cares too much and lacks direction; Elize, an orphan child who suffers from verbalizing her thoughts and thus making friends, which is why she is accompanied by a “talking toy” named Teepo; Alvin, a lonely shady mercenary who changes sides like the unpredictable weather; Rowen, an old passive, self-conscious military tactician who fails to lead; and lastly, Lei, a childhood friend of Jude who lacks femininity and grace to attract a partner and start a family of her own. They are not the ideal heroes and heroines you see in most video games and that is exactly what I like about it. In fact, they are a bit on the “special” side. In other words, they are unevolved human beings. They are characters you can sympathize with and relate with. After all, as a human being, “There’s always room for improvement,” says Rowen, the character who is often referred to as grandpa by the other characters because of his age.

In contrast to the heroes and heroines, the “villains” aren’t all as evil as they appear. What separates them from the heroes and heroines is their outlook on life. And here I will mention again, where I came to the conclusion about the plot and how I refer to symbiosis. The “good” and the “bad” guy have the same mission and that is to protect what they hold dear to them. In fact, when life forms help each other for their benefits it’s called symbiosis. One does not have to kill the other in order to survive. They just co-exist and even strengthen one another. So, it’s no surprise that the villains seem a bit one-dimensional and stiff to my liking and even laughable and unrealistic. They could have been explored a bit more. At times, I felt as if they served a purpose only to give depth to the heroes and heroines by highlighting and contrasting their weaknesses. As absurd as it sounds, the heroes and heroines can learn some useful traits from the villains such as having a clear mission in life. They are “evil” for a reason because they stay true to their conviction. For this reason, the characters are not the game’s strongest strength rather it’s the concept of symbiosis and its humor that take the spotlight in the story.

But of course, the game has more to offer than its creative storytelling. The gameplay is flashy and fun! There are enough places to explore and gather materials to enhance shops. I found it quite addictive, just collecting materials and galds (video game currency). I like how I am rewarded for unlocking more items in each shop (foods, items, accessories, weapons, armor, etc.) so I can make characters stronger in battles because the game battle system is entertainingly fun. I could easily get sucked into grinding for materials to expand these shops which may reach level 99 or 100. The furthest I got with one of the shops is level 90. I stopped there since the story is the main reason, I played the game and I already clocked in 88 hours! So here I give my 2 cents on game design: I find it ironic how the male protagonist is an honor med student. I bet he doesn’t play video games during his break because he is too busy hitting the books. If you are going to preach to your audience (which is probably your typical 20-year-old college student), you got to learn how not to slap his or her face at it. Only hardcore trophy hunters would spend hours on this game. Yeah, in life you can’t please everyone. Perhaps, you should practice what you preach and take Milla Maxwell’s route: stick to a point. As for the boss fights, they were challenging but not too difficult. There’s some strategy involved for those who like to tinker and customize their characters. And for those who just want to experience the story, the player can always select the option to optimize their character skills automatically. The only effort from the player is to mash certain buttons while in battle. Yep, this game is for you button masher! Not so difficult to learn. In fact, the gameplay is quite generous. If you failed a boss fight, it opens the battle menu for players to re-strategize the characters. I found that extremely helpful and rewarding when I do finally defeat the boss. It’s a casual game that is manageable towards the end of the day. However, the downside to the gameplay is that on your second play-through, the enemy and boss encounters can get pretty easy and boring fast until you meet the final boss, which makes me question the game’s development and its consistency. The only reason I can think of is to play the game the second time around with less effort since most players might just want to experience the story in their chosen protagonist (you can either start off the game as Milla Maxwell or Jude Mathius), and view the cinematic cutscenes and collect some materials to max out the shops for trophy purpose. The game was meant to be played twice. Regardless, I didn’t think it flow well from a player’s perspective, especially if the story is the focal point of the game.

Overall, I really did enjoy my time with this bright-colored game and its colorful casts even though it’s not a perfect seamless game, but still quite impressionable and ambitious. The greatest thing I got out of this game is the reminder that we have the freedom to decide for ourselves what is our life’s mission; whether it is to protect our family, support our loved ones, make friends or lead a country, etc., it’s important to stick to a mission and not waver. You can say that is a form of strength. At the end of it all, we fight because “We all just want to live,” I quoted Jude, the main male protagonist. From a gamer to another gamer, I highly recommend this game to any JRPG fan.

What I Learned from Playing Fragile Dreams: Farewell Ruins of the Moon

Originally posted on Aug. 24, 2017; Revised Dec. 12, 2021

Perhaps, I am a child at heart but I really prefer the simplistic gameplay approach, especially when the story is the focal point.  The content of this game is quite mature but with light gameplay, which is both suitable for adults and children. Fragile Dreams: Farewell Ruins of the Moon, an action-adventure RPG, developed by Namco and Tri-Crescendo, is about a boy’s journey toward finding warmth in the post-apocalyptic world. It has a typical story but it took advantage of the video game medium to produce a unique experience.

What I enjoyed about the game is that it’s beautiful and atmospheric.  According to the trailer, it is supposed to have horror elements, which ironically, it’s far from scary, but more so cute like Casper the ghost, but a little lonely.  The player plays the protagonist, a young man named Seto who is on the search for human civilization.

