Final Fantasy XII The Zodiac Age Review

If I could summarize the plot of Final Fantasy XII in one sentence, I would tell you it is the fight against ‘Big Brother.’ The game is so straightforward and epic that it got Star Wars vibes all over it. You don’t even have to watch Star Wars to know how iconic it is. Everything from the introduction to the music screams EPIC! Not only that the female characters are strong. It’s Princess Ashe (a young widow) who rose from the grave and saved the day. Of course, she couldn’t do it without Balthier, the cool supporting character who is actually the leading man in the story. He seems to enjoy pulling strings in the background (I did use him a lot as a supporting character. The most frequently used spells I assigned him to were Protect, Shell, and Cura ). So then, you might be puzzled as to why players control Vann instead of Balthier. Well, based on my educated guess, Vann’s existence is there to drive the story. He follows Balthier’s “criminal footsteps” unintentionally–all because he wanted to steal treasures. Thus, Vann becomes his apprentice as the Pirate of the Sky, which is the symbol of liberty and freedom. Thankfully, Vann walked the right path. You see, tough guys don’t always need to validate their strengths by lording over others like Vayne, the ultimate villain in this game!

Calm down Vayne. You might pop a vein!!!

Orphan he may be, but young people like Vann are the future. The subtleness in acknowledging the player’s existence is quite sweet. Assuming that it’s largely the nameless boys who like to pick up the control to do the saving. But you never know. Behind the controller there is a possibility that it’s a little girl who wishes to save and lead the world.

When I was a kid, I was always a bit of a tomboy LOL

For a final fantasy game, this game is pretty fast-paced for its time but slow compared to modern games. Thankfully, in the remastered version, you can speed up the characters during battle and when you’re traveling from place to place. Of course, there’s also the Chocobo, which I rarely used because I could just press flee button and speed walk through the area. Regardless, the remastered version is excellent for newcomers who are playing the game for the first time! Could you imagine sending a message via snail mail? That’s what it feels like when I don’t utilize the speed gaming mechanic in the game. It feels like running forever just to get through an area; some of the areas in the game are huge! Oh and thank goodness for the orange Crystal teleportation (save point). It saved a lot of time (Thank you Square Enix for valuing your audience’s time). I can only speculate the reasoning behind these massive areas are for the side quests which largely consist of hunting monsters. I skipped the side quests entirely on my first playthrough. I am still debating whether I should complete them on my 2nd playthrough or just move on.

A little monster hunt at the beginning of the game

In addition to gameplay, I love the battle system. You are free to customize your characters. I used all of them in battle–switching party of three out occasionally. I like the fact you can purchase licenses to equip accessories, weapons, and armor with your skill points! It made things more challenging because you had to make some wise choices. On top of that, each character can only have two main licenses. For example, Fran was my favorite character to play. I made her an archer/white mage.

Too bad you can’t hide the HUD like in other games…

I can shoot afar, heal and buff team members from the distance while assigning melee and tank characters to automatically do the heavy damage. There was one boss where that was all I did, and it worked. So, gameplay customization is creative and fun. But some boss fights were just plain ridiculous. I had to stock up on a lot of antidotes, eye drops, and serum just to survive. If you are poisoned, blind and diseased good luck killing the boss because it doesn’t matter how strong you are. Mother nature doesn’t play favorites when it comes to health. I suppose the battle system sort of balance itself out. It’s a good thing.

I tend to enjoy playing as Basch and Fran the most. In fact I beat the final boss with Basch. So macho of me LOL!

If there is one message, I can take from this game is that young people and women can be great leaders. However, sometimes I feel that it’s progressive and wishful thinking. After all, it’s idealistic, and only a minority of people genuinely believe in women’s leadership. Society can only get better when we progress and adapt to changes in our environment. Not be fixed on old outdated ideologies that serve no purpose other than to hinder people’s true potential. Then again, I grew up in a liberal, progressive environment where we were taught to fight for women’s suffrage. For me it feels normal to have a female boss, doctor etc. But in other parts of the world, I can’t say. Even in the U.S, some people still hold onto traditional values. I remember my U.S. history professor struggled with some of her male students and colleagues for having opposing political ideas. I heard that she got lots of nasty messages from them to the point she cried secretly in her office. That was many years ago. And not too long ago, when I was working remotely, I was on the phone with an older female client who assumed my superior was a man. I remember feeling sad that women continue to fight twice as hard as their counterparts to gain the respect they deserve. And the saddest part is that some of us women have no faith in our kind. Instead of questioning a woman’s strength and her leadership ability, we should celebrate and admire her. For all we know, the world might just be a bit less hostile if we can embrace our feminine side. It might seem weak to shed tears from time to time, but at least there is a heart.

