It’s Been 5 Years…Is It Game Over?

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PARANORMASIGHT: The Seven Mysteries of Honjo Review–I Found A Good Soap

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The Last Guardian: A Fairytale for Boys

I watched an interesting video on the development of The Last Guardian where the creator, Fumito Ueda states that video games allow people to feel empathy. The video clip made me think about his statement regarding empathy which I rarely feel because most video games are designed for boys. Even though I share some similar traits such as finding satisfaction in conquering and defeating my enemies, I have always felt a disconnection between the playable male character and myself. For instance, while I empathize with the character Yorda from ICO and want to escort her to a safe place, I never found the urgency to protect her. Well, that’s because I never saw gender as an indication of fragileness.

Feeling trapped and small is one thing but being trapped is another thing. We all need a helping hand from time to time.

This got me thinking about why I enjoyed the Last Guardian more than Ico. It was a video game analysis of the Last Guardian by Game Overture that points out that the player was playing a supporting role which made a lot of sense since it’s Trico and not the boy that takes the spotlight in the game. As time goes on, we see the mystical, frightening but child-like creature becoming stronger and stronger whereas we see the boy becoming weaker and weaker as he takes on the subservient role.

boy giving food to the injured Trico
Here is your food…”.Say ahh.”
boy holding trico poop
Yes, the green goo is Trico’s poo!

As I mentioned in my non-spoiler review, I love this game and feel more deeply connected to it than Ico and Shadow of Colossus. I wonder why. Then I realized it has to do with my personality. While I’m quite capable of making quick decisions, I rather reserve my energy in the background problem-solving than take the spotlight in the frontline. Thus, playing as the “defenseless boy” in this game produces a familiar experience. If the theory about playing as a supporting character is correct, then the game is not about making the player feel like he or she is the Chosen One. There is nothing unique and special about the boy. He and the other Chosen Ones happen to be the unfortunate ones who are captured for human sacrifice. Well, depending on your worldview, I suppose it’s an honor. Dig a little bit deeper, this game is an allegory of the business side of game development exploiting children to keep a business running. How did I come to this conclusion? It is not until toward the end of this innocent, dream-like journey of great teamwork that comes to a dark twisted turn. It made me wonder why was I protecting the predator in the first place. The boy could have left the poor creature alone shackled up in a cave. Yet he decided to save him anyway. Was he trying to be a hero? No, he simply just has a good heart like most children. He didn’t even know that he is a sacrifice until later on.

He’s a good kid. That is why I find it so shocking when players complained about playing as the awkward boy. He moves funny. He waits on Trico to save him several times. As a result, it’s frustrating and the gameplay makes the player feels small; therefore, the game is not as impressive as its predecessors. The boy is not badass enough. He doesn’t take on giant colossus. Instead, he babysits a giant baby! Okay not quite (I’m assuming Trico is a kid because of his child-like behavior). But let’s get this straight, according to the creator’s interview, he was purposely designed to be independent, which makes sense to me. The story wouldn’t be as effective if it revolves around the defenseless boy (who I can’t recall even has a name which I can only speculate it was a modest decision on the creator’s part). In this game, players don’t get to be the hero of the day. Instead, he or she gets to witness a hero in action. I find the concept to be quite ingenious and refreshingly humbling.

Boy pulling down the level to open the gate for Trico
What’s so bad about playing as a gate opener? It’s so gentlemen-like.

So, I wonder what sort of person doesn’t like this game. Would it have made a difference if they were to play an all-powerful man-eating-fearing beast? Surely, the boy is braver than Trico on many occasions. Ironically, it’s his naiveness that makes him naturally more confident about finding his way home than Trico who seems lost inside his own home, which reminds me of a giant cage. Trico may be strong but he also needs guidance, which is why he is controlled by signals and waves from within the valley in the first place. Yet, he and his kind are not to be mistaken as dispensable slaves because the creatures do seem to be revered and respected as important residents of the valley based on the buildings’s architecture.

trico standing by the door
If you look closely, the entire place is designed around griffin-like creatures. Look at the size of the door.