Throughout the game, Seto is accompanied by caring loving companions who are not humans.  The most memorable companion to me is Crow, who appears to be a big tea drinker like myself based on his clothes. His encounter with the robot is my favorite part of the game.

It was fun chasing and hunting down Crow because it reminded me of playing hide and seek and playing tag. For a moment, I didn’t mind taking a break from trying to find the silver hair girl.

Fragile Dreams Ren
Ren

That section of the game illustrates an important point made by one of the characters, Chiyo:

“It’s the sunbeams, the wind rolling over grass and the idle chit chat with friends [are] the gems of life.”

The moment where Seto chased Crow to get his locket back is special and left a huge impression on me. It made realized how we must not forget during our journey in life to enjoy the present moments. That is called living. The game also wanted to make another important point: Crow is a robot. Even if we find happiness in the substitution of artificial life, including digital ones–it does not replace real-life human interaction.  Thus, it’s the silver hair girl that can offer Seto a real authentic relationship even if it involves conflict and misunderstanding between both people. Lastly, Sai, one of the main supporting characters, helped me understand that words may not always be the best form of expression, but it’s not entirely useless. Words fill in the part where visual cue fails to communicate simple things such as Seto wanting Ren, the silver hair girl, to be his companion. He wants his memories to live on by sharing them with someone.

Sai

Overall, the game provided a philosophical explanation for the continuation of existence, despite the dark side of humanity where most people would want to withdraw and disconnect from all forms of human interaction. The world would be a pretty lonely place when we only answer to ourselves. I thought the game successfully illustrated these points through gameplay and atmosphere. If you haven’t played this game already, check it out. And if you have played it, let me know what you think. I’d love to hear them.

Credits: Picture sources found at fragiledreams.fandom.com/wiki

My Video Game Shopping List: More J-RPG Games

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The Cat Lady PC Game Review

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3 Admirable Female Video Game Characters (My List)

People admire the strength and expect to see it in video games but strength is typically associated with men. Well, we all know that women are great. It’s 2021, right? Then why are we still debating about gender roles? I don’t know, but I see a more and more strong female lead like Aloy from Horizon (2017) developed by Guerrilla Games in the media. She looks realistically fit for the role. She looks strong. Hurray, for female representation and to all the feminists!

Seriously though what is strength? Strong will? Defiance? Bold? Does inner strength count? I believe so. So, if you don’t have prominent features, that’s okay. Strength comes in different shapes and sizes.

Generally, I like female characters. A lot of them. Given the chance, I rather play as a female than a male because I think women are cool. The following characters I am about to list have more masculine traits than feminine but that’s because princesses don’t take action in video games, but princesses are cool too if they are given a voice (Sorry otome games don’t count because it’s not my cup of tea).

Here is my 3-list of cool girls!

Aya Brea from Parasite EVE

Aya Brea

One of my favorite female characters that many female gamers will mostly find agreeable is Aya Brea. Her fashion sense is quite simple: plain white t-shirt, leather jacket (she wears a jacket in the game) and jeans. There is an air of coolness to her. She holds a gun and she is not afraid to face danger. That’s how the game started when her date didn’t turn out well at the Opera show. It’s fun to explore and play a detective who doesn’t have a sport-illustrated body like Lara Croft from Tomb Raider. When I was a teen, I looked up to Aya Brea, thinking that’s the type of woman I want to be, the one who takes action and makes things happen. It gave a puny stick-figure teenage girl like myself a chance to daydream of becoming strong once upon a time. But definitely not with a gun–with a pen or a keyboard. That’s how I get my point across.

#2 Lucatiel of Mirrah from DARK SOULS II

Lucatiel of Mirrah

What’s so admirable about her? She is a very skilled fighter who eventually lost sight of why she wielded the sword. She came from an unprivileged social status and had to carve her way to make a name for herself just like all the nameless heroes (Dark Souls players) that walk into the fog in search of an answer. She is often seen alone. Well, most NPCs are alone in the Dark Souls universe and perhaps that’s why I like her. I can’t give enough respect to women who pick themselves up from the bottom and make a name for themselves. On top of that, I like loners because some of us just work better alone.

Last but not least!!!

#1 Xiuying Hong from SHENMUE II also known as Lishao Tao

Xiuying Hong

What do I like about her? A woman of few words who gets her point across through actions. She is not only strong physically but mentally. At age 26, (she reminds me more of a 40-year-old), she is in charge of the Man Mo Temple in Scarlet Hills. In the game, she serves as a guardian to Ryo Hazuki, the main character who is bent on avenging his father’s death. She taught him to slow down by making him catch leaves and carry books. The purpose is to distract him from thinking about his bloodthirsty revenge that would only turn him into a murderer himself which is to find Lan Di and kill him. I can’t emphasize enough the importance of thinking, which makes her the most admirable female video game character in my book.

Wise words from Shenmue II

Since I’m currently playing Tales of Xilla and I have been enjoying it, I would like to throw in an honorable mention: Milla Maxwell is now one of my admirable video game female characters.

Why do I like her? Not only is she beautiful, she firmly believes in protecting humans and spirits. Plus, she spends all her time studying humans and the world in her shrine so she can protect them. Now, that is a goddess and a character I admire. I love her godly determination.

Well, that pretty much sums up my 3-list post for the week. Until next time, I hope you enjoy this list.