Until next time, I hope you enjoy this little message from this Final Fantasy XII videoclip.

Zero Time Dilemma Review

Mystery-puzzle games are such a treat. I was so hooked and happy that in no time, I completed the game with 100 percent! It’s an easy platinum and the greatest part is that it was a seamless experience. Sometimes I find it distracting when trophies are included in story-driven games. It breaks that cinematic flow experience (I played the digital copy of this game made for the PlayStation 4).

Okay, I lied. It’s not an entirely seamless experience. In terms of obtaining trophies, yes, but progressing the story, no. I got stuck on where to go next. Nothing too difficult though. The flowchart gives you the option to switch between different views (colored marked circles or cinematic thumbnails).

The chart is quite handy for a complex story

It took me some time to figure out what I was missing, which took me back to my elementary school days when life was just so much simpler and more carefree. The biggest mountain I had to climb back then was solving a math problem. We all know it doesn’t take much to throw off an equation. The little details are the solution—the key to solving problems! This game reminds me of a gigantic math problem to which I hate to admit, I don’t have the correct answer(s)! Speaking of addition, there was a part where I had to find the numerical answer to activate an alien device called the Transporter by decoding “alien numbers”. Each card has a number to it.

One of the clues to help solve a problem

I thought the puzzle was not straightforward for the impatient folks. So you might want to look up a walkthrough guide. I can see someone checking off this game for this little minor annoyance. But quite frankly, the story alone is entertaining enough to stand on its own. So, even if you don’t enjoy gameplay, the story is worth diving into. There is enough mystery and suspense for those mystery lovers! On top of that, the characters in the game are likable but not flawless. My favorite character is the kid, Q. Yes, he has a name, but you have to play if you want to kill the curious cat in you. You have to play the game of decision, which doesn’t always yield a pretty outcome.

Overall, I have to give credit to the creators for coming up with such a story that makes perfect sense toward the end. The story’s concept can be quite mind-boggling. Add some scientific theories into this mystery-puzzle game, and you will walk in a circle back to the beginning. I laughed hard a few times, and laughing is always a good sign that a game is good because it’s difficult to balance humor with dark subjects without coming off as offensive. This brings me to the sadistic cutscene scenarios which can sometimes be repetitive as you are switching between three teams: Team C, Team Q, and Team D.

My favorite character is the little boy in the middle

But I didn’t mind it because I am the type who likes to see things from all angles. Well, that is enough math puns for today! Time has run out. This concludes my review for the week!

Why I Write Game Reviews

I consider myself open-minded when it comes to games. But, I found that the chance of me liking a game increases when 1) the music is good and 2) if it’s visually attractive. I appreciate good illustrations. But I wonder if that statement is true or if I am just being simple-minded. For instance, many folks enjoyed Nier Automata. It was released on February 23, 2017 and developed by PlatinumGames, Virtuos. I still don’t like it as much as the first installment. Nor do I prefer Nier Replicant, developed by Square Enix, Toylogic Inc. to Nier Gestalt, released on April 22, 2010 and developed by Cavia.  It’s a mystery why I like certain things or maybe it’s not all that mysterious. I prefer certain game developers over the other. This may explain why some games speak to me more than others–and why my mental state does not always have an effect on my enjoyment as I initially believed. Perhaps, my likes and dislikes are embedded in my conscience. Some things never change–like my soul. For instance, I tend to enjoy dark humor and horror since I was a kid, but I don’t consider myself mentally unstable. Most of my peers (a.k.a. “nice girls”) don’t like horror. So why do I like it? I have been trying to probe into my own psyche to learn more about myself because that’s what introverts do! Surprisingly, I learned recently why I enjoy the survival horror genre after watching the horror film: The Witch, directed by Robert Eggers which was released on February 19, 2016 (I did not enjoy the outcome because it has a horrifying political statement). Have I ever mention in this blog about hating politics? I don’t think so. I may write something about it in the future.