This made me ponder who are the real captives in the game. Is it Trico and his kind or the boy along with the other chosen ones? Some people say it’s the boy and some say it’s Trico. There is no clear answer because the creator wants the player to decide for themselves. As for me, the logical answer is both of them. They are the last guardians who put the sadistic cycle of the god-like entity Master of the Valley to an end, which the more I think about it–might not even be all that evil because we don’t know its full story. For all we know, it’s trying to maintain order and balance despite sacrificing children in the process.

Trico versuses other beasts
The world does feel like a dog-eat-dog type of place when you have to compete for resources.

Despite its grim plot, I find this game emotionally comforting. It’s a story about growth, loyalty, friendship, and ultimately what it means to be a leader. It’s all the little spices that make life worth fighting for. It’s nice to know that in this dog-eating world, there is compassion. A good friend will always try to catch you if you fall because life, as we know it, can be quite rough.

Trico trying to catch boy

References:

  1. Game Masters: Fumito Ueda Interview
  2. The Last Guardian | A New Perspective for Gaming by Game Overture
  3. The Last Guardian creator: ‘I can’t face playing my own game’
  4. Picture of Yorda in a cage: Team Ico Wiki
  5. All other pictures were taken from my playthrough

Selecting A New Game to Play

So far, I’m proud to say I start the year by completing games consistently and they were games I find enjoyable too! By now, like most folks, I know what sort of games I like and what I don’t. For instance, I have never liked FPS and nothing about it appeals to me. It looks boring just shooting people for the sake of shooting. However, I do enjoy third-person shooting games, particularly survival horror games. It’s fun to shoot zombies. Maybe it’s time to switch it up. As I am typing this post, I already finished my 2nd playthrough of the Last Guardian and wonder if I should platinum it. I also wonder whether I should dive into the game a bit deeper. I’ve seen a couple of great analyses and I am beginning to formulate my theory about the game. Then I look at my Wishlist and decided maybe I should just move on. I have seen a few horror titles on my Wishlist going on sale and I am still debating whether I should purchase them.

For those who are new to my blog, my backlog is pretty small because I tend to play everything I purchased. My backlog used to be about 12 now it grew to about 20 titles that I have not played. Oddly, I can hear some people laughing because some people have over 100 titles they haven’t even touched! To me, 20 unbeaten games is a lot since I am the type who likes to play games multiple times. Thanks to the very long games! It doesn’t help that I am a completionist either! I suppose I should not feel guilty about my small list. Many people have a lot of unbeaten games and the list just keeps growing over time. Hopefully we are all accepting adults and can appreciate our differences.

This made me realize how appreciative I am of the Wishlist on Steam, it helps me stay focused and keep track of potential games I eventually want to play. So far, I completed half of the games I purchased on Steam. I thought I would play Dark Souls 1 and 2 again but I have already played enough of it on console! So I guess that doesn’t count as my unbeaten games. Ikaruga is probably the oldest game I have on Steam that I have not beaten. I can see myself spending hours on this game. Arcade games tend to be very unforgiving. There’s no save point. So, you just have to get good at it until you see the credit rolls. Maybe one day I will focus on that game. For now, I just want to focus my energy on story driven, atmospheric games. They tend to be the most relaxing. There’s something about good art that captivate the soul.

Between the horror games I mentioned above, I think I am going to check out PARANORMASIGHT: The Seven Mysteries of Honjo. Why? Because I’m up for a good supernatural, mystery game. Well that’s what I’m hoping. It will be released on Mar 8th. Right now, it’s currently 20 % off until March 23rd–and maybe if I like it enough I will do a review or if I don’t like it, I probably will drop it but I highly doubt that because I like the art style. Plus a story about ordinary people being thrown into extraordinary events is always a great selling point for me!

And yet I want to revisit Darkengard (PS2) and. Drakengard 3 (PS3). These games I started but did not finish thoroughly because I’m interested in its story more than the gameplay which is monotonously boring. Perhaps, if they’ve been siting on my backlog for awhile, maybe it’s just time to move on. I am not as dedicated as I used to be with completing games unless I really like the game! At the same time, my time is just as valuable or even more so than a game. Time is something I cannot gain back so I have to be selective with games.

So, what game have I decided to play? I suppose you are just going to have to check back at a later time. Don’t we all like some mystery? I know I do!