After dropping Scarlet Nexus, developed by BANDAI NAMCO StudiosTose, released June 24, 2021, I picked up Zero Time Dilemma, developed by Spike Chunsoft which I purchased a few years ago, I am finally getting around to playing it. Yes, this game was released in 2016 as the third installment of the Zero Escape series. If you were to ask me, I am currently enjoying it a lot despite what some folks have mentioned about the game in the past as a lower tier compared to the first two installments. As I mentioned in one of my reviews, I love puzzle games and gameplay does matter to meThe gameplay and the story go well together in this game. In defense of this game, most likely there will be a review/analysis in the near future. I find that it’s easier to write when my emotions are pleasant. Unpleasant ones turn the writing process into a chore. In the past, I have already volunteered my time freely to write these game reviews which could use a little improvement:

No surprise there, they are all horrifying games, but they all have potential. It’s hard not to critique them when I spent time playing them. However, I learned that if I don’t have anything kind to say, I won’t say it at all because writing politely about a game I don’t like took a lot of energy out of me, and it does not serve any real purpose other than to blow someone’s ego (I don’t know why gamers feel attacked when someone doesn’t like their games), although an indie game developer did thank me for a solid game critique writing of their game. This took me by surprise because I always thought I am writing into the void. If there is anything I learned from blogging about the games I’ve played is that my passion for games have not died. It’s just that “bad games” do exist, and I am not going to like everything I play and that is okay.

P.S.

Games don’t have to be epic or difficult for them to be good. It just got to have some sort of sense to it. At the end of the day, I sure do like games that feel good and rewarding.

Fatal Frame Mask of the Lunar Eclipse Review: Not A Walk in the Park

As the title suggests, this game is hard to platinum and get an ‘S’ rank. I flunked this old-school survival horror game. I cleared the game with a ‘D’ rank! I still don’t know how the grading works, but boo hoo, I have no shame in sharing my score because if there’s one thing I’ve learned about life is that we become better through failing: All babies learn how to crawl before they even learn how to walk. It’s this childlike optimism of mine that keeps me going because this game is no walk in the park, but I sure love the challenge.

As a horror fan, there’s no surprise that I am a fan of this franchise. I still remember those youthful days when my younger brother and I bought Fatal Frame on the whim simply based on the cover and because it’s a survival horror game. We played up to the third installment but did not get to play the 4th installment for obvious reasons. North America did not get its release. Like most survival horror fans, I tried to find ways to play the game but gave up on it many years ago. Glad I did not spoil myself because I enjoy playing the remastered edition, released on March 8th 2023 for the first time. It reminds me of the PlayStation 2/Nintendo Wii era. It feels like a Wii game with trophies. I am not sure if that is a good thing. Sometimes wanting to do many things in one playthrough can get overwhelming as I found with most PlayStation 3 games.

There is a reason why it’s called a blind playthrough…Attempting to collect everything in one playthrough is impossible.

Because I like to play games I enjoy at least twice, I started with Normal Mode but then went quickly back to Easy Mode. I know several people selected Normal Mode because they don’t want the game to be too easy, but the wiser decision is to play on Easy Mode to experience the story. Plus, when you are starting out, defeating enemies can be difficult since the Camera Obscura (your weapon) is at its basic. I found that playing on Easy Mode on my first playthrough was harder than playing on Normal Mode. The second time around, defeating ghosts becomes a breeze when items are no longer scarce since upgrades and items are transferrable over from the first playthrough. You can also trade in your spirit points by defeating ghosts for items that can aid you by accessing the Save Point menu in the game.

Speaking from my own experience, I can only speculate that the 2nd playthrough is when the player knows how to play the game. So, completing Ghost List which consists of taking pictures of Wraiths, Specters, Revenants and Hozuki Dolls was just an additional fun gameplay factor. I am not sure if the Ghost List was originally part of the game or whether it is a new addition to the game. All I know it’s a good way to make players play the game multiple times. So far, I completed the Hozuki Dolls. There are 79 of them by the way and they are not easy to find. If you ask me, I enjoy the hunt and the thought process. Some of the doll hiding places are purposely hard to locate and can be quite funny too.

It was right on top of me all along…

On the downside, modern gamers might find the controls quite frustrating. The controls sometimes are not very responsive. But then again, with a little practice, it is possible! Yes, you need to learn how to do a quick turn (press L3 and R on the PS5 controller) to avoid ghosts in battle and snap good pictures, which can be a terrifying experience for those who are easily spooked out, but for me not so much. When I am in “hunting mode”, trying to defeat ghosts by taking pictures becomes less scary since I have some form of control over my environment unlike in films where I am a passive observer. But that’s beside the point of what I am trying to make. The controls can be quite annoying. I failed to snap a good picture of the specter several times for it to show up in the Ghost List, which is part of a trophy. In order to capture the picture, you have to take the picture at a certain angle so that the blue circle lights up in the frame shot. I found myself attempting to reload saved points over and over until I get the perfect shot! One of them took me an hour!

I was so happy getting this one!

Then there is the part where the item meter glows but there’s no item to be found until you swing your flashlight back and forth until something eventually lit up. Talk about a great way to kill time. I believe all of these factors contribute to my low score. As I mentioned, the game is no walk in the park. It is, after all, a horror game. Did people expect it to be an Animal Crossing experience? So, I am not too harsh on the controls and the slow movement of the characters. But I do recommend playing the game on Easy Mode on the first try for a seamless gaming experience.

Despite my frustration with the gaming mechanics, I am getting better at snapping pictures. I found that it’s easier to defeat ghosts on my 2nd playthrough on Normal Mode than Easy Mode. That should say a lot about the game. Players are encouraged to play multiple times. As a result, progressively, the player will get better. Now I am on my 3rd playthrough. The entire game can be finished in 11 hours or less (The most time-consuming part is trying to complete the Ghost List). Each phase (chapters) is not too long are drawn out. So, finishing a phase feels manageable. There are 4 characters total that you can play, but I will go more into that in my second game review (in essay format) which I will cover the story and its prominent metaphor, the moon.

For what it’s worth, players will get a lot from this game: good story, good soundtrack, attractive characters (great selling point for me because I like dolls). Overall good pacing. It’s a shame I don’t have a hard copy to add to my small horror video games collection. At the same time, just being able to experience it is more than a dream come true so I can’t complain too much. Like its song, this game is going to linger with me for a very long time.

Goetia Review (PC): I’m A Nice Ghost

Old habits are hard to die. Like black coffee, video game is one of the things that get me out of bed. Here I am talking about it when I said I will keep the hobby to myself. One nice thing though is that I did not rush to write a thoughtful review after I finished the game. Instead, I took my time to write here and there when I can without feeling the pressure to meet deadlines. This blog is supposed to be fun, and fun it should be.

Someone once told me a decade ago, if I want to play games for the story then I should sign up for Steam. And so, I did. However, I can’t say I played enough indie titles to abandon AAA Games entirely. While I enjoyed games such as Cat Lady, I wish I could say the same about Goetia. The story wasn’t all that interesting enough to keep me on my toes. If you were to ask me to summarize it, it would require some painful backtracking because putting the story together feels like a chore. I didn’t think it was necessary to throw in some excerpts from books to help flesh out the story. Most of the time I asked myself what am I reading? How does this item tie in with the story? On top of this minor annoyance, the font style in some letters made it hard to read.

My eyesight is not bad, but typically I do wear glasses when I play games. There’s a problem with the font if I have to squint to read the pretty letters.
Does this book have something to do with the actual story other than just a place to hide a clue?

This brings me to gameplay: The puzzles were difficult but not in a good way. For instance, if the character is not good with music theory why include a music puzzle? There’s a difference between being challenging and being sadistic. It rubbed me the wrong way. All in all, I had to follow a guide for this game. And I learned that I am not the only one who felt this way! Talk about incohesive gaming experience. Not good. On the positive side, the game excels at atmosphere, although I can’t say I was scared playing as a ghost named Abigail! Should I be frightened of myself?

floating orb near scary statues
I am the floating orb in the game…

It’s a shame I wasn’t demonic. Instead, I was a nice ghost, which made me realize even if you were a demon or a ghost, you will always be in the right! That means smashing the dishes, slamming doors, and screaming are all justified (I hope I am not the only one who thought this was funny). On a serious note, the sound production in this game is soothing. I can see how this helps those who suffer from anxiety. This game is great with a cup of tea. You can check out my short playthrough to know what I mean.

Overall, it was a relaxing game. The greatest part about this game is learning a new vocabulary. I guess I am not demonic or gothic enough because I didn’t know what Goetia is before I played the game. Well, now I do! I noticed there is part II, but I didn’t like the game enough to want a sequel so I am going to pass. An explorative horror game with a lot of free agencies to roam is just not my cup of tea, but I sure love the ambient, horror theme!

The Last Guardian: A Fairytale for Boys

I watched an interesting video on the development of The Last Guardian where the creator, Fumito Ueda states that video games allow people to feel empathy. The video clip made me think about his statement regarding empathy which I rarely feel because most video games are designed for boys. Even though I share some similar traits such as finding satisfaction in conquering and defeating my enemies, I have always felt a disconnection between the playable male character and myself. For instance, while I empathize with the character Yorda from ICO and want to escort her to a safe place, I never found the urgency to protect her. Well, that’s because I never saw gender as an indication of fragileness.

Feeling trapped and small is one thing but being trapped is another thing. We all need a helping hand from time to time.

This got me thinking about why I enjoyed the Last Guardian more than Ico. It was a video game analysis of the Last Guardian by Game Overture that points out that the player was playing a supporting role which made a lot of sense since it’s Trico and not the boy that takes the spotlight in the game. As time goes on, we see the mystical, frightening but child-like creature becoming stronger and stronger whereas we see the boy becoming weaker and weaker as he takes on the subservient role.

boy giving food to the injured Trico
Here is your food…”.Say ahh.”
boy holding trico poop
Yes, the green goo is Trico’s poo!

As I mentioned in my non-spoiler review, I love this game and feel more deeply connected to it than Ico and Shadow of Colossus. I wonder why. Then I realized it has to do with my personality. While I’m quite capable of making quick decisions, I rather reserve my energy in the background problem-solving than take the spotlight in the frontline. Thus, playing as the “defenseless boy” in this game produces a familiar experience. If the theory about playing as a supporting character is correct, then the game is not about making the player feel like he or she is the Chosen One. There is nothing unique and special about the boy. He and the other Chosen Ones happen to be the unfortunate ones who are captured for human sacrifice. Well, depending on your worldview, I suppose it’s an honor. Dig a little bit deeper, this game is an allegory of the business side of game development exploiting children to keep a business running. How did I come to this conclusion? It is not until toward the end of this innocent, dream-like journey of great teamwork that comes to a dark twisted turn. It made me wonder why was I protecting the predator in the first place. The boy could have left the poor creature alone shackled up in a cave. Yet he decided to save him anyway. Was he trying to be a hero? No, he simply just has a good heart like most children. He didn’t even know that he is a sacrifice until later on.

He’s a good kid. That is why I find it so shocking when players complained about playing as the awkward boy. He moves funny. He waits on Trico to save him several times. As a result, it’s frustrating and the gameplay makes the player feels small; therefore, the game is not as impressive as its predecessors. The boy is not badass enough. He doesn’t take on giant colossus. Instead, he babysits a giant baby! Okay not quite (I’m assuming Trico is a kid because of his child-like behavior). But let’s get this straight, according to the creator’s interview, he was purposely designed to be independent, which makes sense to me. The story wouldn’t be as effective if it revolves around the defenseless boy (who I can’t recall even has a name which I can only speculate it was a modest decision on the creator’s part). In this game, players don’t get to be the hero of the day. Instead, he or she gets to witness a hero in action. I find the concept to be quite ingenious and refreshingly humbling.

Boy pulling down the level to open the gate for Trico
What’s so bad about playing as a gate opener? It’s so gentlemen-like.

So, I wonder what sort of person doesn’t like this game. Would it have made a difference if they were to play an all-powerful man-eating-fearing beast? Surely, the boy is braver than Trico on many occasions. Ironically, it’s his naiveness that makes him naturally more confident about finding his way home than Trico who seems lost inside his own home, which reminds me of a giant cage. Trico may be strong but he also needs guidance, which is why he is controlled by signals and waves from within the valley in the first place. Yet, he and his kind are not to be mistaken as dispensable slaves because the creatures do seem to be revered and respected as important residents of the valley based on the buildings’s architecture.

trico standing by the door
If you look closely, the entire place is designed around griffin-like creatures. Look at the size of the door.

This made me ponder who are the real captives in the game. Is it Trico and his kind or the boy along with the other chosen ones? Some people say it’s the boy and some say it’s Trico. There is no clear answer because the creator wants the player to decide for themselves. As for me, the logical answer is both of them. They are the last guardians who put the sadistic cycle of the god-like entity Master of the Valley to an end, which the more I think about it–might not even be all that evil because we don’t know its full story. For all we know, it’s trying to maintain order and balance despite sacrificing children in the process.

Trico versuses other beasts
The world does feel like a dog-eat-dog type of place when you have to compete for resources.

Despite its grim plot, I find this game emotionally comforting. It’s a story about growth, loyalty, friendship, and ultimately what it means to be a leader. It’s all the little spices that make life worth fighting for. It’s nice to know that in this dog-eating world, there is compassion. A good friend will always try to catch you if you fall because life, as we know it, can be quite rough.

Trico trying to catch boy

References:

  1. Game Masters: Fumito Ueda Interview
  2. The Last Guardian | A New Perspective for Gaming by Game Overture
  3. The Last Guardian creator: ‘I can’t face playing my own game’
  4. Picture of Yorda in a cage: Team Ico Wiki
  5. All other pictures were taken from my playthrough

The Last Guardian Review

I remember I sort of looked over The Last Guardian despite the fact I have played ICO and Shadow of Colossus and enjoyed them very much. Somehow, I was distracted by Dark Souls III, which was released earlier that year and unfortunately I did not enjoy it as much. Also, I remember I was anticipating the release of Nier Automata in Feb. 2017–that too I didn’t enjoy as much. I think I was just burnt out from work and personal life to enjoy games despite my best effort to play them. If I were in the right mental state, I think I would have picked up The Last Guardian on launch day.

Patience is really a virtue. The game took 9 years to develop and it did not fail to meet my expectation. In fact, I love it so much more than ICO and Shadow Colossus. They were great games but they didn’t deliver an emotional punch like how this game did to me: 1) I love puzzles; 2) I love animals; 3) I love exploring; 4) I love ancient civilizations; and 5) I love the solitary atmosphere. But most importantly, it’s in its execution that made this game an overall powerful experience. I sympathize with the beast-like creature, Trico! He is the ultimate pet. Sometimes he reminds me of a dog,cat,bird,ferret,duck, rat etc. He is a special creature indeed.

Tricois free from shackles
We are free now! Not really….

You can already tell that my review of this game is already heavily biased. So, instead of writing a traditional review where I review “objectively”, I will write a review in response to the AI’s review for this game using the AI experimental paragraph:

The Last Guardian certainly stands out from the crowd, and it’s no wonder that it’s one of the most talked about games of the year. It’s an emotionally engaging experience and one that doesn’t provide a “gaming experience” as much as provide a narrative journey. The game follows the young boy, Trico and his unlikely ally, the guardian from a long-forgotten civilization. Together, they must make their way across a ruined world filled with obstacles, puzzles and danger. Even with its narrative strengths, The Last Guardian sadly has more than its fair share of faults. The most glaring of these is that it is a puzzle game at heart and the player must often spend more time working out how to make their way through the game’s puzzles than they do actually playing it. The puzzles themselves are often creative and interesting, but the lengthy process of trial and error can become tiresome at times. Additionally, while the later sections of the game are visually impressive, the game as a whole cannot compare to other adventures in the genre in terms of cinematography, visuals or sound.

The story of The Last Guardian can be credited for being extremely well written, as the main characters, the boy and Trico, go on a journey through a beautiful yet dangerous world along with the help of their new-found bond. With the boy being mute, the game does an amazing job of conveying the inner motives of Trico and vice versa. The puzzle-solving element of this game is also enjoyable, though at times it can be a little difficult, with some solutions seeming quite unreasonable or overly-complicated.

I must say I am pretty impressed with the AI’s review, but did the AI really play the game? I could have just left it there for the AI to do all the work but that defeats the purpose of this blog. I enjoy writing and crafting blog posts. Plus, the AI don’t speak for me entirely on how I feel toward this game. For one, I don’t see this game as inferior to other cinematic, adventure games. While I enjoyed the Last of Us and Until Dawn to some extent, I am not all that into cinematic games because I find them lacking in the gameplay department, which is an important factor in a video game to me. Secondly, I did not find the puzzles in The Last Guardian tiresome, complicated, or lengthy. The pacing of the game was quite nice and seamless (if you know how to solve the puzzles). Compared to Shadow of Colossus, this game is quite generous. In Shadow of Colossus, you have to know when to push X and R2 to grab onto the colossus on top of the fact you have to know how to get to its weak spot. The only challenging thing about The Last Guardian gameplay I can think of is executing the command to Trico. Sometimes he doesn’t always follow through. There were times when I got motion sickness from moving the camera to find clues on where to go next, and there were times I simply had to take a break because my mind couldn’t think clearly (I noticed when my mind is recharged, the puzzles are easier to solve). Despite that, it’s not entirely a bad experience. In fact, I found myself smiling and being charmed by Trico more than feeling frustrated. So, when the game did end, I did cry. It was hard to part with the beast-like creature who gave me a memorable, fond experience.

So, to celebrate some special moments with this game, I am attaching some pictures from my playthrough which don’t even do justice to how great the game is. If you haven’t played this game, give it a try. or if you don’t have access to Playstation, you can also watch someone stream on Youtube. The game is a masterpiece. Now, I am looking forward to the developer’s next project. Hopefully, during the time of its release, I won’t be too distracted by other major titles and that I am in the right mental state. I believe all creative works derserve careful attention. Well, as a blogger that is what I would like from my readers.

Boy on rope while Trico staring up from below
Boy blasting eye glass while standing on top of Trico's head
Boy and Trico in pretty light shimmering
Trico trying to save boy
Boy clinging onto Trico's tail
boy sleeping next Trico
boy building a bond with Trico

AI: Somnium Files Review

I enjoyed AI: Somnium Files developed and published by Spike Chunsoft Co., Ltd. It’s a visual novel with a strong detective murder mystery with some science fiction elements. Yes, like any typical game, there is a lot of saving to do because young girls do need help even when they are bratty and acting all tough! After all, being killed by a sadistic rapist is the worst nightmare that can happen to any girl! You can’t expect a psychopath to have empathy? Do you?

Misuki praying
Poor Mizuki who is only 12, tried so hard to be strong when she is actually mourning for the loss of her mother.

Story

First off, I want to warn readers that I don’t recommend this game to those who don’t have a healthy sense of humor and who are quick to slap anything that has to do with sexuality as misogyny. Quite the contrary, the game is not even misogynistic. The sexual jokes are mild compared to what I see on Twitter and from the former U.S. president. Despite my defense for this game, it doesn’t mean I accept locker room talk. But the jokes are there to poke fun at the protagonist’s singleness. After all, you are playing as the nice, perverted guy who is possibly bi-sexual.

Date looks like a girl
C’mon, look at Date’s face (the protagonist). He can pass off as a pretty woman.

I think that is why I could laugh at the part where Date hit on the 36-year-old receptionist who looks like an idol but is too old to be one. I say as long you can afford anti-aging creams and live comfortably then you are set for life. The average women care more about their appearance and health than they actually would admit as the motivating factor to why they work on top of the fact no one wants to end up homeless. But of course, there are exceptions. So more power to the receptionist for learning how to enjoy life in the moment (as long as you live responsibly that is). It takes a lot of soul searching to find contentment.

I used to work with an older woman who said if she had big boobs she’d flaunt it off. Not to attract men, but for her own liveliness. She was drunk when she said it though.

But I do see how someone would call this game misogynist. I suppose when you analyze a piece of creative work, you got to learn how to put things into context. So don’t dismiss this game because of its humor. On a serious note, there are a lot of heavy subjects around the concept of dream, reality, and AIs and whole bunch other stuff. And what I noticed is that there is a sense of optimistic, progressive thinking about the future of society, or a sense of acceptance on the writer’s part. It’s not just the topic of AIs I am talking about, but also the LGBT community in general.This game is a product of its time.

Aiba looking content
Aiba, the AI who is Date’s detective partner, agrees that human intuition is good from time to time, which is something rational, logical AIs lack.
Mizuki at Marble Bar
Mizuki is accepting of the LGBT community but still shows a sign of uncomfortableness.

I think the balance between seriousness and humor in the game is well done, and that is what I look for when I rate a good game. Even when I completed the game (there are multiple endings) there are still many mysteries to solve and once you solve the remaining mysteries of the story, everything just blows up in your face like fireworks. Overall, the pacing of the story is nice just as much as the colorful cast. Great game for mystery fans.

Gameplay

I played the demo on PS4 so I knew what to expect when I bought the game for PC. There are some differences in terms of user experience obviously. I played with mouse and keyboard but you can also play with a controller. I just stick with mouse and keyboard. I also noticed the game on the PC tends to glitch out occasionally, but it doesn’t happen frequently when I changed the graphic setting. I don’t know what it’s like for PS4 and Nintendo Switch.

While solving a case…this happened. It’s kind of artistic!

Gameplay wise, it did great at creating urgency but can get annoying because it does not reward you based on your skills to solve a case in 6 minutes. It did however, reward you on basic arithmetic skills! You have to select Timie to save seconds from being used on the top left side of the screen. Failure to select Timie correctly and the correct choices will penalize you for using seconds in real time and some of them take big chunks!

I had crossed eyes or something when I was playing the game because I mistook TIMIE for TIME. For awhile I kept proceeding without selecting the TIMIE on top center of the screen.

I found myself several times retrying and restarting the case due to running out of time. Some cases can get pretty tough especially if you are trying to solve it within 1 second remaining to obtain one of the trophies. If that sounds complicated. Do not fret. It will take trial and error to get it right. Getting all the trophies was worth it.

I pride myself on my determination. I did it!

Overall, I thought the mix of shooting, investigating and solving puzzles were interesting. Not one moment was I bored. The concept of pyscning into someone’s dream to uncover hidden clues seems pretty high tech and futuristic. Is it ethical? Not really! I already feel invaded by tech companies collecting my data. It’s like exposing your underwear for strangers to see. Ugh…

merc staring at underwear

Sound

I realized I don’t write much about sound production and voice acting. But they do make a difference in the quality of any video game. At the beginning of the game, I kept switching from English to Japanese language to see which voice cast I prefer to listen to. Eventually I stick with the Japanese voice cast because I prefer Aiba’s Japanese voice over the English voice because ironically she sounds more natural. Believe it or not Aiba is an evolved AI who has a personality of her own and who has the free agency to think for herself. It makes sense to personify her a bit even though she lives inside the protoganist’s eye and she is just an AI. She is also Date’s alter ego. But I won’t go into detail behind my reasoning. That will be another post for a different time if I decide to write about the eye metaphor.

Lastly, the soundtrack composed by Keisuke Ito is decent and the sound effects are seamless enough that I don’t even recognized the music sometimes. It’s great because I felt immersed in the game, but I can’t say I am all that into idol pop culture music though. So the soundtrack didn’t stood out to me as much as other quality story-driven games. However, I do enjoy the Ikume Shrine theme because I just like all things zen.

Conclusion

This game is far from boring and simplistic. It has good soundtrack, good story, fun gameplay and good humor. Who doesn’t enjoy laughing? It’s a great way to release stress. Time is well spent when you are doing something you enjoy especially if it is also thought-provoking.